fix warnings
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@@ -216,12 +216,12 @@ void Actor::LoadFromNode( const CString& sDir, const XNode* pNode )
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lua_pop( L, 1 );
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LUA->Release( L );
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}
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else if( pAttr->m_sName == "BaseRotationXDegrees" ) SetBaseRotationX( atof( pAttr->m_sValue ) );
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else if( pAttr->m_sName == "BaseRotationYDegrees" ) SetBaseRotationY( atof( pAttr->m_sValue ) );
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else if( pAttr->m_sName == "BaseRotationZDegrees" ) SetBaseRotationZ( atof( pAttr->m_sValue ) );
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else if( pAttr->m_sName == "BaseZoomX" ) SetBaseZoomX( atof( pAttr->m_sValue ) );
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else if( pAttr->m_sName == "BaseZoomY" ) SetBaseZoomY( atof( pAttr->m_sValue ) );
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else if( pAttr->m_sName == "BaseZoomZ" ) SetBaseZoomZ( atof( pAttr->m_sValue ) );
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else if( pAttr->m_sName == "BaseRotationXDegrees" ) SetBaseRotationX( strtof( pAttr->m_sValue, NULL ) );
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else if( pAttr->m_sName == "BaseRotationYDegrees" ) SetBaseRotationY( strtof( pAttr->m_sValue, NULL ) );
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else if( pAttr->m_sName == "BaseRotationZDegrees" ) SetBaseRotationZ( strtof( pAttr->m_sValue, NULL ) );
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else if( pAttr->m_sName == "BaseZoomX" ) SetBaseZoomX( strtof( pAttr->m_sValue, NULL ) );
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else if( pAttr->m_sName == "BaseZoomY" ) SetBaseZoomY( strtof( pAttr->m_sValue, NULL ) );
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else if( pAttr->m_sName == "BaseZoomZ" ) SetBaseZoomZ( strtof( pAttr->m_sValue, NULL ) );
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else if( EndsWith(pAttr->m_sName,"Command") )
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{
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CString sKeyName = pAttr->m_sName; /* "OnCommand" */
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