actor instance tables
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@@ -101,6 +101,7 @@ void Actor::UnsubcribeAndClearCommands()
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Actor::Actor()
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{
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m_pLuaInstance = new LuaClass;
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m_size = RageVector2( 1, 1 );
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Reset();
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m_bFirstUpdate = true;
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@@ -1336,7 +1337,7 @@ public:
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}
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};
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LUA_REGISTER_CLASS( Actor )
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LUA_REGISTER_INSTANCED_BASE_CLASS( Actor )
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// lua end
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@@ -4,12 +4,14 @@
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#define ACTOR_H
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#include "RageTypes.h"
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#include "RageUtil_AutoPtr.h"
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#include "ActorCommands.h"
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#include <deque>
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#include <map>
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struct XNode;
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struct lua_State;
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class LuaReference;
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class LuaClass;
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#include "MessageManager.h"
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@@ -333,6 +335,7 @@ public:
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// Lua
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//
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virtual void PushSelf( lua_State *L );
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HiddenPtr<LuaClass> m_pLuaInstance;
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//
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// Commands
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