sanity check (m_pTempState points somewhere in the other actor)
This commit is contained in:
@@ -116,6 +116,9 @@ Actor::~Actor()
|
||||
|
||||
Actor::Actor( const Actor &cpy )
|
||||
{
|
||||
/* Don't copy an Actor in the middle of rendering. */
|
||||
ASSERT( cpy.m_pTempState == NULL );
|
||||
|
||||
#define CPY(x) x = cpy.x
|
||||
CPY( m_sName );
|
||||
CPY( m_pLuaInstance );
|
||||
@@ -132,7 +135,6 @@ Actor::Actor( const Actor &cpy )
|
||||
m_Tweens.push_back( new TweenStateAndInfo(*cpy.m_Tweens[i]) );
|
||||
|
||||
CPY( m_tempState );
|
||||
CPY( m_pTempState );
|
||||
|
||||
CPY( m_bFirstUpdate );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user