Commit Graph
70 Commits
Author SHA1 Message Date
Glenn Maynard 2d97a1daa0 add GetTextureDiagnostics (not used yet) 2003-06-22 01:20:58 +00:00
Chris Danford bf77ee902f fix DrawIndexedTriangles bug that caused uninited verticies to be drawn 2003-06-07 11:54:44 +00:00
Chris Danford 428d560a6b Clean up resolution fallback logic
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Glenn Maynard 3e1707e641 Consolidate poly line code, so it can be used with both renderers. Use it
with D3D instead of hardware lines.
2003-05-27 00:20:54 +00:00
Glenn Maynard 2ddc78909a Combine binaries, so we can choose the renderer. No actual selection
yet; change CreateDisplay if you want to do that for the next few hours.
2003-05-26 19:42:04 +00:00
Glenn Maynard 56b79a197d Make pixel format querying a member (massaging for merge).
Remove a function from the header.
2003-05-26 03:12:12 +00:00
Chris Danford 6b63ef50f9 support theme-specific program icon and window title (useful for non-SM products) 2003-05-25 20:19:01 +00:00
Chris Danford a75cd6e7b1 Fix D3D z-buffer problem by having separate GetOrthoMatrix functions for OGL and D3D.
I don't understand why the two APIs create an ortho matrix so differently, but I'm tried of messing with it for now.
2003-05-25 00:43:44 +00:00
Chris Danford 7f3b7b9162 reacquire D3D device when lost in full screen (user alt+tabs out) 2003-05-24 05:44:31 +00:00
Chris Danford 7724624323 Make RageBitmapTexture:m_ID private (so it can't be modified) 2003-05-22 06:32:23 +00:00
Chris Danford 02016ae442 Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford 35dd3886dd add dancing character support, option to enable 2003-05-05 04:43:11 +00:00
Glenn Maynard df0a74e1b5 add glow modes 2003-05-04 22:35:42 +00:00
Chris Danford 4cbdfbf128 optimizing Model drawing 2003-05-04 07:22:20 +00:00
Chris Danford 8e96af518a working on model lighthing/texture mapping 2003-04-27 05:14:27 +00:00
Chris Danford b72804294a working on Mesh support
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Chris Danford 1be7055f59 working on perspective stuff for tilted menu items 2003-04-23 02:23:51 +00:00
Glenn Maynard 07c0cdd64e add near/far clip plane control to EnterPerspective 2003-04-16 18:57:20 +00:00
Glenn Maynard 60dc76cff8 Add RageDisplay::Update().
ResolutionChanged() is now called by the LowLevelWindow when
the res changes, instead of the other way around.
2003-04-12 02:28:26 +00:00
Glenn Maynard 6e6c60858a consolidate Enable/DisableTextureWrapping 2003-04-10 18:25:17 +00:00
Glenn Maynard 753507fce8 Oops. smPostMultMatrixf was a pre-multiply.
Rename smPostMultMatrixf to PostMultMatrix; add PreMultMatrix
and alias it to MultMatrix.
2003-04-10 17:58:27 +00:00
Chris Danford 848ad6e2be clean up detection and handling of drivers with problematic AA lines
only draw topmost screen if topmost screen isn't transparent (speeds up options menus in editor)
optimized beat bar drawing in NoteField
2003-02-20 21:22:18 +00:00
Chris Danford d7b2f341da Fixed some subtle sync issues 2003-02-10 22:08:10 +00:00
Chris Danford ebce24b57e added F6 to save screenshot. (currently this conflicts with the editor's use of F6, but it won't after the editor UI changes) 2003-01-31 22:34:04 +00:00
Glenn Maynard 21245926e5 add fallback line renderer (not yet used) 2003-01-25 03:57:14 +00:00
Glenn Maynard 55cf338955 add some debug stuff 2003-01-24 00:19:56 +00:00
Glenn Maynard b2062dd91f add paletted texture entry points
remove texture compression ones
2003-01-22 22:41:05 +00:00
Chris Danford e2a91a79a9 Warn if using software OpenGL, sound driver now falls back to WaveOut by default 2003-01-19 21:51:46 +00:00
Glenn Maynard 82a4960bd9 switch vector types
add average-FPS-during-this-screen; i'm using it for benchmarking
2003-01-11 05:12:17 +00:00
Glenn Maynard 8c4a024888 get rid of vertex queue 2003-01-08 23:16:28 +00:00
Glenn Maynard 7e45cabbb1 get rid of the matrix stack; use opengl's 2003-01-08 22:30:32 +00:00
Glenn Maynard 19ced1fdc3 "view transform" is never used 2003-01-08 21:00:51 +00:00
Glenn Maynard 9607765e1e centralize pulling in opengl
make gl data available externally (but separately from RageDisplay)
clean up extension stuff
2002-12-30 00:48:31 +00:00
Glenn Maynard 9aa85c2293 fix fullscreen getting "stuck" 2002-12-28 21:37:18 +00:00
Glenn Maynard 6ffd189d53 add stat clearing 2002-12-21 07:54:24 +00:00
Glenn Maynard 2d7b9001b1 cleanups; remove commented out stuff that's not needed; fix broken
friend function (it's to make 3 * RageColor/Vector work like RageColor * 3,
but I don't know if anything uses it.)
2002-11-16 07:11:05 +00:00
Glenn Maynard 265b3926d6 remove unused functions 2002-11-15 08:26:23 +00:00
Glenn Maynard 79da35a795 Add perspective stuff. 2002-11-15 08:01:34 +00:00
Glenn Maynard f7f1d2cd9f Move OpenGL specs into a struct, so they're easy to scan.
Log the line/point size specs.

Move viewport setting into a function, and allow shifting the screen around.

Tweak the line loop points.
2002-11-15 02:47:08 +00:00
Glenn Maynard 88264c3a56 Make SetProjectionTransform set the projection transform.
Remove unused variable.
Add a function to draw an antialiased line loop with rounded corners.
2002-11-14 08:38:41 +00:00
Glenn Maynard 086bf5bf89 move extension tests to after opengl init 2002-11-12 20:39:08 +00:00
Glenn Maynard 03c2431d01 Move OpenGL init to a function
handle refresh rates
use the SDL change vid mode extension
remove refresh rate stuff
use 16-bit zbuffer, never 32 (we'd probably be fine with 8, even)
2002-11-12 09:29:46 +00:00
Glenn Maynard dac8bd4f2d add ZBufferEnabled() query 2002-11-12 01:25:03 +00:00
Glenn Maynard 5673bec6f2 Add SetBlendMode;
add glexts.h;
log version and available extensions;
implement real glow with GL_EXT_texture_env_combine.
2002-11-12 00:51:27 +00:00
Glenn Maynard b037524db0 finish draw stats 2002-11-11 20:43:30 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Glenn Maynard 85e409b121 some more MFCisms to STLisms 2002-10-24 19:55:09 +00:00
Chris Danford 15fc589cc6 Fixed articts in hold note and life frames. 2002-10-18 19:01:32 +00:00