remove unused functions
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@@ -430,20 +430,11 @@ void RageDisplay::SetViewTransform( const RageMatrix* pMatrix )
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// OpenGL doesn't have a separate view matrix. We need to save it and muliply in later
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g_matView = *pMatrix;
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}
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void RageDisplay::SetProjectionTransform( const RageMatrix* pMatrix )
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{
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FlushQueue();
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glMatrixMode( GL_PROJECTION );
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glLoadMatrixf( (float*)pMatrix );
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}
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void RageDisplay::GetViewTransform( RageMatrix* pMatrixOut )
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{
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*pMatrixOut = g_matView;
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}
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void RageDisplay::GetProjectionTransform( RageMatrix* pMatrixOut )
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{
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glGetFloatv( GL_PROJECTION_MATRIX, (float*)pMatrixOut );
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}
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void RageDisplay::ResetMatrixStack()
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{
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@@ -38,9 +38,7 @@ public:
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int GetBPP() const;
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void SetViewTransform( const RageMatrix* pMatrix );
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void SetProjectionTransform( const RageMatrix* pMatrix );
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void GetViewTransform( RageMatrix* pMatrixOut );
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void GetProjectionTransform( RageMatrix* pMatrixOut );
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void ResetMatrixStack();
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void PushMatrix();
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