Commit Graph
47 Commits
Author SHA1 Message Date
Glenn Maynard 333e32ef25 operator== is always const 2004-01-18 07:44:39 +00:00
Chris Danford b555be59df more rave balancing
add "noquads"
2004-01-12 03:47:55 +00:00
Chris Danford e2136499e1 add "nojumps" 2004-01-11 06:34:30 +00:00
Chris Danford 2767e78218 cleanup options comparison 2004-01-11 04:33:21 +00:00
Chris Danford da466fc20c add NoHands option 2004-01-02 11:25:21 +00:00
Chris Danford 3ca893b0ca add twister transform
reorganize transform options
2003-11-07 08:45:21 +00:00
Chris Danford 768b2e5846 rework ScreenOptionMaster metric names to not depend on language specific row title
create Mines row in ScreenPlayerOptions and move other options around
2003-11-07 07:25:52 +00:00
Chris Danford cf579908cb add echo, planted, stomp transforms 2003-11-07 05:17:41 +00:00
Glenn Maynard 43ed677045 Fix PlayerOptions::GetString percentage rounding.
Merge ScreenGameplay::SM_NotesEnded code paths.

Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded).  It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).

It coexists with fail types.  In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.

One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing.  If you want that, too, use "No FailMark".

The danger background works consistently.  (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Glenn Maynard 1d35453951 allow setting PO approach speed 2003-10-26 08:37:48 +00:00
Glenn Maynard aac37ab883 const fix 2003-09-29 05:01:41 +00:00
Chris Danford c8f7c02036 Split ModelView matrix stack into View and World stacks.
Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Chris Danford 85dd35ea48 add Blind modifier 2003-08-24 17:20:11 +00:00
Chris Danford 248a61513a Add scrolls: split and alternate 2003-08-17 00:15:54 +00:00
Chris Danford 7429c86ebe Add "tipsy" effect (is there a better name for this?) 2003-08-16 23:34:47 +00:00
Chris Danford 1f8a45cbee Add mines transform 2003-08-10 10:12:50 +00:00
Glenn Maynard e853582baa add m_bProTiming 2003-08-01 00:15:17 +00:00
Glenn Maynard 2f99e4bfdc add BEAT 2003-07-09 10:40:34 +00:00
Glenn Maynard f9ff8d49fb Z-buffer for effects on the Z axis. 2003-07-09 01:34:48 +00:00
Andrew Livy 1c097d1d5f Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.

Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford 977ad34638 move timespacing on player options screen 2003-04-24 06:16:04 +00:00
Chris Danford 4b7d640324 support noteskin-changing attacks
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford 15a54aee79 options cleanup 2003-04-21 23:43:51 +00:00
Chris Danford 25ef2863e0 add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped) 2003-04-16 22:49:40 +00:00
Glenn Maynard abc65f828f modifer modes update 2003-04-10 08:49:25 +00:00
Chris Danford 40195e81c7 header2 -> Common title
Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Glenn Maynard 514bcb2f12 How'd that get there? 2003-03-27 08:18:11 +00:00
Glenn Maynard d6b5aa10ef add m_bTimingAssist 2003-03-27 00:49:48 +00:00
Chris Danford b8d8eb589d Add Skippy to PlayerOptions 2003-03-13 09:25:57 +00:00
Chris Danford 66a6f0017f Most PlayerOptions now represented by floats
Appearance PlayerOptions are now not mutually exclusive
Accel PlayerOptions are now not mutually exclusive
Most PlayerOptions linearly interpolate if changed during song
2003-02-26 23:26:57 +00:00
Chris Danford 8fc33de8bf split LONG transform into BIG and QUICK 2003-02-20 00:57:52 +00:00
Chris Danford 71134fd2cf rename Big->Wide, add Tall 2003-02-19 22:58:14 +00:00
Chris Danford cdf8214ff7 PlayerOptions::ColorType no longer used 2003-02-19 05:59:19 +00:00
Chris Danford 12756391db Added BIG transform. Haven't yet fixed the weird interaction it has with the score. 2003-02-16 20:27:53 +00:00
Chris Danford 7b644e834a Added ScreenJukeboxMenu, and UI cleanup. 2003-02-11 02:20:38 +00:00
Chris Danford 559c3b7248 NEW FEATURE: Added 0.25x scroll speed
CHANGE:  Reorganized options on Player Options screen
NEW FEATURE:  New modifier: Acceleration-Land
NEW FEATURE:  New modifier: Acceleration-Expand
NEW FEATURE:  New modifier: Acceleration-Boomerang
CHANGE:  Tweaked Acceleration-Wave for more of a challenge
CHANGE:  Changed format  NoteSkin tap graphic format.  Existing NoteSkins will
	need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Chris Danford fa75b5200b fixed generous Toasty
CHANGE:  Simplified NoteSkin format.  Old NoteSkins will need to be updated.
fixed BGAnimationLayer effect_bounce objects getting stuck
2003-01-13 08:31:34 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford 192bfd5ff5 Missing a jump in Oni now takes away only one life 2002-10-02 05:42:59 +00:00
Chris Danford ff93d0d0e3 fixed several bugs related to codes 2002-09-30 02:19:02 +00:00
Chris Danford 7d4cf73000 half-finished codes, options icons, and two new modifiers. 2002-09-02 21:59:58 +00:00
Glenn Maynard ad5f294ae4 m_EffectType is now a bitfield, so we can have multiple effects on
at once.

There's no interface to this, but it works with courses.

drunk, dizzy, dark is amusing. "That arrow goes WHERE?"
2002-08-31 03:04:38 +00:00
Chris Danford 4c3c43abcc Broke noteskin colors into " Tap.colors" and " Hold.colors" 2002-08-03 18:40:09 +00:00
Chris Danford f1861ba157 Added demonstration 2002-08-02 09:31:06 +00:00
Chris Danford 4c12a0921b Fixes to Extra Stage 2002-08-01 13:42:56 +00:00
Andrew Livy e07060fa08 Added Ez2dancer's BLINK mode alongside hidden,stealth e.t.c. 2002-07-28 18:55:49 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00