PlayerOptions::ColorType no longer used

This commit is contained in:
Chris Danford
2003-02-19 05:59:19 +00:00
parent e6273f1db3
commit cdf8214ff7
6 changed files with 1 additions and 30 deletions
-3
View File
@@ -39,7 +39,6 @@ enum Code {
CODE_NEXT_APPEARANCE,
CODE_NEXT_TURN,
CODE_REVERSE,
CODE_NEXT_COLOR,
CODE_HOLDS,
CODE_DARK,
CODE_CANCEL_ALL,
@@ -66,7 +65,6 @@ const CString g_sCodeNames[NUM_CODES] = {
"NextAppearance",
"NextTurn",
"Reverse",
"NextColor",
"HoldNotes",
"Dark",
"CancelAll"
@@ -182,7 +180,6 @@ bool CodeDetector::DetectAndAdjustOptions( GameController controller )
case CODE_NEXT_APPEARANCE: GAMESTATE->m_PlayerOptions[pn].NextAppearance();; break;
case CODE_NEXT_TURN: GAMESTATE->m_PlayerOptions[pn].NextTurn(); break;
case CODE_REVERSE: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll, true, false ); break;
case CODE_NEXT_COLOR: GAMESTATE->m_PlayerOptions[pn].NextColor(); break;
case CODE_HOLDS: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes, true, false ); break;
case CODE_DARK: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bDark, true, false ); break;
case CODE_CANCEL_ALL: GAMESTATE->m_PlayerOptions[pn] = PlayerOptions(); break;
-2
View File
@@ -166,8 +166,6 @@ CString NoteSkinManager::GetPathTo( PlayerNumber pn, int col, CString sFileName
CString sButtonName = ColToButtonName(col);
CString sCurNoteSkinName = m_sCurNoteSkinName[pn];
if( GAMESTATE->m_bEditing )
sCurNoteSkinName = "note";
CString ret = GetPathTo( sCurNoteSkinName, sButtonName, sFileName );
if( !ret.empty() ) // we found something
+1 -1
View File
@@ -31,6 +31,7 @@ public:
CString GetCurNoteSkinName( PlayerNumber pn ) const { return m_sCurNoteSkinName[pn]; };
CString GetPathTo( PlayerNumber pn, int col, CString sFileName );
CString GetPathTo( CString sSkinName, CString sButtonName, CString sFileName );
CString GetMetric( PlayerNumber pn, CString sButtonName, CString sValueName );
int GetMetricI( PlayerNumber pn, CString sButtonName, CString sValueName );
@@ -41,7 +42,6 @@ public:
static CString NoteSkinManager::ColToButtonName(int col);
protected:
CString GetPathTo( CString sSkinName, CString sButtonName, CString sFileName );
CString GetNoteSkinDir( CString sSkinName );
CString m_sCurNoteSkinName[NUM_PLAYERS];
-16
View File
@@ -23,7 +23,6 @@ void PlayerOptions::Init()
m_TurnType = TURN_NONE;
m_Transform = TRANSFORM_NONE;
m_bReverseScroll = false;
m_ColorType = COLOR_VIVID;
m_bHoldNotes = true;
m_bDark = false;
}
@@ -98,14 +97,6 @@ CString PlayerOptions::GetString()
if( m_bReverseScroll )
sReturn += "Reverse, ";
switch( m_ColorType )
{
case COLOR_VIVID: break;
case COLOR_NOTE: sReturn += "Note, "; break;
case COLOR_FLAT: sReturn += "Flat, "; break;
default: ASSERT(0); // invalid COLOR
};
if( !m_bHoldNotes )
sReturn += "NoHolds, ";
@@ -162,8 +153,6 @@ void PlayerOptions::FromString( CString sOptions )
else if( sBit == "little" ) m_Transform = TRANSFORM_LITTLE;
else if( sBit == "big" ) m_Transform = TRANSFORM_BIG;
else if( sBit == "reverse" ) m_bReverseScroll = true;
else if( sBit == "note" ) m_ColorType = COLOR_NOTE;
else if( sBit == "flat" ) m_ColorType = COLOR_FLAT;
else if( sBit == "noholds" ) m_bHoldNotes = false;
else if( sBit == "nofreeze" ) m_bHoldNotes = false;
else if( sBit == "dark" ) m_bDark = true;
@@ -198,11 +187,6 @@ void PlayerOptions::NextEffect()
m_bEffects[0] = true;
}
void PlayerOptions::NextColor()
{
m_ColorType = (ColorType) ((m_ColorType+1)%NUM_COLOR_TYPES);
}
void PlayerOptions::NextAppearance()
{
m_AppearanceType = (AppearanceType) ((m_AppearanceType+1)%NUM_APPEARANCE_TYPES);
-7
View File
@@ -62,13 +62,6 @@ struct PlayerOptions
} m_Transform;
void NextTransform();
bool m_bReverseScroll;
enum ColorType {
COLOR_VIVID=0,
COLOR_NOTE,
COLOR_FLAT,
NUM_COLOR_TYPES
} m_ColorType;
void NextColor();
bool m_bHoldNotes;
bool m_bDark;
-1
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@@ -235,7 +235,6 @@ ScreenEdit::ScreenEdit()
GAMESTATE->m_SongOptions.m_fMusicRate = 1;
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 1;
GAMESTATE->m_PlayerOptions[PLAYER_1].m_ColorType = PlayerOptions::COLOR_NOTE;
m_BGAnimation.LoadFromAniDir( THEME->GetPathTo("BGAnimations","edit") );