Commit Graph
3825 Commits
Author SHA1 Message Date
Jason Felds d6441690b4 Fix keysound editor crash. 2013-06-09 09:08:53 -04:00
Jason Felds 09dff9834a Remove recursion. Make it public. 2013-06-08 22:28:10 -04:00
Jason Felds 575b6b8289 Remove unused label. 2013-06-08 22:22:15 -04:00
Jason Felds 6d9f4262b6 Restore consistent setting of exception handling. 2013-06-08 21:54:27 -04:00
Jason Felds 74432a062b Revert "Consistent DX and Exception support."
This reverts commit 224c68f7c6.
2013-06-08 21:52:47 -04:00
Jason Felds 1ff3195d7c Revert "SM5 didnt want to compile with DirectX SDK (Summer 2004), which is the original DX9.0c SDK, please use conditional compilation for newer SDKs. Summer 2004 has the following constant: #define D3D_SDK_VERSION 32"
This reverts commit 8e37673954.
2013-06-08 21:52:22 -04:00
Devin J. Pohly 38ae55f302 Remove Pay mode from Arcade Options menu 2013-06-08 16:16:47 -04:00
Devin J. Pohly 65450ce530 Remove Pay mode from debug overlay 2013-06-08 16:14:35 -04:00
Devin J. Pohly 00e6f6e924 Make Pay mode work like Free
Third time's a charm.  Removing Pay mode without causing breakage to the Lua API.
This is the first step.
2013-06-08 16:11:02 -04:00
Devin J. Pohly 259e9b1e00 Revert "Round 2 of this."
This reverts commit 1d7b5fe852.
2013-06-04 23:47:49 -04:00
Devin J. Pohly 1220dbe085 Revert "Round 2-2 of this."
This reverts commit 0ae4183f7b.
2013-06-04 23:47:22 -04:00
Devin J. Pohly fa91154082 Revert "Forgot this one."
This reverts commit de396800d8.
2013-06-04 23:46:40 -04:00
Devin J. Pohly bf20306d07 Revert "Missed more of these darned spots."
This reverts commit bbb57b1600.
2013-06-04 23:46:11 -04:00
Jason Felds 0a723885b7 Trying out locking entries. Need someone to test.
LUA hooks include UNLOCKMAN->LockEntryID and
UNLOCKMAN->LockEntryIndex. Similar to the Unlock
variants.
2013-06-04 20:20:59 -04:00
Jason Felds 224c68f7c6 Consistent DX and Exception support. 2013-06-03 17:55:17 -04:00
Devin J. Pohly 028de88b50 Revert "a shot in the dark."
This reverts commit 0bd052ed17.

Broke build.
2013-06-03 12:46:57 -04:00
Aldo Fregoso bd622e91ec Merged changes 2013-06-02 22:53:39 -05:00
Aldo Fregoso 8e37673954 SM5 didnt want to compile with DirectX SDK (Summer 2004), which is the original DX9.0c SDK, please use conditional compilation for newer SDKs. Summer 2004 has the following constant: #define D3D_SDK_VERSION 32 2013-06-02 22:45:15 -05:00
Aldo Fregoso d08b1da838 Removed legacy DLLs, added MSVC10 ones and fixed TextureFont.cpp since Texture Font Generator didn't want to compile. 2013-06-02 22:42:59 -05:00
Aldo Fregoso fb0ff89bbc Updated mapconv.exe 2013-06-02 22:41:38 -05:00
Flameshadowxeroshin 0bd052ed17 a shot in the dark. 2013-06-02 20:45:26 -05:00
Jason Felds 2f318e4b6a Don't want to leave XP users out yet. 2013-06-02 20:16:59 -04:00
Jason Felds b04552b9ab Beta 2 is GO! 2013-06-02 15:04:12 -04:00
Devin J. Pohly 4aee1ed738 Allow more movie types for bgchanges 2013-06-02 03:41:33 -04:00
Devin J. Pohly 1a38ec56fc "Songs" was probably important here... 2013-06-01 19:49:18 -04:00
Devin J. Pohly d5e5fa5995 Add user folders on OSX. Hopefully Application Support is good. 2013-06-01 01:32:53 -04:00
Jason Felds b4d4b9805b Bloody cache. 2013-05-31 23:17:56 -04:00
Jason Felds 589c5d64c7 Merge fun. 2013-05-30 22:20:19 -04:00
Jason Felds b8313cc3c7 Make doubly sure we enforce a cache reload. 2013-05-30 22:19:45 -04:00
Devin J. Pohly 38c1e12a6f Fix crash when sorting in Oni mode 2013-05-30 21:06:52 -04:00
Shenjoku b7f54a9fb0 Fixed another problem with a DirectInput function getting passed the wrong
constant when enumerating the joysticks. This should hopefully fix the
remaining problems.
2013-05-29 19:02:16 -07:00
Devin J. Pohly 64f59e616c This should never have been in defaults - sorry about that 2013-05-29 15:26:56 -04:00
Flameshadowxeroshin 640626e155 make it work 2013-05-29 00:13:09 -05:00
Flameshadowxeroshin 8945797fee Phantom hold fix retry 2013-05-28 23:59:30 -05:00
Devin J. Pohly 6f7376c902 Fix VS float->int warning 2013-05-29 00:29:56 -04:00
Shenjoku 315bf469bc merge 2013-05-28 20:57:38 -07:00
Shenjoku 36a51a8359 Fixed some problems introduced in ba0d2d1 that were causing certain gamepads to
not get detected due to passing and checking the wrong constants when
enumerating the devices.
2013-05-28 20:52:45 -07:00
Devin J. Pohly 3cb3098696 Enforce valid timing changes in SSC, hopefully also fix cache 2013-05-28 23:39:11 -04:00
Devin J. Pohly edda5ea96a Remove old propagation for diffuse 2013-05-28 22:22:00 -04:00
Devin J. Pohly 4758a8727f merge 2013-05-28 21:49:51 -04:00
Devin J. Pohly f94d3affc2 Propagate diffuse to ActorFrames' children 2013-05-28 21:46:15 -04:00
Jason Felds 51027a3904 Revert "Fix problem when loading from cache"
This reverts commit 7c3a9eb427.

Also force increment the cache in case others
got the prior commit.
2013-05-28 21:45:56 -04:00
Devin J. Pohly 849b6e5b3b Propagate glow to ActorFrames' children 2013-05-28 20:52:01 -04:00
Devin J. Pohly 7c3a9eb427 Fix problem when loading from cache 2013-05-27 16:14:32 -04:00
Jason Felds 76cc364d43 Remove Random Vanish randomizing.
The mod is still in for "compatibility" sake.
2013-05-26 00:03:33 -04:00
Devin J. Pohly 9fb376fdad Revert "hold fix: try again?"
This reverts commit 0ef9b81e02.
2013-05-22 13:47:36 -07:00
Devin J. Pohly 27940bc572 Bump cachever from -bpm fix, and fix some EOLs 2013-05-22 13:29:02 -07:00
Shenjoku 910eafbf9f Fixed some problems introduced in ba0d2d1 that were causing joystick inputs to be
incorrectly mapped when using DirectInput.
2013-05-21 23:48:49 -07:00
Devin J. Pohly d868c7a5d6 Hack to fix movie crasher
A movie larger than the max texture size would be rendered - at its original
size - onto a smaller texture, causing an access violation.  This just ignores
the max texture size for movies.

Two better solutions:
1. Resize the movie to the texture size.  Ideal, but slow in my experiments.
2. Don't load the movie texture at all in this case.  A possibility in the
   future, but will require some refactoring first.
2013-05-21 15:31:41 -07:00
Devin J. Pohly 135d9025bc Hopefully fix error with vector iterators.
That's what I get for pretending I know how to use C++.
2013-05-21 08:53:56 -07:00