Glenn Maynard
eb931f8a4d
Handle CrossedRow inside Player, so autoplay works correctly in the
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editor.
2003-06-10 19:53:33 +00:00
Glenn Maynard
747e148a73
fix abstraction
2003-05-19 08:47:10 +00:00
Kevin Slaughter
b1396c186a
Fix ScreenHowToPlay:: Now displays until all the hard-coded steps are gone (SecondsToShow metric), and added into Player.cpp a value to show/hide judgment messages (miss/perfect etc*). This is turned OFF by default so everything still shows the judgment, except for ScreenHowToPlay
2003-05-19 08:18:21 +00:00
Andrew Livy
1c097d1d5f
Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
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Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.
Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
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cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Glenn Maynard
577c8567d4
get rid of the frame; it helps less now than it did when I added it,
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and the combo needs to be above the backdrop
2003-04-14 23:09:35 +00:00
Glenn Maynard
51a15b2ab2
use arrowbackdrop
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Put everything that's aligned with arrows in a frame
2003-04-14 22:32:08 +00:00
Chris Danford
04145caf72
fix subtle bugs that caused inaccurate judgment totals with AI player
2003-04-10 05:46:31 +00:00
Chris Danford
0d9880c6a9
working on Player AI
2003-04-07 21:24:14 +00:00
Glenn Maynard
c51f77902b
UpdateTapNotesMissedOlderThan's return value is never used; remove it
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Make HandleTapRowScore figure out its values for itself, so we don't
duplicate logic
2003-03-26 21:35:15 +00:00
Glenn Maynard
5604e312f6
Store tap offsets. This lets us derive the order notes were hit in;
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hopefully ScoreKeeper can be made a little more generic.
2003-03-26 19:34:59 +00:00
Glenn Maynard
fdcad04705
pull autosync into a separate function
2003-03-26 18:48:19 +00:00
Chris Danford
9dbbb7949e
ScoreKeeperMAX2:
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- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford
6ccb255719
Jumps count as only 1 in TapNoteScore totals
2003-03-16 18:57:34 +00:00
Chris Danford
7192afab51
Clean up some ScoreKeeper names
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Jumps are now graded on the TapNoteScore of the that completes the row, not the minimum TNS of the row
2003-03-16 17:45:32 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
fc2108e85d
fixed EditMenu "Create from Autogen" weirdness
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cleaned up some unnecessary header dependencies
2003-02-22 01:58:56 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford
4964a69509
fixed erroneous meter total on NameEntry
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fixed incorrect judging at non 1.0 music rates
2003-02-17 05:25:20 +00:00
Glenn Maynard
98f82654f8
fix misses for taps on freezes
2003-02-09 04:05:31 +00:00
Glenn Maynard
6067de9624
split more
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use GetElapsedTimeFromBeat vs GAMESTATE->m_fMusicSeconds
to determine the time, instead of the beat; this fixes tap notes
that lie on a freeze
(the MISS still shows up late)
2003-02-09 03:33:36 +00:00
Glenn Maynard
fbf9d0c9c1
move note matching into a separate function
2003-02-09 02:07:30 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
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(three cheers for perl)
2002-11-16 08:07:38 +00:00
Andrew Livy
0cac950d90
Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global?
2002-11-07 19:42:39 +00:00
Glenn Maynard
576b9e393f
add abstract scoring
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(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00
Tom Jackson
da62e18b4a
Fixed my score code. Sorry about that.
2002-10-24 23:22:43 +00:00
Glenn Maynard
fcc020dd98
remove unused parameter
2002-10-24 05:15:47 +00:00
Glenn Maynard
cace14efba
(Actually, that tap score wasn't needed, but it could be useful later, so
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I won't bother to remove it.)
Don't trigger an NG if the hold tap was missed completely, and don't apply
any associated penalties.
2002-10-12 22:17:16 +00:00
Chris Danford
192bfd5ff5
Missing a jump in Oni now takes away only one life
2002-10-02 05:42:59 +00:00
Tom Jackson
ae16a45f88
Added code for AutoAdjust
2002-10-01 01:53:56 +00:00
Chris Danford
d7626f6004
Fixed missing/wrong theme elements
2002-09-05 03:45:07 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
77152779d5
Added Oni Game Over graphic and animation
2002-08-01 21:55:40 +00:00
Chris Danford
4e1bd74ee6
added a transition between course songs
2002-08-01 03:15:27 +00:00
Chris Danford
f9046674fb
re-wrote score/statistics tracking
2002-07-28 20:28:37 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00
Chris Danford
b79affe965
3.0 b1?
2002-07-04 21:05:18 +00:00
Chris Danford
374eb8c6d7
3.0 is close!
2002-07-02 00:27:58 +00:00
Chris Danford
cf9b808ea3
no message
2002-06-27 17:49:10 +00:00
Chris Danford
c2d9b195cc
no message
2002-06-24 22:04:31 +00:00
Andrew Livy
f1e3334757
Ez2 Checkin. (No song select yet)
2002-06-23 11:43:53 +00:00
Chris Danford
1500459bb1
no message
2002-06-23 02:50:33 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Jared Roberts
6b925217b7
Fix LifeMeterPills not being full on non-normal drain
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Propegate PlayerOptions down to LifeMeterPills in a way more consistant
with the rest of the project-- using extra variables and copy constructors,
but gaining a SetPlayerOptions() method.
Undo silly title screen debug change.
2002-04-03 21:33:51 +00:00
Chris Danford
4acf0389d2
moved some things around in preparation for new game types
2002-03-19 07:09:49 +00:00
Chris Danford
353fd47f85
final 1.64 checkin
2002-03-10 10:30:45 +00:00