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@@ -18,6 +18,7 @@
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const CString VIS_DIR = "Visualizations\\";
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const CString PARTICLE_DIR = "BGEffects\\particles\\";
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Background::Background()
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@@ -31,6 +32,30 @@ Background::Background()
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m_sprDangerBackground.Load( THEME->GetPathTo(GRAPHIC_GAMEPLAY_DANGER_BACKGROUND) );
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m_sprDangerBackground.StretchTo( CRect((int)SCREEN_LEFT, (int)SCREEN_TOP, (int)SCREEN_RIGHT, (int)SCREEN_BOTTOM) );
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LoadParticleSprites( PARTICLE_DIR );
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}
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void Background::LoadParticleSprites( CString path )
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{
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CArray<Sprite*,Sprite*> m_particleSprites;
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CStringArray filenames;
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// get full path filenames for particleSprites
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GetDirListing( path+"*.sprite", filenames, false, true );
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// load sprites
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for( int i=0; i < filenames.GetSize(); i++ )
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{
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Sprite * temp = new Sprite();
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temp->Load( filenames.GetAt(i) );
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m_particleSprites.Add( temp );
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}
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}
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bool Background::LoadFromSong( Song* pSong, bool bDisableVisualizations )
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@@ -16,6 +16,9 @@
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#include "ActorFrame.h"
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#include "Song.h"
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#include "ParticleSystem.h"
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class Background : public ActorFrame
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{
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@@ -40,7 +43,25 @@ public:
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virtual bool IsDangerOn() { return m_bShowDanger; };
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virtual void nextEffect() {};
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protected:
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virtual void LoadParticleSprites( CString path );
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enum ParticleEffect
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{
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PE_DROPPING = 0,
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PE_SPIRAL_OUT,
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PE_NUM
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};
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//CArray<Sprite*,Sprite*> m_backgroundTiles;
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CArray<Sprite*,Sprite*> m_particleSprites;
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ParticleSystem* m_pPS;
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Sprite m_sprVisualizationOverlay;
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Sprite m_sprSongBackground;
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@@ -57,7 +57,7 @@ void Combo::ContinueCombo( const int iNumNotesHit )
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m_sprCombo.SetDiffuseColor( D3DXCOLOR(1,1,1,1) ); // visible
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m_textComboNumber.SetText( ssprintf("%d", m_iCurCombo) );
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float fNewZoom = 0.5f + m_iCurCombo/800.0f;
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float fNewZoom = min( 2, 0.5f + m_iCurCombo/800.0f );
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m_textComboNumber.SetZoom( fNewZoom );
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//this->SetZoom( 1.2f );
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@@ -22,7 +22,7 @@ class DifficultyIcon : public Sprite
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public:
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DifficultyIcon()
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{
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Load( THEME->GetPathTo(GRAPHIC_GAMEPLAY_DIFFICULTY_BANNER_ICONS) );
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Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_DIFFICULTY_ICONS) );
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StopAnimating();
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SetFromNotes( NULL );
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@@ -34,11 +34,6 @@ void FootMeter::SetFromNotes( Notes* pNotes )
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this->SetEffectGlowing();
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else
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this->SetEffectNone();
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this->StopTweening();
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this->SetZoom( 1.1f );
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this->BeginTweening( 0.3f, TWEEN_BOUNCE_BEGIN );
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this->SetTweenZoom( 1 );
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}
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else
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{
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@@ -121,8 +121,8 @@ enum RadarCatrgory // starting from 12-o'clock rotating clockwise
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RADAR_STREAM = 0,
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RADAR_VOLTAGE,
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RADAR_AIR,
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RADAR_CHAOS,
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RADAR_FREEZE,
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RADAR_CHAOS,
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NUM_RADAR_VALUES // leave this at the end
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};
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@@ -216,14 +216,15 @@ enum PlayMode
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{
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PLAY_MODE_ARCADE,
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PLAY_MODE_ONI,
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NUM_PLAY_MODES
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NUM_PLAY_MODES,
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PLAY_MODE_INVALID
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};
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enum PlayerNumber {
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PLAYER_1 = 0,
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PLAYER_2,
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NUM_PLAYERS, // leave this at the end
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PLAYER_NONE
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PLAYER_INVALID
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};
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inline D3DXCOLOR PlayerToColor( const PlayerNumber p )
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@@ -256,7 +257,7 @@ enum Game
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GAME_PUMP, // Pump It Up
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GAME_EZ2, // Ez2dancer
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NUM_GAMES, // leave this at the end
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GAME_NONE,
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GAME_INVALID,
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};
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enum Style
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@@ -392,3 +393,74 @@ struct SongOptions
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};
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///////////////////////////
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// Scoring stuff
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///////////////////////////
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enum TapNoteScore {
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TNS_NONE,
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TNS_MISS,
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TNS_BOO,
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TNS_GOOD,
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TNS_GREAT,
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TNS_PERFECT,
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};
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inline int TapNoteScoreToDancePoints( TapNoteScore tns )
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{
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// What "Aaron in Japan" says:
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/*
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switch( tns )
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{
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case TNS_PERFECT: return +2;
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case TNS_GREAT: return +1;
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case TNS_GOOD: return +0;
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case TNS_BOO: return -4;
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case TNS_MISS: return -8;
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case TNS_NONE: return -8;
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default: ASSERT(0);
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}
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*/
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// What seems more realistic to me:
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switch( tns )
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{
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case TNS_PERFECT: return +2;
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case TNS_GREAT: return +1;
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case TNS_GOOD: return +0;
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case TNS_BOO: return 0;
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case TNS_MISS: return -2;
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case TNS_NONE: return -4;
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default: ASSERT(0); return 0;
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}
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}
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//enum TapNoteTiming {
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// TNT_NONE,
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// TNT_EARLY,
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// TNT_LATE
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//};
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enum HoldNoteScore
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{
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HNS_NONE, // this HoldNote has not been scored yet
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HNS_OK, // the HoldNote has passed and was successfully held all the way through
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HNS_NG // the HoldNote has passed and they missed it
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};
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inline int HoldNoteScoreToDancePoints( HoldNoteScore hns )
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{
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switch( hns )
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{
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case HNS_OK: return +6;
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case HNS_NG: return +0;
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default: ASSERT(0); return 0;
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}
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}
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@@ -71,7 +71,7 @@ public:
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if( m_iMenuButtons[b] == GameI.button )
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return MenuInput( p, (MenuButton)b );
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}
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return MenuInput( PLAYER_NONE, MENU_BUTTON_NONE );
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return MenuInput( PLAYER_INVALID, MENU_BUTTON_INVALID );
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};
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inline GameInput MenuInputToGameInput( const MenuInput MenuI )
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{
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@@ -1,23 +1,19 @@
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#pragma once
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/*
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-----------------------------------------------------------------------------
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File: GhostArrow.h
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Class: GhostArrow
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Desc: Class used to represent a color arrow on the screen.
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Desc: The trail a note leaves when it is destroyed.
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Copyright (c) 2001 Ben Norstrom. All rights reserved.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Ben Nordstrom
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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class GhostArrow;
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#ifndef _GhostArrow_H_
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#define _GhostArrow_H_
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#include "Sprite.h"
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#include "Notes.h"
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#include "GameConstantsAndTypes.h"
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class GhostArrow : public Sprite
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{
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@@ -31,5 +27,3 @@ public:
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float m_fVisibilityCountdown;
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};
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#endif
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@@ -177,7 +177,7 @@ void InputMapper::UpdateTempDItoGI()
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bool InputMapper::DeviceToGame( DeviceInput DeviceI, GameInput& GameI ) // return true if there is a mapping from device to pad
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{
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GameI = m_tempDItoGI[DeviceI.device][DeviceI.button];
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return GameI.number != PLAYER_NONE;
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return GameI.number != PLAYER_INVALID;
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}
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bool InputMapper::GameToDevice( GameInput GameI, int iSoltNum, DeviceInput& DeviceI ) // return true if there is a mapping from pad to device
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@@ -216,7 +216,7 @@ MenuInput InputMapper::DeviceToMenu( DeviceInput DeviceI )
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}
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}
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return MenuInput( PLAYER_NONE, MENU_BUTTON_NONE );
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return MenuInput( PLAYER_INVALID, MENU_BUTTON_INVALID );
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}
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DeviceInput InputMapper::MenuToDevice( MenuInput MenuI )
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@@ -18,11 +18,15 @@ const int NUM_SECTIONS = 3;
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const float SECTION_WIDTH = 1.0f/NUM_SECTIONS;
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const float ABOUT_TO_FAIL_THRESHOLD = -0.3f;
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const float FAIL_THRESHOLD = 0;
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LifeMeterBar::LifeMeterBar()
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{
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m_fLifePercentage = 0.5f;
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m_fTrailingLifePercentage = 0;
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m_fLifeVelocity = 0;
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m_bHasFailed = false;
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ResetBarVelocity();
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}
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@@ -34,20 +38,20 @@ void LifeMeterBar::ChangeLife( TapNoteScore score )
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float fDeltaLife;
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switch( score )
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{
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case TNS_PERFECT: fDeltaLife = +0.02f; break;
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case TNS_GREAT: fDeltaLife = +0.01f; break;
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case TNS_GOOD: fDeltaLife = +0.00f; break;
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case TNS_BOO: fDeltaLife = -0.06f; break;
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case TNS_MISS: fDeltaLife = -0.12f; break;
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case TNS_PERFECT: fDeltaLife = +0.015f; break;
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case TNS_GREAT: fDeltaLife = +0.008f; break;
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case TNS_GOOD: fDeltaLife = +0.000f; break;
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case TNS_BOO: fDeltaLife = -0.050f; break;
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case TNS_MISS: fDeltaLife = -0.100f; break;
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}
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if( bWasDoingGreat && !IsDoingGreat() )
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fDeltaLife = -0.12f; // make it take a while to get back to "doing great"
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fDeltaLife = -0.10f; // make it take a while to get back to "doing great"
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m_fLifePercentage += fDeltaLife;
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m_fLifePercentage = clamp( m_fLifePercentage, 0, 1 );
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m_fLifePercentage = min( m_fLifePercentage, 1 );
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if( m_fLifePercentage == 0 )
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if( m_fLifePercentage < FAIL_THRESHOLD )
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m_bHasFailed = true;
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ResetBarVelocity();
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@@ -68,7 +72,7 @@ bool LifeMeterBar::IsDoingGreat()
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bool LifeMeterBar::IsAboutToFail()
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{
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return m_fLifePercentage < 0.3f;
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return m_fLifePercentage < ABOUT_TO_FAIL_THRESHOLD;
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}
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bool LifeMeterBar::HasFailed()
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@@ -86,7 +90,7 @@ void LifeMeterBar::Update( float fDeltaTime )
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float fNewDelta = m_fLifePercentage - m_fTrailingLifePercentage;
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if( fDelta * fNewDelta < 0 ) // the deltas have different signs
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m_fLifeVelocity /= 4;
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m_fLifeVelocity /= 4; // make some drag
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m_fTrailingLifePercentage = clamp( m_fTrailingLifePercentage, 0, 1 );
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}
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@@ -108,9 +108,9 @@ void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString
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if( GAMEMAN->m_CurStyle == STYLE_NONE )
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m_textCreditInfo[p].SetText( "PRESS START" );
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else if( GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
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m_textCreditInfo[p].SetText( "PRESENT" );
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m_textCreditInfo[p].SetText( "" );
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else // not enabled
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m_textCreditInfo[p].SetText( "CREDIT(S): 0 / 0" );
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m_textCreditInfo[p].SetText( "NOT PRESENT" );
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m_textCreditInfo[p].SetZoom( 0.5f );
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@@ -22,7 +22,7 @@ enum MenuButton
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MENU_BUTTON_START,
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MENU_BUTTON_BACK,
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NUM_MENU_BUTTONS, // leave this at the end
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MENU_BUTTON_NONE
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MENU_BUTTON_INVALID
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};
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@@ -37,9 +37,9 @@ struct MenuInput
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bool operator==( const MenuInput &other ) { return player == other.player && button == other.button; };
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inline bool IsBlank() const { return player == PLAYER_NONE; };
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inline bool IsBlank() const { return player == PLAYER_INVALID; };
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inline bool IsValid() const { return !IsBlank(); };
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inline void MakeBlank() { player = PLAYER_NONE; button = MENU_BUTTON_NONE; };
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inline void MakeBlank() { player = PLAYER_INVALID; button = MENU_BUTTON_INVALID; };
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};
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+123
-39
@@ -23,7 +23,11 @@
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const float FADE_TIME = 1.0f;
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const float SWITCH_MUSIC_TIME = 0.3f;
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const float SWITCH_MUSIC_TIME = 0.15f;
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const float ROULETTE_SWITCH_MUSIC_TIME = SWITCH_MUSIC_TIME/2;
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const int ROULETTE_SWITCHES_IN_SLOWING_DOWN = 5;
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const float LOCKED_WHEEL_INITIAL_VELOCITY = 10;
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const float SORT_ICON_ON_SCREEN_X = -140;
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const float SORT_ICON_ON_SCREEN_Y = -180;
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@@ -51,6 +55,8 @@ D3DXCOLOR SECTION_COLORS[] = {
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};
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const int NUM_SECTION_COLORS = sizeof(SECTION_COLORS)/sizeof(D3DXCOLOR);
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inline D3DXCOLOR GetNextSectionColor()
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{
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static int i=0;
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@@ -58,8 +64,6 @@ inline D3DXCOLOR GetNextSectionColor()
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return SECTION_COLORS[i++];
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}
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WheelItemData::WheelItemData()
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{
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m_pSong = NULL;
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@@ -325,12 +329,15 @@ MusicWheel::MusicWheel()
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this->AddActor( &m_ScrollBar );
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m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_MUSIC), 10 );
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m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_MUSIC), 16 );
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m_soundChangeSort.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_SORT) );
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m_soundExpand.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_SECTION_EXPAND) );
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m_soundExpand.Load( THEME->GetPathTo(SOUND_MENU_START) );
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m_soundStart.Load( THEME->GetPathTo(SOUND_MENU_START) );
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m_soundLocked.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_WHEEL_LOCKED) );
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m_fTimeLeftBeforePlayMusicSample = 0;
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// init m_mapGroupNameToBannerColor
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CArray<Song*, Song*> arraySongs;
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@@ -349,10 +356,11 @@ MusicWheel::MusicWheel()
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m_iSelection = 0;
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m_WheelState = STATE_IDLE;
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m_fTimeLeftInState = FADE_TIME;
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m_WheelState = STATE_SELECTING_MUSIC;
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m_fTimeLeftInState = 0;
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m_fPositionOffsetFromSelection = 0;
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m_iSwitchesLeftInSpinDown = 0;
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// build all of the wheel item datas
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for( int so=0; so<NUM_SORT_ORDERS; so++ )
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@@ -670,8 +678,10 @@ void MusicWheel::DrawPrimitives()
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switch( m_WheelState )
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{
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case STATE_IDLE:
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case STATE_SWITCHING_MUSIC:
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case STATE_SELECTING_MUSIC:
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case STATE_ROULETTE_SPINNING:
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case STATE_ROULETTE_SLOWING_DOWN:
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case STATE_LOCKED:
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{
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float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS_TO_DRAW/2 + m_fPositionOffsetFromSelection;
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@@ -709,10 +719,14 @@ void MusicWheel::Update( float fDeltaTime )
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if( m_WheelState == STATE_ROULETTE_SPINNING )
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{
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float fOldMod = fmodf( TIMER->GetTimeSinceStart()-fDeltaTime, SWITCH_MUSIC_TIME );
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float fNewMod = fmodf( TIMER->GetTimeSinceStart(), SWITCH_MUSIC_TIME );
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if( fNewMod < fOldMod ) // wrapped
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NextMusic();
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NextMusic(); // spin as fast as possible
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}
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if( m_fTimeLeftBeforePlayMusicSample > 0 )
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{
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m_fTimeLeftBeforePlayMusicSample -= fDeltaTime;
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if( m_fTimeLeftBeforePlayMusicSample < 0 )
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SCREENMAN->SendMessageToTopScreen( SM_PlaySongSample, 0 );
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}
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// update wheel state
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@@ -721,10 +735,6 @@ void MusicWheel::Update( float fDeltaTime )
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{
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switch( m_WheelState )
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{
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case STATE_SWITCHING_MUSIC:
|
||||
m_WheelState = STATE_IDLE; // now, wait for input
|
||||
SCREENMAN->SendMessageToTopScreen( SM_PlaySongSample, 0 );
|
||||
break;
|
||||
case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
|
||||
{
|
||||
m_WheelState = STATE_FLYING_ON_AFTER_NEXT_SORT;
|
||||
@@ -779,46 +789,112 @@ void MusicWheel::Update( float fDeltaTime )
|
||||
break;
|
||||
case STATE_FLYING_ON_AFTER_NEXT_SORT:
|
||||
SCREENMAN->SendMessageToTopScreen( SM_PlaySongSample, 0 );
|
||||
m_WheelState = STATE_IDLE; // now, wait for input
|
||||
m_WheelState = STATE_SELECTING_MUSIC; // now, wait for input
|
||||
break;
|
||||
case STATE_TWEENING_ON_SCREEN:
|
||||
SCREENMAN->SendMessageToTopScreen( SM_PlaySongSample, 0 );
|
||||
m_WheelState = STATE_IDLE;
|
||||
m_WheelState = STATE_SELECTING_MUSIC;
|
||||
m_fTimeLeftInState = 0;
|
||||
break;
|
||||
case STATE_TWEENING_OFF_SCREEN:
|
||||
m_WheelState = STATE_WAITING_OFF_SCREEN;
|
||||
m_fTimeLeftInState = 0;
|
||||
break;
|
||||
case STATE_IDLE:
|
||||
case STATE_SELECTING_MUSIC:
|
||||
m_fTimeLeftInState = 0;
|
||||
break;
|
||||
case STATE_ROULETTE_SPINNING:
|
||||
break;
|
||||
case STATE_WAITING_OFF_SCREEN:
|
||||
break;
|
||||
case STATE_LOCKED:
|
||||
break;
|
||||
case STATE_ROULETTE_SLOWING_DOWN:
|
||||
m_WheelState = STATE_IDLE;
|
||||
m_fTimeLeftInState = 0;
|
||||
if( m_iSwitchesLeftInSpinDown == 0 )
|
||||
{
|
||||
m_WheelState = STATE_LOCKED;
|
||||
m_fTimeLeftInState = 0;
|
||||
m_soundStart.Play();
|
||||
m_fLockedWheelVelocity = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_iSwitchesLeftInSpinDown--;
|
||||
switch( m_iSwitchesLeftInSpinDown )
|
||||
{
|
||||
case 4: m_fTimeLeftInState = 0.2f; break;
|
||||
case 3: m_fTimeLeftInState = 0.4f; break;
|
||||
case 2: m_fTimeLeftInState = 0.8f; break;
|
||||
case 1: m_fTimeLeftInState = 1.3f; break;
|
||||
case 0: m_fTimeLeftInState = 0.5f; break;
|
||||
default: ASSERT(0);
|
||||
}
|
||||
|
||||
LOG->WriteLine( "m_iSwitchesLeftInSpinDown id %d, m_fTimeLeftInState is %f", m_iSwitchesLeftInSpinDown, m_fTimeLeftInState );
|
||||
|
||||
if( m_iSwitchesLeftInSpinDown < 2 )
|
||||
randomf(0,1) >= 0.5f ? NextMusic() : PrevMusic();
|
||||
else
|
||||
NextMusic();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
ASSERT(0); // all state changes should be handled explitily
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// "rotate" wheel toward selected song
|
||||
|
||||
if( fabsf(m_fPositionOffsetFromSelection) < 0.02f )
|
||||
m_fPositionOffsetFromSelection = 0;
|
||||
if( m_WheelState == STATE_LOCKED )
|
||||
{
|
||||
m_fPositionOffsetFromSelection = clamp( m_fPositionOffsetFromSelection, -0.3f, +0.3f );
|
||||
|
||||
float fSpringForce = - m_fPositionOffsetFromSelection*LOCKED_WHEEL_INITIAL_VELOCITY;
|
||||
m_fLockedWheelVelocity += fSpringForce;
|
||||
|
||||
float fDrag = -m_fLockedWheelVelocity * fDeltaTime*4;
|
||||
m_fLockedWheelVelocity += fDrag;
|
||||
|
||||
m_fPositionOffsetFromSelection += m_fLockedWheelVelocity*fDeltaTime;
|
||||
|
||||
if( fabsf(m_fPositionOffsetFromSelection) < 0.01f && fabsf(m_fLockedWheelVelocity) < 0.01f )
|
||||
{
|
||||
m_fPositionOffsetFromSelection = 0;
|
||||
m_fLockedWheelVelocity = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_fPositionOffsetFromSelection -= fDeltaTime * m_fPositionOffsetFromSelection*4; // linear
|
||||
float fSign = m_fPositionOffsetFromSelection / fabsf(m_fPositionOffsetFromSelection);
|
||||
m_fPositionOffsetFromSelection -= fDeltaTime * fSign; // constant
|
||||
// "rotate" wheel toward selected song
|
||||
float fSpinSpeed;
|
||||
if( m_WheelState == STATE_ROULETTE_SPINNING )
|
||||
fSpinSpeed = 1.0f/ROULETTE_SWITCH_MUSIC_TIME;
|
||||
else
|
||||
fSpinSpeed = 0.6f + fabsf(m_fPositionOffsetFromSelection)/SWITCH_MUSIC_TIME;
|
||||
|
||||
if( m_fPositionOffsetFromSelection > 0 )
|
||||
m_fPositionOffsetFromSelection = max( 0, m_fPositionOffsetFromSelection - fSpinSpeed*fDeltaTime );
|
||||
else if( m_fPositionOffsetFromSelection < 0 )
|
||||
m_fPositionOffsetFromSelection = min( 0, m_fPositionOffsetFromSelection + fSpinSpeed*fDeltaTime );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MusicWheel::PrevMusic()
|
||||
{
|
||||
if( m_WheelState == STATE_LOCKED )
|
||||
{
|
||||
m_fLockedWheelVelocity = LOCKED_WHEEL_INITIAL_VELOCITY;
|
||||
m_soundLocked.Play();
|
||||
return;
|
||||
}
|
||||
|
||||
if( fabsf(m_fPositionOffsetFromSelection) > 0.5f ) // wheel is busy spinning
|
||||
return;
|
||||
|
||||
switch( m_WheelState )
|
||||
{
|
||||
case STATE_IDLE:
|
||||
case STATE_SWITCHING_MUSIC:
|
||||
case STATE_SELECTING_MUSIC:
|
||||
case STATE_ROULETTE_SPINNING:
|
||||
case STATE_ROULETTE_SLOWING_DOWN:
|
||||
break; // fall through
|
||||
@@ -843,21 +919,29 @@ void MusicWheel::PrevMusic()
|
||||
|
||||
m_fPositionOffsetFromSelection -= 1;
|
||||
|
||||
m_WheelState = STATE_SWITCHING_MUSIC;
|
||||
m_fTimeLeftInState = SWITCH_MUSIC_TIME;
|
||||
m_soundChangeMusic.Play();
|
||||
}
|
||||
|
||||
void MusicWheel::NextMusic()
|
||||
{
|
||||
if( m_WheelState == STATE_LOCKED )
|
||||
{
|
||||
m_fLockedWheelVelocity = -LOCKED_WHEEL_INITIAL_VELOCITY;
|
||||
m_soundLocked.Play();
|
||||
return;
|
||||
}
|
||||
|
||||
if( fabsf(m_fPositionOffsetFromSelection) > 0.5 ) // wheel is very busy spinning
|
||||
return;
|
||||
|
||||
switch( m_WheelState )
|
||||
{
|
||||
case STATE_IDLE:
|
||||
case STATE_SWITCHING_MUSIC:
|
||||
case STATE_SELECTING_MUSIC:
|
||||
case STATE_ROULETTE_SPINNING:
|
||||
case STATE_ROULETTE_SLOWING_DOWN:
|
||||
break; // fall through
|
||||
default:
|
||||
LOG->WriteLine( "NextMusic() ignored" );
|
||||
return; // don't continue
|
||||
}
|
||||
|
||||
@@ -878,8 +962,6 @@ void MusicWheel::NextMusic()
|
||||
|
||||
m_fPositionOffsetFromSelection += 1;
|
||||
|
||||
m_WheelState = STATE_SWITCHING_MUSIC;
|
||||
m_fTimeLeftInState = SWITCH_MUSIC_TIME;
|
||||
m_soundChangeMusic.Play();
|
||||
}
|
||||
|
||||
@@ -892,8 +974,7 @@ void MusicWheel::NextSort()
|
||||
{
|
||||
switch( m_WheelState )
|
||||
{
|
||||
case STATE_IDLE:
|
||||
case STATE_SWITCHING_MUSIC:
|
||||
case STATE_SELECTING_MUSIC:
|
||||
case STATE_FLYING_ON_AFTER_NEXT_SORT:
|
||||
break; // fall through
|
||||
default:
|
||||
@@ -914,10 +995,13 @@ void MusicWheel::NextSort()
|
||||
|
||||
bool MusicWheel::Select() // return true of a playable item was chosen
|
||||
{
|
||||
LOG->WriteLine( "MusicWheel::Select()" );
|
||||
|
||||
if( m_WheelState == STATE_ROULETTE_SPINNING )
|
||||
{
|
||||
m_WheelState = STATE_ROULETTE_SLOWING_DOWN;
|
||||
m_fTimeLeftInState = 20;
|
||||
m_iSwitchesLeftInSpinDown = ROULETTE_SWITCHES_IN_SLOWING_DOWN;
|
||||
m_fTimeLeftInState = 0.1f;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -131,6 +131,7 @@ protected:
|
||||
MusicSortDisplay m_MusicSortDisplay;
|
||||
|
||||
ActorFrame m_frameOverlay;
|
||||
|
||||
// Actors inside of m_frameOverlay
|
||||
Sprite m_sprSelectionOverlay;
|
||||
Sprite m_sprHighScoreFrame[NUM_PLAYERS];
|
||||
@@ -145,10 +146,12 @@ protected:
|
||||
int m_iSelection; // index into GetCurWheelItemDatas()
|
||||
CString m_sExpandedSectionName;
|
||||
|
||||
int m_iSwitchesLeftInSpinDown;
|
||||
float m_fLockedWheelVelocity;
|
||||
float m_fTimeLeftBeforePlayMusicSample; // Triggers a message send when crosses 0
|
||||
|
||||
enum WheelState {
|
||||
STATE_IDLE,
|
||||
STATE_SWITCHING_MUSIC,
|
||||
STATE_SELECTING_MUSIC,
|
||||
STATE_FLYING_OFF_BEFORE_NEXT_SORT,
|
||||
STATE_FLYING_ON_AFTER_NEXT_SORT,
|
||||
STATE_TWEENING_ON_SCREEN,
|
||||
@@ -168,6 +171,7 @@ protected:
|
||||
RageSoundSample m_soundChangeSort;
|
||||
RageSoundSample m_soundExpand;
|
||||
RageSoundSample m_soundStart;
|
||||
RageSoundSample m_soundLocked;
|
||||
|
||||
|
||||
|
||||
|
||||
+42
-15
@@ -21,6 +21,11 @@
|
||||
|
||||
|
||||
NoteData::NoteData()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
void NoteData::Init()
|
||||
{
|
||||
memset( m_TapNotes, '0', MAX_NOTE_TRACKS*MAX_TAP_NOTE_ROWS );
|
||||
m_iNumTracks = 0;
|
||||
@@ -176,6 +181,24 @@ void NoteData::RemoveHoldNote( int index )
|
||||
m_iNumHoldNotes--;
|
||||
}
|
||||
|
||||
bool NoteData::IsThereANoteAtRow( int iRow )
|
||||
{
|
||||
for( int t=0; t<m_iNumTracks; t++ )
|
||||
{
|
||||
if( m_TapNotes[t][iRow] != '0' )
|
||||
return true;
|
||||
}
|
||||
|
||||
for( int i=0; i<m_iNumHoldNotes; i++ ) // for each HoldNote
|
||||
{
|
||||
if( m_HoldNotes[i].m_iStartIndex == iRow )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int NoteData::GetLastRow()
|
||||
{
|
||||
int iOldestIndexFoundSoFar = 0;
|
||||
@@ -212,7 +235,7 @@ float NoteData::GetLastBeat()
|
||||
|
||||
int NoteData::GetNumTapNotes( const float fStartBeat, const float fEndBeat )
|
||||
{
|
||||
int iNumSteps = 0;
|
||||
int iNumNotes = 0;
|
||||
|
||||
int iStartIndex = BeatToNoteRow( fStartBeat );
|
||||
int iEndIndex = BeatToNoteRow( fEndBeat );
|
||||
@@ -222,11 +245,11 @@ int NoteData::GetNumTapNotes( const float fStartBeat, const float fEndBeat )
|
||||
for( int t=0; t<m_iNumTracks; t++ )
|
||||
{
|
||||
if( m_TapNotes[t][i] != '0' )
|
||||
iNumSteps++;
|
||||
iNumNotes++;
|
||||
}
|
||||
}
|
||||
|
||||
return iNumSteps;
|
||||
return iNumNotes;
|
||||
}
|
||||
|
||||
int NoteData::GetNumDoubles( const float fStartBeat, const float fEndBeat )
|
||||
@@ -253,19 +276,18 @@ int NoteData::GetNumDoubles( const float fStartBeat, const float fEndBeat )
|
||||
|
||||
int NoteData::GetNumHoldNotes( const float fStartBeat, const float fEndBeat )
|
||||
{
|
||||
int iNumSteps = 0;
|
||||
int iNumHolds = 0;
|
||||
|
||||
int iStartIndex = BeatToNoteRow( fStartBeat );
|
||||
int iEndIndex = BeatToNoteRow( fEndBeat );
|
||||
|
||||
for( int i=0; i<m_iNumHoldNotes; i++ )
|
||||
{
|
||||
float fHoldStartBeat = NoteRowToBeat( m_HoldNotes[i].m_iStartIndex );
|
||||
if( fStartBeat >= fHoldStartBeat && fStartBeat < fEndBeat )
|
||||
iNumSteps++;
|
||||
|
||||
HoldNote &hn = m_HoldNotes[i];
|
||||
if( iStartIndex <= hn.m_iStartIndex && hn.m_iEndIndex <= iEndIndex )
|
||||
iNumHolds++;
|
||||
}
|
||||
return iNumSteps;
|
||||
return iNumHolds;
|
||||
}
|
||||
|
||||
int NoteData::GetPossibleDancePoints()
|
||||
@@ -708,8 +730,9 @@ float NoteData::GetStreamRadarValue( float fSongSeconds )
|
||||
{
|
||||
// density of steps
|
||||
int iNumNotes = GetNumTapNotes() + GetNumHoldNotes();
|
||||
float fBeatsPerSecond = iNumNotes/fSongSeconds;
|
||||
return fBeatsPerSecond / 5;
|
||||
float fNotesPerSecond = iNumNotes/fSongSeconds;
|
||||
float fReturn = fNotesPerSecond / 5;
|
||||
return min( fReturn, 1.2f );
|
||||
}
|
||||
|
||||
float NoteData::GetVoltageRadarValue( float fSongSeconds )
|
||||
@@ -729,26 +752,30 @@ float NoteData::GetVoltageRadarValue( float fSongSeconds )
|
||||
fMaxDensityPerSecSoFar = fDensityPerSecThisMeasure;
|
||||
}
|
||||
|
||||
return fMaxDensityPerSecSoFar;
|
||||
float fReturn = fMaxDensityPerSecSoFar*10;
|
||||
return min( fReturn, 1.2f );
|
||||
}
|
||||
|
||||
float NoteData::GetAirRadarValue( float fSongSeconds )
|
||||
{
|
||||
// number of doubles
|
||||
int iNumDoubles = GetNumDoubles();
|
||||
return iNumDoubles / fSongSeconds * 2;
|
||||
float fReturn = iNumDoubles / fSongSeconds * 2;
|
||||
return min( fReturn, 1.2f );
|
||||
}
|
||||
|
||||
float NoteData::GetChaosRadarValue( float fSongSeconds )
|
||||
{
|
||||
// irregularity of steps
|
||||
return fabsf( GetStreamRadarValue(fSongSeconds) - GetVoltageRadarValue(fSongSeconds) );
|
||||
float fReturn = fabsf( GetStreamRadarValue(fSongSeconds) - GetVoltageRadarValue(fSongSeconds) ) * 2.5f;
|
||||
return min( fReturn, 1.2f );
|
||||
}
|
||||
|
||||
float NoteData::GetFreezeRadarValue( float fSongSeconds )
|
||||
{
|
||||
// number of hold steps
|
||||
return GetNumHoldNotes() / fSongSeconds * 10;
|
||||
float fReturn = GetNumHoldNotes() / fSongSeconds * 3;
|
||||
return min( fReturn, 1.2f );
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -21,33 +21,7 @@
|
||||
// ... for future expansion
|
||||
|
||||
|
||||
enum TapNoteScore {
|
||||
TNS_NONE,
|
||||
TNS_MISS,
|
||||
TNS_BOO,
|
||||
TNS_GOOD,
|
||||
TNS_GREAT,
|
||||
TNS_PERFECT,
|
||||
};
|
||||
|
||||
inline int TapNoteScoreToDancePoints( TapNoteScore tns )
|
||||
{
|
||||
switch( tns )
|
||||
{
|
||||
case TNS_PERFECT: return +2;
|
||||
case TNS_GREAT: return +1;
|
||||
case TNS_GOOD: return +0;
|
||||
case TNS_BOO: return -4;
|
||||
case TNS_MISS: return +8;
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
//enum TapNoteTiming {
|
||||
// TNT_NONE,
|
||||
// TNT_EARLY,
|
||||
// TNT_LATE
|
||||
//};
|
||||
|
||||
|
||||
struct HoldNote
|
||||
@@ -57,28 +31,10 @@ struct HoldNote
|
||||
int m_iEndIndex;
|
||||
};
|
||||
|
||||
enum HoldNoteScore
|
||||
{
|
||||
HNS_NONE, // this HoldNote has not been scored yet
|
||||
HNS_OK, // the HoldNote has passed and was successfully held all the way through
|
||||
HNS_NG // the HoldNote has passed and they missed it
|
||||
};
|
||||
|
||||
|
||||
inline int HoldNoteScoreToDancePoints( HoldNoteScore hns )
|
||||
{
|
||||
switch( hns )
|
||||
{
|
||||
case HNS_OK: return +6;
|
||||
case HNS_NG: return +0;
|
||||
default: ASSERT(0); return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
inline int BeatToNoteRow( float fBeatNum ) { return int( fBeatNum * ELEMENTS_PER_BEAT + 0.5f); }; // round
|
||||
inline int BeatToNoteIndexNotRounded( float fBeatNum ){ return (int)( fBeatNum * ELEMENTS_PER_BEAT ); };
|
||||
inline float NoteRowToBeat( float fNoteIndex ) { return fNoteIndex / (float)ELEMENTS_PER_BEAT; };
|
||||
inline int BeatToNoteRowNotRounded( float fBeatNum ) { return (int)( fBeatNum * ELEMENTS_PER_BEAT ); };
|
||||
inline float NoteRowToBeat( float fNoteIndex ) { return fNoteIndex / (float)ELEMENTS_PER_BEAT; };
|
||||
inline float NoteRowToBeat( int iNoteIndex ) { return NoteRowToBeat( (float)iNoteIndex ); };
|
||||
|
||||
|
||||
@@ -88,6 +44,7 @@ class NoteData
|
||||
{
|
||||
public:
|
||||
NoteData();
|
||||
void Init();
|
||||
~NoteData();
|
||||
|
||||
// used for loading
|
||||
@@ -109,7 +66,7 @@ public:
|
||||
void ClearRange( int iNoteIndexBegin, int iNoteIndexEnd );
|
||||
void ClearAll() { ClearRange( 0, MAX_TAP_NOTE_ROWS ); };
|
||||
void CopyRange( NoteData* pFrom, int iNoteIndexBegin, int iNoteIndexEnd );
|
||||
void CopyAll( NoteData* pFrom ) { m_iNumTracks = pFrom->m_iNumTracks; CopyRange( pFrom, 0, MAX_TAP_NOTE_ROWS ); };
|
||||
void CopyAll( NoteData* pFrom ) { m_iNumTracks = pFrom->m_iNumTracks; m_iNumHoldNotes = 0; CopyRange( pFrom, 0, MAX_TAP_NOTE_ROWS ); };
|
||||
|
||||
inline bool IsRowEmpty( int index )
|
||||
{
|
||||
@@ -124,6 +81,7 @@ public:
|
||||
void RemoveHoldNote( int index );
|
||||
|
||||
// statistics
|
||||
bool IsThereANoteAtRow( int iRow );
|
||||
float GetLastBeat(); // return the beat number of the last note
|
||||
int GetLastRow();
|
||||
int GetNumTapNotes( const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
|
||||
@@ -140,16 +98,16 @@ public:
|
||||
case RADAR_STREAM: return GetStreamRadarValue( fSongSeconds ); break;
|
||||
case RADAR_VOLTAGE: return GetVoltageRadarValue( fSongSeconds ); break;
|
||||
case RADAR_AIR: return GetAirRadarValue( fSongSeconds ); break;
|
||||
case RADAR_CHAOS: return GetChaosRadarValue( fSongSeconds ); break;
|
||||
case RADAR_FREEZE: return GetFreezeRadarValue( fSongSeconds ); break;
|
||||
case RADAR_CHAOS: return GetChaosRadarValue( fSongSeconds ); break;
|
||||
default: ASSERT(0); return 0;
|
||||
}
|
||||
};
|
||||
float GetStreamRadarValue( float fSongSeconds );
|
||||
float GetVoltageRadarValue( float fSongSeconds );
|
||||
float GetAirRadarValue( float fSongSeconds );
|
||||
float GetChaosRadarValue( float fSongSeconds );
|
||||
float GetFreezeRadarValue( float fSongSeconds );
|
||||
float GetChaosRadarValue( float fSongSeconds );
|
||||
|
||||
// Transformations
|
||||
void LoadTransformed( NoteData* pOriginal, int iNewNumTracks, int iNewToOriginalTrack[] );
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
#include "stdafx.h"
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: NoteDataWithScoring
|
||||
|
||||
Desc: See header.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "NoteDataWithScoring.h"
|
||||
|
||||
|
||||
|
||||
NoteDataWithScoring::NoteDataWithScoring()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
void NoteDataWithScoring::Init()
|
||||
{
|
||||
// init step elements
|
||||
for( int t=0; t<MAX_NOTE_TRACKS; t++ )
|
||||
for( int i=0; i<MAX_TAP_NOTE_ROWS; i++ )
|
||||
m_TapNoteScores[t][i] = TNS_NONE;
|
||||
|
||||
for( int i=0; i<MAX_HOLD_NOTE_ELEMENTS; i++ )
|
||||
m_HoldNoteScores[i] = HNS_NONE;
|
||||
|
||||
}
|
||||
|
||||
|
||||
int NoteDataWithScoring::GetNumSuccessfulTapNotes( const float fStartBeat, const float fEndBeat )
|
||||
{
|
||||
int iNumSuccessfulTapNotes = 0;
|
||||
|
||||
int iStartIndex = BeatToNoteRow( fStartBeat );
|
||||
int iEndIndex = BeatToNoteRow( fEndBeat );
|
||||
|
||||
for( int i=iStartIndex; i<min(iEndIndex, MAX_TAP_NOTE_ROWS); i++ )
|
||||
{
|
||||
for( int t=0; t<m_iNumTracks; t++ )
|
||||
{
|
||||
if( m_TapNotes[t][i] != '0' && m_TapNoteScores[t][i] >= TNS_GREAT )
|
||||
iNumSuccessfulTapNotes++;
|
||||
}
|
||||
}
|
||||
|
||||
return iNumSuccessfulTapNotes;
|
||||
}
|
||||
|
||||
int NoteDataWithScoring::GetNumSuccessfulDoubles( const float fStartBeat, const float fEndBeat )
|
||||
{
|
||||
int iNumSuccessfulDoubles = 0;
|
||||
|
||||
int iStartIndex = BeatToNoteRow( fStartBeat );
|
||||
int iEndIndex = BeatToNoteRow( fEndBeat );
|
||||
|
||||
for( int i=iStartIndex; i<min(iEndIndex, MAX_TAP_NOTE_ROWS); i++ )
|
||||
{
|
||||
int iNumNotesThisIndex = 0;
|
||||
TapNoteScore minTapNoteScore = TNS_PERFECT;
|
||||
for( int t=0; t<m_iNumTracks; t++ )
|
||||
{
|
||||
if( m_TapNotes[t][i] != '0' )
|
||||
{
|
||||
iNumNotesThisIndex++;
|
||||
minTapNoteScore = min( minTapNoteScore, m_TapNoteScores[t][i] );
|
||||
}
|
||||
}
|
||||
if( iNumNotesThisIndex >= 2 && minTapNoteScore >= TNS_GREAT )
|
||||
iNumSuccessfulDoubles++;
|
||||
}
|
||||
|
||||
return iNumSuccessfulDoubles;
|
||||
}
|
||||
|
||||
int NoteDataWithScoring::GetNumSuccessfulHoldNotes( const float fStartBeat, const float fEndBeat )
|
||||
{
|
||||
int iNumSuccessfulHolds = 0;
|
||||
|
||||
int iStartIndex = BeatToNoteRow( fStartBeat );
|
||||
int iEndIndex = BeatToNoteRow( fEndBeat );
|
||||
|
||||
for( int i=0; i<m_iNumHoldNotes; i++ )
|
||||
{
|
||||
HoldNote &hn = m_HoldNotes[i];
|
||||
if( iStartIndex <= hn.m_iStartIndex && hn.m_iEndIndex <= iEndIndex && m_HoldNoteScores[i] == HNS_OK )
|
||||
iNumSuccessfulHolds++;
|
||||
}
|
||||
return iNumSuccessfulHolds;
|
||||
}
|
||||
|
||||
|
||||
float NoteDataWithScoring::GetActualStreamRadarValue( float fSongSeconds )
|
||||
{
|
||||
// density of steps
|
||||
int iNumSuccessfulNotes = GetNumSuccessfulTapNotes() + GetNumSuccessfulHoldNotes();
|
||||
float fNotesPerSecond = iNumSuccessfulNotes/fSongSeconds;
|
||||
float fReturn = fNotesPerSecond / 5;
|
||||
return min( fReturn, 1.2f );
|
||||
}
|
||||
|
||||
float NoteDataWithScoring::GetActualVoltageRadarValue( float fSongSeconds )
|
||||
{
|
||||
// peak density of steps
|
||||
float fMaxDensityPerSecSoFar = 0;
|
||||
|
||||
for( int i=0; i<MAX_BEATS; i+=8 )
|
||||
{
|
||||
int iNumNotesThisMeasure = GetNumSuccessfulTapNotes((float)i,(float)i+8) + GetNumSuccessfulHoldNotes((float)i,(float)i+8);
|
||||
|
||||
float fDensityThisMeasure = iNumNotesThisMeasure/2.0f;
|
||||
|
||||
float fDensityPerSecThisMeasure = fDensityThisMeasure / fSongSeconds;
|
||||
|
||||
if( fDensityPerSecThisMeasure > fMaxDensityPerSecSoFar )
|
||||
fMaxDensityPerSecSoFar = fDensityPerSecThisMeasure;
|
||||
}
|
||||
|
||||
float fReturn = fMaxDensityPerSecSoFar*10;
|
||||
return min( fReturn, 1.2f );
|
||||
}
|
||||
|
||||
float NoteDataWithScoring::GetActualAirRadarValue( float fSongSeconds )
|
||||
{
|
||||
// number of doubles
|
||||
int iNumDoubles = GetNumSuccessfulDoubles();
|
||||
float fReturn = iNumDoubles / fSongSeconds * 2;
|
||||
return min( fReturn, 1.2f );
|
||||
}
|
||||
|
||||
float NoteDataWithScoring::GetActualChaosRadarValue( float fSongSeconds )
|
||||
{
|
||||
// irregularity of steps
|
||||
float fReturn = fabsf( GetActualStreamRadarValue(fSongSeconds) - GetActualVoltageRadarValue(fSongSeconds) ) * 2.5f;
|
||||
return min( fReturn, 1.2f );
|
||||
}
|
||||
|
||||
float NoteDataWithScoring::GetActualFreezeRadarValue( float fSongSeconds )
|
||||
{
|
||||
// number of hold steps
|
||||
float fReturn = GetNumSuccessfulHoldNotes() / fSongSeconds * 3;
|
||||
return min( fReturn, 1.2f );
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: NoteDataWithScoring
|
||||
|
||||
Desc: NoteData with scores for each TapNote and HoldNote
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "NoteData.h"
|
||||
|
||||
struct NoteDataWithScoring : public NoteData
|
||||
{
|
||||
NoteDataWithScoring();
|
||||
void Init();
|
||||
|
||||
// maintain this extra data in addition to the NoteData
|
||||
TapNoteScore m_TapNoteScores[MAX_NOTE_TRACKS][MAX_TAP_NOTE_ROWS];
|
||||
HoldNoteScore m_HoldNoteScores[MAX_HOLD_NOTE_ELEMENTS];
|
||||
|
||||
|
||||
// statistics
|
||||
int GetNumSuccessfulTapNotes( const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
|
||||
int GetNumSuccessfulDoubles( const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
|
||||
int GetNumSuccessfulHoldNotes( const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
|
||||
|
||||
|
||||
float GetActualRadarValue( RadarCatrgory rv, float fSongSeconds )
|
||||
{
|
||||
switch( rv )
|
||||
{
|
||||
case RADAR_STREAM: return GetActualStreamRadarValue( fSongSeconds ); break;
|
||||
case RADAR_VOLTAGE: return GetActualVoltageRadarValue( fSongSeconds ); break;
|
||||
case RADAR_AIR: return GetActualAirRadarValue( fSongSeconds ); break;
|
||||
case RADAR_FREEZE: return GetActualFreezeRadarValue( fSongSeconds ); break;
|
||||
case RADAR_CHAOS: return GetActualChaosRadarValue( fSongSeconds ); break;
|
||||
default: ASSERT(0); return 0;
|
||||
}
|
||||
};
|
||||
float GetActualStreamRadarValue( float fSongSeconds );
|
||||
float GetActualVoltageRadarValue( float fSongSeconds );
|
||||
float GetActualAirRadarValue( float fSongSeconds );
|
||||
float GetActualFreezeRadarValue( float fSongSeconds );
|
||||
float GetActualChaosRadarValue( float fSongSeconds );
|
||||
};
|
||||
|
||||
@@ -237,8 +237,7 @@ void NoteField::DrawPrimitives()
|
||||
|
||||
const int iCol = hn.m_iTrack;
|
||||
const float fHoldNoteLife = m_HoldNoteLife[i];
|
||||
const bool bActive = NoteRowToBeat(hn.m_iStartIndex) > m_fSongBeat && m_fSongBeat < NoteRowToBeat(hn.m_iEndIndex);
|
||||
|
||||
const bool bActive = NoteRowToBeat(hn.m_iStartIndex-1) <= m_fSongBeat && m_fSongBeat <= NoteRowToBeat(hn.m_iEndIndex); // hack: added -1 because hn.m_iStartIndex changes as note is held
|
||||
|
||||
// parts of the hold
|
||||
const float fStartDrawingAtBeat = froundf( (float)hn.m_iStartIndex, ROWS_BETWEEN_HOLD_BITS );
|
||||
|
||||
+141
-135
@@ -1,11 +1,12 @@
|
||||
#include "stdafx.h"
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: Notes
|
||||
Class: Player
|
||||
|
||||
Desc: See header.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
@@ -29,28 +30,27 @@ const float COMBO_Y_OFFSET = +26;
|
||||
const float ARROWS_Y = SCREEN_TOP + ARROW_SIZE * 1.5f;
|
||||
const float HOLD_JUDGEMENT_Y = ARROWS_Y + 80;
|
||||
|
||||
const float HOLD_ARROW_NG_TIME = 0.27f;
|
||||
const float HOLD_ARROW_NG_TIME = 0.18f;
|
||||
|
||||
|
||||
Player::Player()
|
||||
{
|
||||
|
||||
m_fSongBeat = 0;
|
||||
m_PlayerNumber = PLAYER_NONE;
|
||||
m_PlayerNumber = PLAYER_INVALID;
|
||||
|
||||
// init step elements
|
||||
for( int i=0; i<MAX_TAP_NOTE_ROWS; i++ )
|
||||
for( int t=0; t<MAX_NOTE_TRACKS; t++ )
|
||||
{
|
||||
for( int c=0; c<MAX_NOTE_TRACKS; c++ )
|
||||
for( int i=0; i<MAX_TAP_NOTE_ROWS; i++ )
|
||||
{
|
||||
m_TapNotesOriginal[c][i] = '0';
|
||||
m_TapNotes[c][i] = '0';
|
||||
m_TapNotes[t][i] = '0';
|
||||
m_TapNoteScores[t][i] = TNS_NONE;
|
||||
}
|
||||
m_TapNoteScores[i] = TNS_NONE;
|
||||
}
|
||||
|
||||
m_iNumHoldNotes = 0;
|
||||
for( i=0; i<MAX_HOLD_NOTE_ELEMENTS; i++ )
|
||||
for( int i=0; i<MAX_HOLD_NOTE_ELEMENTS; i++ )
|
||||
{
|
||||
m_HoldNoteScores[i] = HNS_NONE;
|
||||
m_fHoldNoteLife[i] = 1.0f;
|
||||
@@ -72,9 +72,16 @@ Player::Player()
|
||||
}
|
||||
|
||||
|
||||
void Player::Load( PlayerNumber player_no, StyleDef* pStyleDef, NoteData* pNoteData, const PlayerOptions& po, LifeMeterBar* pLM, ScoreDisplayRolling* pScore )
|
||||
void Player::Load( PlayerNumber player_no, StyleDef* pStyleDef, NoteData* pNoteData, int iMeter, const PlayerOptions& po, LifeMeterBar* pLM, ScoreDisplayRolling* pScore )
|
||||
{
|
||||
//LOG->WriteLine( "Player::Load()", );
|
||||
|
||||
NoteData::Init();
|
||||
NoteDataWithScoring::Init();
|
||||
// init step elements
|
||||
for( int i=0; i<MAX_HOLD_NOTE_ELEMENTS; i++ )
|
||||
m_fHoldNoteLife[i] = 1.0f;
|
||||
|
||||
this->CopyAll( pNoteData );
|
||||
|
||||
m_PlayerNumber = player_no;
|
||||
@@ -83,7 +90,7 @@ void Player::Load( PlayerNumber player_no, StyleDef* pStyleDef, NoteData* pNoteD
|
||||
m_pLifeMeter = pLM;
|
||||
m_pScore = pScore;
|
||||
if( m_pScore )
|
||||
m_pScore->Init( player_no, m_PlayerOptions, pNoteData->GetNumTapNotes(), SONGMAN->GetCurrentNotes(player_no)->m_iMeter );
|
||||
m_pScore->Init( player_no, m_PlayerOptions, pNoteData->GetNumTapNotes(), iMeter );
|
||||
|
||||
if( !po.m_bHoldNotes )
|
||||
this->RemoveHoldNotes();
|
||||
@@ -95,12 +102,6 @@ void Player::Load( PlayerNumber player_no, StyleDef* pStyleDef, NoteData* pNoteD
|
||||
|
||||
m_NoteField.Load( (NoteData*)this, player_no, pStyleDef, po, 1.5f, 5.5f, NoteField::MODE_DANCING );
|
||||
|
||||
for( int t=0; t<pNoteData->m_iNumTracks; t++ )
|
||||
{
|
||||
for( int r=0; r<MAX_TAP_NOTE_ROWS; r++ )
|
||||
m_TapNotesOriginal[t][r] = pNoteData->m_TapNotes[t][r];
|
||||
}
|
||||
|
||||
m_GrayArrowRow.Load( player_no, pStyleDef, po );
|
||||
m_GhostArrowRow.Load( player_no, pStyleDef, po );
|
||||
|
||||
@@ -108,8 +109,10 @@ void Player::Load( PlayerNumber player_no, StyleDef* pStyleDef, NoteData* pNoteD
|
||||
m_Combo.SetY( po.m_bReverseScroll ? -COMBO_Y_OFFSET : COMBO_Y_OFFSET );
|
||||
m_Judgement.SetY( po.m_bReverseScroll ? -JUDGEMENT_Y_OFFSET : JUDGEMENT_Y_OFFSET );
|
||||
|
||||
for( int c=0; c<MAX_NOTE_TRACKS; c++ )
|
||||
for( int c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
|
||||
m_HoldJudgement[c].SetY( po.m_bReverseScroll ? SCREEN_HEIGHT - HOLD_JUDGEMENT_Y : HOLD_JUDGEMENT_Y );
|
||||
for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
|
||||
m_HoldJudgement[c].SetX( (float)pStyleDef->m_ColumnInfo[player_no][c].fXOffset );
|
||||
|
||||
m_NoteField.SetY( po.m_bReverseScroll ? SCREEN_HEIGHT - ARROWS_Y : ARROWS_Y );
|
||||
m_GrayArrowRow.SetY( po.m_bReverseScroll ? SCREEN_HEIGHT - ARROWS_Y : ARROWS_Y );
|
||||
@@ -120,7 +123,8 @@ void Player::Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference
|
||||
{
|
||||
//LOG->WriteLine( "Player::Update(%f, %f, %f)", fDeltaTime, fSongBeat, fMaxBeatDifference );
|
||||
|
||||
|
||||
m_fSongBeat = fSongBeat; // save song beat
|
||||
|
||||
//
|
||||
// Check for TapNote misses
|
||||
//
|
||||
@@ -142,7 +146,6 @@ void Player::Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference
|
||||
float fStartBeat = NoteRowToBeat( (float)hn.m_iStartIndex );
|
||||
float fEndBeat = NoteRowToBeat( (float)hn.m_iEndIndex );
|
||||
|
||||
const int iCol = hn.m_iTrack;
|
||||
const StyleInput StyleI( m_PlayerNumber, hn.m_iTrack );
|
||||
const GameInput GameI = GAMEMAN->GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
|
||||
|
||||
@@ -150,9 +153,9 @@ void Player::Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference
|
||||
// update the life
|
||||
if( fStartBeat < m_fSongBeat && m_fSongBeat < fEndBeat ) // if the song beat is in the range of this hold
|
||||
{
|
||||
const bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
|
||||
const bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI ) || PREFSMAN->m_bAutoPlay;
|
||||
// if they got a bad score or haven't stepped on the corresponding tap yet
|
||||
const bool bSteppedOnTapNote = m_TapNoteScores[hn.m_iStartIndex] >= TNS_GREAT;
|
||||
const bool bSteppedOnTapNote = m_TapNoteScores[hn.m_iTrack][hn.m_iStartIndex] >= TNS_GREAT;
|
||||
|
||||
|
||||
if( bIsHoldingButton && bSteppedOnTapNote )
|
||||
@@ -161,9 +164,11 @@ void Player::Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference
|
||||
fLife += fDeltaTime/HOLD_ARROW_NG_TIME;
|
||||
fLife = min( fLife, 1 ); // clamp
|
||||
|
||||
m_NoteField.m_HoldNotes[i].m_iStartIndex = BeatToNoteRow( m_fSongBeat ); // move the start of this Hold
|
||||
int iNewStartRow = BeatToNoteRow( m_fSongBeat );
|
||||
ASSERT( iNewStartRow >= m_NoteField.m_HoldNotes[i].m_iStartIndex );
|
||||
m_NoteField.m_HoldNotes[i].m_iStartIndex = iNewStartRow; // move the start of this Hold
|
||||
|
||||
m_GhostArrowRow.HoldNote( iCol ); // update the "electric ghost" effect
|
||||
m_GhostArrowRow.HoldNote( hn.m_iTrack ); // update the "electric ghost" effect
|
||||
}
|
||||
else // !bIsHoldingButton
|
||||
{
|
||||
@@ -181,7 +186,7 @@ void Player::Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference
|
||||
if( fLife == 0 ) // the player has not pressed the button for a long time!
|
||||
{
|
||||
hns = HNS_NG;
|
||||
m_HoldJudgement[iCol].SetHoldJudgement( HNS_NG );
|
||||
m_HoldJudgement[hn.m_iTrack].SetHoldJudgement( HNS_NG );
|
||||
}
|
||||
|
||||
// check for OK
|
||||
@@ -190,7 +195,7 @@ void Player::Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference
|
||||
// At this point fLife > 0, or else we would have marked it NG above
|
||||
fLife = 1;
|
||||
hns = HNS_OK;
|
||||
m_HoldJudgement[iCol].SetHoldJudgement( HNS_OK );
|
||||
m_HoldJudgement[hn.m_iTrack].SetHoldJudgement( HNS_OK );
|
||||
m_NoteField.SetHoldNoteLife( i, fLife ); // update the NoteField display
|
||||
}
|
||||
}
|
||||
@@ -206,9 +211,6 @@ void Player::Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference
|
||||
m_GrayArrowRow.Update( fDeltaTime, fSongBeat );
|
||||
m_NoteField.Update( fDeltaTime, fSongBeat );
|
||||
m_GhostArrowRow.Update( fDeltaTime, fSongBeat );
|
||||
|
||||
m_fSongBeat = fSongBeat; // save song beat
|
||||
|
||||
}
|
||||
|
||||
void Player::DrawPrimitives()
|
||||
@@ -260,26 +262,6 @@ void Player::DrawPrimitives()
|
||||
m_HoldJudgement[c].Draw();
|
||||
}
|
||||
|
||||
bool Player::IsThereANoteAtIndex( int iIndex )
|
||||
{
|
||||
for( int t=0; t<m_iNumTracks; t++ )
|
||||
{
|
||||
if( m_TapNotesOriginal[t][iIndex] != '0' )
|
||||
return true;
|
||||
}
|
||||
|
||||
for( int i=0; i<m_iNumHoldNotes; i++ ) // for each HoldNote
|
||||
{
|
||||
if( m_HoldNotes[i].m_iStartIndex == iIndex )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Player::HandlePlayerStep( float fSongBeat, int col, float fMaxBeatDiff )
|
||||
{
|
||||
//LOG->WriteLine( "Player::HandlePlayerStep()" );
|
||||
@@ -288,13 +270,6 @@ void Player::HandlePlayerStep( float fSongBeat, int col, float fMaxBeatDiff )
|
||||
|
||||
m_GrayArrowRow.Step( col );
|
||||
|
||||
CheckForCompleteRow( fSongBeat, col, fMaxBeatDiff );
|
||||
}
|
||||
|
||||
|
||||
void Player::CheckForCompleteRow( float fSongBeat, int col, float fMaxBeatDiff )
|
||||
{
|
||||
//LOG->WriteLine( "Player::CheckForCompleteRow()" );
|
||||
|
||||
// look for the closest matching step
|
||||
int iIndexStartLookingAt = BeatToNoteRow( fSongBeat );
|
||||
@@ -304,7 +279,7 @@ void Player::CheckForCompleteRow( float fSongBeat, int col, float fMaxBeatDiff )
|
||||
|
||||
int iIndexOverlappingNote = -1; // leave as -1 if we don't find any
|
||||
|
||||
// Start at iIndexStartLookingAt and search outward. The first one that overlaps the player's step is the closest match.
|
||||
// Start at iIndexStartLookingAt and search outward. The first one note overlaps the player's hit (this is the closest match).
|
||||
for( int delta=0; delta <= iNumElementsToExamine; delta++ )
|
||||
{
|
||||
int iCurrentIndexEarlier = iIndexStartLookingAt - delta;
|
||||
@@ -318,7 +293,8 @@ void Player::CheckForCompleteRow( float fSongBeat, int col, float fMaxBeatDiff )
|
||||
// check the step to the left of iIndexStartLookingAt
|
||||
////////////////////////////
|
||||
//LOG->WriteLine( "Checking Notes[%d]", iCurrentIndexEarlier );
|
||||
if( m_TapNotes[col][iCurrentIndexEarlier] != '0' ) // these Notes overlap
|
||||
if( m_TapNotes[col][iCurrentIndexEarlier] != '0' && // there is a note here
|
||||
m_TapNoteScores[col][iCurrentIndexEarlier] == TNS_NONE ) // this note doesn't have a score
|
||||
{
|
||||
iIndexOverlappingNote = iCurrentIndexEarlier;
|
||||
break;
|
||||
@@ -329,7 +305,8 @@ void Player::CheckForCompleteRow( float fSongBeat, int col, float fMaxBeatDiff )
|
||||
// check the step to the right of iIndexStartLookingAt
|
||||
////////////////////////////
|
||||
//LOG->WriteLine( "Checking Notes[%d]", iCurrentIndexLater );
|
||||
if( m_TapNotes[col][iCurrentIndexLater] != '0' ) // these Notes overlap
|
||||
if( m_TapNotes[col][iCurrentIndexLater] != '0' && // there is a note here
|
||||
m_TapNoteScores[col][iCurrentIndexLater] == TNS_NONE ) // this note doesn't have a score
|
||||
{
|
||||
iIndexOverlappingNote = iCurrentIndexLater;
|
||||
break;
|
||||
@@ -338,13 +315,28 @@ void Player::CheckForCompleteRow( float fSongBeat, int col, float fMaxBeatDiff )
|
||||
|
||||
if( iIndexOverlappingNote != -1 )
|
||||
{
|
||||
m_TapNotes[col][iIndexOverlappingNote] = '0'; // mark hit
|
||||
|
||||
// compute the score for this hit
|
||||
const float fStepBeat = NoteRowToBeat( (float)iIndexOverlappingNote );
|
||||
const float fBeatsUntilStep = fStepBeat - fSongBeat;
|
||||
const float fPercentFromPerfect = fabsf( fBeatsUntilStep / fMaxBeatDiff );
|
||||
|
||||
TapNoteScore &score = m_TapNoteScores[col][iIndexOverlappingNote];
|
||||
|
||||
if( fPercentFromPerfect < 0.35f ) score = TNS_PERFECT;
|
||||
else if( fPercentFromPerfect < 0.6f ) score = TNS_GREAT;
|
||||
else if( fPercentFromPerfect < 0.8f ) score = TNS_GOOD;
|
||||
else score = TNS_BOO;
|
||||
|
||||
|
||||
bool bRowDestroyed = true;
|
||||
for( int t=0; t<m_iNumTracks; t++ ) // did this complete the elminiation of the row?
|
||||
{
|
||||
if( m_TapNotes[t][iIndexOverlappingNote] != '0' )
|
||||
if( m_TapNotes[t][iIndexOverlappingNote] != '0' && // there is a note here
|
||||
m_TapNoteScores[t][iIndexOverlappingNote] == TNS_NONE ) // and it doesn't have a score
|
||||
{
|
||||
bRowDestroyed = false;
|
||||
break; // stop searching
|
||||
}
|
||||
}
|
||||
if( bRowDestroyed )
|
||||
OnRowDestroyed( fSongBeat, col, fMaxBeatDiff, iIndexOverlappingNote );
|
||||
@@ -353,22 +345,14 @@ void Player::CheckForCompleteRow( float fSongBeat, int col, float fMaxBeatDiff )
|
||||
|
||||
void Player::OnRowDestroyed( float fSongBeat, int col, float fMaxBeatDiff, int iIndexThatWasSteppedOn )
|
||||
{
|
||||
float fStepBeat = NoteRowToBeat( (float)iIndexThatWasSteppedOn );
|
||||
|
||||
|
||||
float fBeatsUntilStep = fStepBeat - fSongBeat;
|
||||
float fPercentFromPerfect = fabsf( fBeatsUntilStep / fMaxBeatDiff );
|
||||
|
||||
//LOG->WriteLine( "fBeatsUntilStep: %f, fPercentFromPerfect: %f",
|
||||
// fBeatsUntilStep, fPercentFromPerfect );
|
||||
|
||||
// compute what the score should be for the note we stepped on
|
||||
TapNoteScore &score = m_TapNoteScores[iIndexThatWasSteppedOn];
|
||||
|
||||
if( fPercentFromPerfect < 0.25f ) score = TNS_PERFECT;
|
||||
else if( fPercentFromPerfect < 0.50f ) score = TNS_GREAT;
|
||||
else if( fPercentFromPerfect < 0.75f ) score = TNS_GOOD;
|
||||
else score = TNS_BOO;
|
||||
|
||||
// find the minimum score of the row
|
||||
TapNoteScore score = TNS_PERFECT;
|
||||
for( int t=0; t<m_iNumTracks; t++ )
|
||||
if( m_TapNoteScores[t][iIndexThatWasSteppedOn] >= TNS_BOO )
|
||||
score = min( score, m_TapNoteScores[t][iIndexThatWasSteppedOn] );
|
||||
|
||||
// update the judgement, score, and life
|
||||
m_Judgement.SetJudgement( score );
|
||||
@@ -383,14 +367,14 @@ void Player::OnRowDestroyed( float fSongBeat, int col, float fMaxBeatDiff, int i
|
||||
// show ghost arrows
|
||||
for( int c=0; c<m_iNumTracks; c++ ) // for each column
|
||||
{
|
||||
if( m_TapNotesOriginal[c][iIndexThatWasSteppedOn] != '0' ) // if there is an original note note in this column
|
||||
if( m_TapNotes[c][iIndexThatWasSteppedOn] != '0' ) // if there is a note in this col
|
||||
m_GhostArrowRow.TapNote( c, score, m_Combo.GetCurrentCombo()>100 ); // show the ghost arrow for this column
|
||||
}
|
||||
|
||||
int iNumNotesDestroyed = 0;
|
||||
for( c=0; c<m_iNumTracks; c++ ) // for each column
|
||||
{
|
||||
if( m_TapNotesOriginal[c][iIndexThatWasSteppedOn] != '0' ) // if there is an original note note in this column
|
||||
if( m_TapNotes[c][iIndexThatWasSteppedOn] != '0' ) // if there is a note in this col
|
||||
iNumNotesDestroyed++;
|
||||
}
|
||||
|
||||
@@ -422,54 +406,6 @@ void Player::OnRowDestroyed( float fSongBeat, int col, float fMaxBeatDiff, int i
|
||||
}
|
||||
|
||||
|
||||
void Player::GetGameplayStatistics( GameplayStatistics& GSout )
|
||||
{
|
||||
GSout.pSong = SONGMAN->GetCurrentSong();
|
||||
Notes* pNotes = SONGMAN->GetCurrentNotes(m_PlayerNumber);
|
||||
GSout.dc = pNotes->m_DifficultyClass;
|
||||
GSout.meter = pNotes->m_iMeter;
|
||||
GSout.iPossibleDancePoints = ((NoteData*)this)->GetPossibleDancePoints();
|
||||
GSout.iActualDancePoints = 0;
|
||||
|
||||
for( int i=0; i<MAX_TAP_NOTE_ROWS; i++ )
|
||||
{
|
||||
switch( m_TapNoteScores[i] )
|
||||
{
|
||||
case TNS_PERFECT: GSout.perfect++; break;
|
||||
case TNS_GREAT: GSout.great++; break;
|
||||
case TNS_GOOD: GSout.good++; break;
|
||||
case TNS_BOO: GSout.boo++; break;
|
||||
case TNS_MISS: GSout.miss++; break;
|
||||
case TNS_NONE: break;
|
||||
default: ASSERT( false );
|
||||
}
|
||||
GSout.iActualDancePoints += TapNoteScoreToDancePoints( m_TapNoteScores[i] );
|
||||
}
|
||||
for( i=0; i<m_iNumHoldNotes; i++ )
|
||||
{
|
||||
switch( m_HoldNoteScores[i] )
|
||||
{
|
||||
case HNS_NG: GSout.ng++; break;
|
||||
case HNS_OK: GSout.ok++; break;
|
||||
case HNS_NONE: break;
|
||||
default: ASSERT( false );
|
||||
}
|
||||
GSout.iActualDancePoints += HoldNoteScoreToDancePoints( m_HoldNoteScores[i] );
|
||||
}
|
||||
GSout.max_combo = m_Combo.GetMaxCombo();
|
||||
GSout.score = m_pScore ? m_pScore->GetScore() : 0;
|
||||
|
||||
GSout.failed = this->m_pLifeMeter->HasFailed();
|
||||
|
||||
|
||||
for( int r=0; r<NUM_RADAR_VALUES; r++ )
|
||||
{
|
||||
GSout.fRadarPossible[r] = this->GetRadarValue( (RadarCatrgory)r, SONGMAN->GetCurrentSong()->GetMusicLengthSeconds() );
|
||||
GSout.fRadarActual[r] = randomf(0, GSout.fRadarPossible[r]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat )
|
||||
{
|
||||
//LOG->WriteLine( "Notes::UpdateTapNotesMissedOlderThan(%f)", fMissIfOlderThanThisBeat );
|
||||
@@ -482,17 +418,19 @@ int Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat )
|
||||
int iStartCheckingAt = max( 0, iMissIfOlderThanThisIndex-10 );
|
||||
|
||||
//LOG->WriteLine( "iStartCheckingAt: %d iMissIfOlderThanThisIndex: %d", iStartCheckingAt, iMissIfOlderThanThisIndex );
|
||||
for( int i=iStartCheckingAt; i<iMissIfOlderThanThisIndex; i++ )
|
||||
for( int t=0; t<m_iNumTracks; t++ )
|
||||
{
|
||||
if( m_TapNoteScores[i] != TNS_NONE ) // this index already has a score
|
||||
continue;
|
||||
|
||||
// look for any track at this index that still has data
|
||||
if( !this->IsRowEmpty( i ) )
|
||||
for( int r=iStartCheckingAt; r<iMissIfOlderThanThisIndex; r++ )
|
||||
{
|
||||
m_TapNoteScores[i] = TNS_MISS;
|
||||
iNumMissesFound++;
|
||||
m_pLifeMeter->ChangeLife( TNS_MISS );
|
||||
bool bFoundAMissInThisRow = false;
|
||||
if( m_TapNotes[t][r] != '0' && m_TapNoteScores[t][r] == TNS_NONE )
|
||||
{
|
||||
m_TapNoteScores[t][r] = TNS_MISS;
|
||||
iNumMissesFound++;
|
||||
bFoundAMissInThisRow = true;
|
||||
}
|
||||
if( bFoundAMissInThisRow )
|
||||
m_pLifeMeter->ChangeLife( TNS_MISS );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -506,8 +444,76 @@ int Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat )
|
||||
}
|
||||
|
||||
|
||||
void Player::CrossedRow( int iNoteRow, float fSongBeat, float fMaxBeatDiff )
|
||||
{
|
||||
if( PREFSMAN->m_bAutoPlay )
|
||||
{
|
||||
// check to see if there's at the crossed row
|
||||
for( int t=0; t<m_iNumTracks; t++ )
|
||||
{
|
||||
if( m_TapNotes[t][iNoteRow] != '0' )
|
||||
this->HandlePlayerStep( fSongBeat, t, fMaxBeatDiff );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
GameplayStatistics Player::GetGameplayStatistics( Song* pSong, Notes* pNotes )
|
||||
{
|
||||
GameplayStatistics GSreturn;
|
||||
|
||||
GSreturn.pSong = pSong;
|
||||
GSreturn.dc = pNotes->m_DifficultyClass;
|
||||
GSreturn.meter = pNotes->m_iMeter;
|
||||
GSreturn.iPossibleDancePoints = ((NoteData*)this)->GetPossibleDancePoints();
|
||||
GSreturn.iActualDancePoints = 0;
|
||||
|
||||
for( int t=0; t<MAX_NOTE_TRACKS; t++ )
|
||||
{
|
||||
for( int r=0; r<MAX_TAP_NOTE_ROWS; r++ )
|
||||
{
|
||||
if( m_TapNotes[t][r] == '0' )
|
||||
continue; // no note here
|
||||
|
||||
switch( m_TapNoteScores[t][r] )
|
||||
{
|
||||
case TNS_PERFECT: GSreturn.perfect++; break;
|
||||
case TNS_GREAT: GSreturn.great++; break;
|
||||
case TNS_GOOD: GSreturn.good++; break;
|
||||
case TNS_BOO: GSreturn.boo++; break;
|
||||
case TNS_MISS: GSreturn.miss++; break;
|
||||
case TNS_NONE: break;
|
||||
default: ASSERT( false );
|
||||
}
|
||||
GSreturn.iActualDancePoints += TapNoteScoreToDancePoints( m_TapNoteScores[t][r] );
|
||||
}
|
||||
}
|
||||
for( int i=0; i<m_iNumHoldNotes; i++ )
|
||||
{
|
||||
switch( m_HoldNoteScores[i] )
|
||||
{
|
||||
case HNS_NG: GSreturn.ng++; break;
|
||||
case HNS_OK: GSreturn.ok++; break;
|
||||
case HNS_NONE: break;
|
||||
default: ASSERT( false );
|
||||
}
|
||||
GSreturn.iActualDancePoints += HoldNoteScoreToDancePoints( m_HoldNoteScores[i] );
|
||||
}
|
||||
GSreturn.max_combo = m_Combo.GetMaxCombo();
|
||||
GSreturn.score = m_pScore ? m_pScore->GetScore() : 0;
|
||||
|
||||
GSreturn.failed = this->m_pLifeMeter->HasFailed();
|
||||
|
||||
|
||||
for( int r=0; r<NUM_RADAR_VALUES; r++ )
|
||||
{
|
||||
GSreturn.fRadarPossible[r] = this->GetRadarValue( (RadarCatrgory)r, pSong->GetMusicLengthSeconds() );
|
||||
GSreturn.fRadarActual[r] = this->GetActualRadarValue( (RadarCatrgory)r, pSong->GetMusicLengthSeconds() );
|
||||
|
||||
GSreturn.fRadarPossible[r] = clamp( GSreturn.fRadarPossible[r], 0, 1 );
|
||||
GSreturn.fRadarActual[r] = clamp( GSreturn.fRadarActual[r], 0, 1 );
|
||||
}
|
||||
|
||||
return GSreturn;
|
||||
}
|
||||
|
||||
+6
-10
@@ -31,11 +31,13 @@
|
||||
#include "NoteField.h"
|
||||
#include "GrayArrowRow.h"
|
||||
#include "GhostArrowRow.h"
|
||||
#include "NoteDataWithScoring.h"
|
||||
|
||||
|
||||
struct GameplayStatistics;
|
||||
|
||||
class Player : public NoteData, public ActorFrame
|
||||
|
||||
class Player : public NoteDataWithScoring, public ActorFrame
|
||||
{
|
||||
public:
|
||||
Player();
|
||||
@@ -43,33 +45,27 @@ public:
|
||||
void Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference );
|
||||
void DrawPrimitives();
|
||||
|
||||
void Load( PlayerNumber player_no, StyleDef *pStyleDef, NoteData* pNoteData, const PlayerOptions& po, LifeMeterBar* pLM, ScoreDisplayRolling* pScore );
|
||||
void CrossedIndex( int iIndex );
|
||||
void Load( PlayerNumber player_no, StyleDef *pStyleDef, NoteData* pNoteData, int iMeter, const PlayerOptions& po, LifeMeterBar* pLM, ScoreDisplayRolling* pScore );
|
||||
void CrossedRow( int iNoteRow, float fSongBeat, float fMaxBeatDiff );
|
||||
void HandlePlayerStep( float fSongBeat, int col, float fMaxBeatDiff );
|
||||
int UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
|
||||
|
||||
void GetGameplayStatistics( GameplayStatistics& GSout );
|
||||
GameplayStatistics GetGameplayStatistics( Song* pSong, Notes* pNotes );
|
||||
|
||||
bool IsThereANoteAtIndex( int iIndex );
|
||||
|
||||
protected:
|
||||
void CheckForCompleteRow( float fSongBeat, int col, float fMaxBeatDiff );
|
||||
void OnRowDestroyed( float fSongBeat, int col, float fMaxBeatDiff, int iStepIndex );
|
||||
|
||||
float m_fSongBeat;
|
||||
PlayerNumber m_PlayerNumber;
|
||||
PlayerOptions m_PlayerOptions;
|
||||
|
||||
// maintain this extra data in addition to the NoteData
|
||||
TapNote m_TapNotesOriginal[MAX_NOTE_TRACKS][MAX_TAP_NOTE_ROWS]; // the original Notes that were loaded into player
|
||||
TapNoteScore m_TapNoteScores[MAX_TAP_NOTE_ROWS];
|
||||
float m_fHoldNoteLife[MAX_TAP_NOTE_ROWS]; // 1.0 means this HoldNote has full life.
|
||||
// 0.0 means this HoldNote is dead
|
||||
// When this value hits 0.0 for the first time,
|
||||
// m_HoldScore becomes HSS_NG.
|
||||
// If the life is > 0.0 when the HoldNote ends, then
|
||||
// m_HoldScore becomes HSS_OK.
|
||||
HoldNoteScore m_HoldNoteScores[MAX_HOLD_NOTE_ELEMENTS];
|
||||
|
||||
|
||||
GrayArrowRow m_GrayArrowRow;
|
||||
|
||||
@@ -29,12 +29,13 @@ PrefsManager::PrefsManager()
|
||||
m_bAnnouncer = true;
|
||||
m_bEventMode = true;
|
||||
m_iNumArcadeStages = 3;
|
||||
m_iDifficulty = 4;
|
||||
m_bAutoPlay = false;
|
||||
m_fJudgeWindow = 0.10f;
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
m_PreferredDifficultyClass[p] = CLASS_EASY;
|
||||
m_SongSortOrder = SORT_GROUP;
|
||||
m_PlayMode = PLAY_MODE_ARCADE;
|
||||
m_PlayMode = PLAY_MODE_INVALID;
|
||||
m_iCurrentStageIndex = 0;
|
||||
|
||||
ReadPrefsFromDisk();
|
||||
@@ -61,7 +62,8 @@ void PrefsManager::ReadPrefsFromDisk()
|
||||
ini.GetValueB( "Options", "Announcer", m_bAnnouncer );
|
||||
ini.GetValueB( "Options", "EventMode", m_bEventMode );
|
||||
ini.GetValueI( "Options", "NumArcadeStages", m_iNumArcadeStages );
|
||||
ini.GetValueI( "Options", "Difficulty", m_iDifficulty );
|
||||
ini.GetValueB( "Options", "AutoPlay", m_bAutoPlay );
|
||||
ini.GetValueF( "Options", "JudgeWindow", m_fJudgeWindow );
|
||||
}
|
||||
|
||||
|
||||
@@ -79,7 +81,8 @@ void PrefsManager::SavePrefsToDisk()
|
||||
ini.SetValueB( "Options", "Announcer", m_bAnnouncer );
|
||||
ini.SetValueB( "Options", "EventMode", m_bEventMode );
|
||||
ini.SetValueI( "Options", "NumArcadeStages", m_iNumArcadeStages );
|
||||
ini.SetValueI( "Options", "Difficulty", m_iDifficulty );
|
||||
ini.SetValueB( "Options", "AutoPlay", m_bAutoPlay );
|
||||
ini.SetValueF( "Options", "JudgeWindow", m_fJudgeWindow );
|
||||
|
||||
ini.WriteFile();
|
||||
}
|
||||
@@ -89,20 +92,30 @@ int PrefsManager::GetStageIndex()
|
||||
return m_iCurrentStageIndex;
|
||||
}
|
||||
|
||||
int PrefsManager::GetStageNumber()
|
||||
{
|
||||
return m_iCurrentStageIndex+1;
|
||||
}
|
||||
|
||||
bool PrefsManager::IsFinalStage()
|
||||
{
|
||||
return m_iCurrentStageIndex == m_iNumArcadeStages-1;
|
||||
}
|
||||
|
||||
bool PrefsManager::IsExtraStage()
|
||||
{
|
||||
return m_iCurrentStageIndex == m_iNumArcadeStages;
|
||||
}
|
||||
|
||||
bool PrefsManager::IsExtraStage2()
|
||||
{
|
||||
return m_iCurrentStageIndex == m_iNumArcadeStages+1;
|
||||
}
|
||||
|
||||
CString PrefsManager::GetStageText()
|
||||
{
|
||||
if( m_iCurrentStageIndex == m_iNumArcadeStages-1 )
|
||||
if( IsFinalStage() )
|
||||
return "Final";
|
||||
else if( IsExtraStage() )
|
||||
return "Extra";
|
||||
else if( IsExtraStage2() )
|
||||
return "Extra 2";
|
||||
|
||||
|
||||
int iStageNo = m_iCurrentStageIndex+1;
|
||||
|
||||
@@ -122,6 +135,16 @@ CString PrefsManager::GetStageText()
|
||||
default:sNumberSuffix = "th"; break;
|
||||
}
|
||||
}
|
||||
return ssprintf( "%d%s", this->GetStageNumber(), sNumberSuffix );
|
||||
return ssprintf( "%d%s", iStageNo, sNumberSuffix );
|
||||
}
|
||||
|
||||
D3DXCOLOR PrefsManager::GetStageColor()
|
||||
{
|
||||
if( IsFinalStage() )
|
||||
return D3DXCOLOR(1,0.1f,0.1f,1); // red
|
||||
else if( IsExtraStage() || IsExtraStage2() )
|
||||
return D3DXCOLOR(1,1,0.3f,1); // yellow
|
||||
else
|
||||
return D3DXCOLOR(0.3f,1,0.3f,1); // green
|
||||
}
|
||||
|
||||
|
||||
@@ -33,7 +33,8 @@ public:
|
||||
bool m_bAnnouncer;
|
||||
bool m_bEventMode;
|
||||
int m_iNumArcadeStages;
|
||||
int m_iDifficulty;
|
||||
bool m_bAutoPlay;
|
||||
float m_fJudgeWindow;
|
||||
|
||||
void ReadPrefsFromDisk();
|
||||
void SavePrefsToDisk();
|
||||
@@ -46,9 +47,11 @@ public:
|
||||
int m_iCurrentStageIndex; // starts at 0, and is incremented with each Stage Clear
|
||||
|
||||
int GetStageIndex();
|
||||
int GetStageNumber();
|
||||
bool IsFinalStage();
|
||||
bool IsExtraStage();
|
||||
bool IsExtraStage2();
|
||||
CString GetStageText();
|
||||
D3DXCOLOR GetStageColor();
|
||||
|
||||
|
||||
PlayerOptions m_PlayerOptions[NUM_PLAYERS];
|
||||
|
||||
@@ -25,13 +25,14 @@ RageSound* SOUND = NULL;
|
||||
RageSound::RageSound( HWND hWnd )
|
||||
{
|
||||
LOG->WriteLine( "RageSound::RageSound()" );
|
||||
|
||||
// save the HWND
|
||||
if( !hWnd )
|
||||
throw RageException( "RageSound called with NULL hWnd." );
|
||||
m_hWndApp = hWnd;
|
||||
|
||||
if( BASS_GetVersion() != MAKELONG(1,5) )
|
||||
throw RageException( "BASS version 1.5 DLL could not be loaded. Verify that Bass.dll exists in the program directory.");
|
||||
if( BASS_GetVersion() != MAKELONG(1,6) )
|
||||
throw RageException( "BASS version 1.6 DLL could not be loaded. Verify that Bass.dll exists in the program directory.");
|
||||
|
||||
if( !BASS_Init( -1, 44100, BASS_DEVICE_LEAVEVOL|BASS_DEVICE_LATENCY, m_hWndApp ) )
|
||||
{
|
||||
@@ -72,6 +73,8 @@ RageSound::RageSound( HWND hWnd )
|
||||
|
||||
RageSound::~RageSound()
|
||||
{
|
||||
LOG->WriteLine( "RageSound::~RageSound()" );
|
||||
|
||||
BASS_Stop();
|
||||
BASS_Free();
|
||||
}
|
||||
@@ -85,7 +88,7 @@ void RageSound::PlayOnceStreamed( CString sPath )
|
||||
if( FALSE == BASS_StreamPlay( hStream, FALSE, 0 ) )
|
||||
throw RageException( "RageSound: Error playing a sound stream." );
|
||||
|
||||
// this stream will free itself when stopped
|
||||
// this stream will free itself when stopped
|
||||
}
|
||||
|
||||
void RageSound::PlayOnceStreamedFromDir( CString sDir )
|
||||
|
||||
@@ -97,7 +97,7 @@ ScreenEdit::ScreenEdit()
|
||||
m_NoteFieldRecord.SetZoom( 1.0f );
|
||||
m_NoteFieldRecord.Load( ¬eData, PLAYER_1, GAMEMAN->GetCurrentStyleDef(), m_PlayerOptions, 2, 5, NoteField::MODE_EDITING );
|
||||
|
||||
m_Player.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), ¬eData, PlayerOptions(), NULL, NULL );
|
||||
m_Player.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), ¬eData, 1, PlayerOptions(), NULL, NULL );
|
||||
m_Player.SetXY( EDIT_CENTER_X, EDIT_GRAY_Y );
|
||||
|
||||
m_Fade.SetClosed();
|
||||
@@ -234,7 +234,7 @@ void ScreenEdit::Update( float fDeltaTime )
|
||||
|
||||
m_NoteFieldEdit.Update( fDeltaTime, m_fTrailingBeat );
|
||||
|
||||
int iIndexNow = BeatToNoteIndexNotRounded( m_fBeat );
|
||||
int iIndexNow = BeatToNoteRowNotRounded( m_fBeat );
|
||||
|
||||
|
||||
CString sNoteType;
|
||||
@@ -499,7 +499,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
|
||||
m_Mode = MODE_PLAY;
|
||||
|
||||
m_Player.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), (NoteData*)&m_NoteFieldEdit, PlayerOptions(), NULL, NULL );
|
||||
m_Player.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), (NoteData*)&m_NoteFieldEdit, 1, PlayerOptions(), NULL, NULL );
|
||||
|
||||
m_rectRecordBack.BeginTweening( 0.5f );
|
||||
m_rectRecordBack.SetTweenDiffuseColor( D3DXCOLOR(0,0,0,0.5f) );
|
||||
|
||||
@@ -43,13 +43,15 @@ const float PLAYER_OPTIONS_LOCAL_Y[NUM_PLAYERS] = { -10, +10 };
|
||||
const float DIFFICULTY_X[NUM_PLAYERS] = { SCREEN_LEFT+60, SCREEN_RIGHT-60 };
|
||||
const float DIFFICULTY_Y[NUM_PLAYERS] = { SCREEN_BOTTOM-70, SCREEN_BOTTOM-70 };
|
||||
|
||||
const float MAX_SECONDS_CAN_BE_OFF_BY = 0.25f;
|
||||
const float DEBUG_X = CENTER_X;
|
||||
const float DEBUG_Y = CENTER_Y-70;
|
||||
|
||||
const float TIME_BETWEEN_DANCING_COMMENTS = 15;
|
||||
|
||||
|
||||
// received while STATE_DANCING
|
||||
const ScreenMessage SM_SongEnded = ScreenMessage(SM_User+102);
|
||||
const ScreenMessage SM_PlayMusic = ScreenMessage(SM_User+101);
|
||||
const ScreenMessage SM_MusicEnded = ScreenMessage(SM_User+102);
|
||||
const ScreenMessage SM_LifeIs0 = ScreenMessage(SM_User+103);
|
||||
|
||||
|
||||
@@ -62,7 +64,7 @@ const ScreenMessage SM_BeginFailed = ScreenMessage(SM_User+121);
|
||||
const ScreenMessage SM_ShowFailed = ScreenMessage(SM_User+122);
|
||||
const ScreenMessage SM_PlayFailComment = ScreenMessage(SM_User+123);
|
||||
const ScreenMessage SM_HideFailed = ScreenMessage(SM_User+124);
|
||||
const ScreenMessage SM_GoToScreenAfterFail = ScreenMessage(SM_User+125);
|
||||
const ScreenMessage SM_GoToScreenAfterFail = ScreenMessage(SM_User+125);
|
||||
|
||||
|
||||
|
||||
@@ -71,6 +73,8 @@ ScreenGameplay::ScreenGameplay()
|
||||
LOG->WriteLine( "ScreenGameplay::ScreenGameplay()" );
|
||||
|
||||
m_pCurSong = NULL;
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
m_pCurNotes[p] = NULL;
|
||||
|
||||
switch( PREFSMAN->m_PlayMode )
|
||||
{
|
||||
@@ -106,7 +110,7 @@ ScreenGameplay::ScreenGameplay()
|
||||
|
||||
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMEMAN->IsPlayerEnabled(PlayerNumber(p)) )
|
||||
continue;
|
||||
@@ -150,12 +154,8 @@ ScreenGameplay::ScreenGameplay()
|
||||
m_textStageNumber.Load( THEME->GetPathTo(FONT_HEADER2) );
|
||||
m_textStageNumber.TurnShadowOff();
|
||||
m_textStageNumber.SetXY( STAGE_NUMBER_LOCAL_X, STAGE_NUMBER_LOCAL_Y );
|
||||
CString sStageText = PREFSMAN->GetStageText();
|
||||
m_textStageNumber.SetText( sStageText );
|
||||
if( stricmp(sStageText, "Final") == 0 )
|
||||
m_textStageNumber.SetDiffuseColor( D3DXCOLOR(1,0.1f,0.1f,1) ); // red
|
||||
else
|
||||
m_textStageNumber.SetDiffuseColor( D3DXCOLOR(0.3f,1,0.3f,1) ); // green
|
||||
m_textStageNumber.SetText( PREFSMAN->GetStageText() );
|
||||
m_textStageNumber.SetDiffuseColor( PREFSMAN->GetStageColor() );
|
||||
m_frameTop.AddActor( &m_textStageNumber );
|
||||
|
||||
|
||||
@@ -178,6 +178,7 @@ ScreenGameplay::ScreenGameplay()
|
||||
|
||||
m_ScoreDisplay[p].SetXY( SCORE_LOCAL_X[p], SCORE_LOCAL_Y[p] );
|
||||
m_ScoreDisplay[p].SetZoom( 0.8f );
|
||||
m_ScoreDisplay[p].SetDiffuseColor( PlayerToColor(p) );
|
||||
m_frameBottom.AddActor( &m_ScoreDisplay[p] );
|
||||
|
||||
m_textPlayerOptions[p].Load( THEME->GetPathTo(FONT_NORMAL) );
|
||||
@@ -207,9 +208,13 @@ ScreenGameplay::ScreenGameplay()
|
||||
}
|
||||
|
||||
|
||||
m_textDebug.Load( THEME->GetPathTo(FONT_NORMAL) );
|
||||
m_textDebug.SetXY( DEBUG_X, DEBUG_Y );
|
||||
m_textDebug.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
|
||||
this->AddActor( &m_textDebug );
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
m_StarWipe.SetClosed();
|
||||
@@ -262,18 +267,38 @@ ScreenGameplay::~ScreenGameplay()
|
||||
}
|
||||
|
||||
|
||||
void ScreenGameplay::SaveSummary()
|
||||
{
|
||||
// save score summaries
|
||||
if( m_pCurSong != NULL )
|
||||
{
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMEMAN->IsPlayerEnabled((PlayerNumber)p) )
|
||||
continue; // skip
|
||||
|
||||
SONGMAN->m_aGameplayStatistics[p].Add( m_Player[p].GetGameplayStatistics(m_pCurSong, m_pCurNotes[p]) );
|
||||
}
|
||||
|
||||
m_pCurSong = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ScreenGameplay::LoadNextSong()
|
||||
{
|
||||
int p;
|
||||
|
||||
m_pCurSong = m_apSongQueue[m_apSongQueue.GetSize()-1];
|
||||
m_apSongQueue.RemoveAt(m_apSongQueue.GetSize()-1);
|
||||
|
||||
Notes* pNotes[NUM_PLAYERS];
|
||||
SaveSummary();
|
||||
|
||||
m_pCurSong = m_apSongQueue[0];
|
||||
m_apSongQueue.RemoveAt(0);
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
pNotes[p] = m_apNotesQueue[p][m_apNotesQueue[p].GetSize()-1];
|
||||
m_apNotesQueue[p].RemoveAt(m_apNotesQueue[p].GetSize()-1);
|
||||
m_pCurNotes[p] = m_apNotesQueue[p][0];
|
||||
m_apNotesQueue[p].RemoveAt(0);
|
||||
}
|
||||
|
||||
|
||||
@@ -285,10 +310,10 @@ void ScreenGameplay::LoadNextSong()
|
||||
if( !GAMEMAN->IsPlayerEnabled(PlayerNumber(p)) )
|
||||
continue;
|
||||
|
||||
m_DifficultyBanner[p].SetFromNotes( PlayerNumber(p), pNotes[p] );
|
||||
m_DifficultyBanner[p].SetFromNotes( PlayerNumber(p), m_pCurNotes[p] );
|
||||
|
||||
|
||||
NoteData* pOriginalNoteData = pNotes[p]->GetNoteData();
|
||||
NoteData* pOriginalNoteData = m_pCurNotes[p]->GetNoteData();
|
||||
|
||||
NoteData newNoteData;
|
||||
pStyleDef->GetTransformedNoteDataForStyle( (PlayerNumber)p, pOriginalNoteData, newNoteData );
|
||||
@@ -297,6 +322,7 @@ void ScreenGameplay::LoadNextSong()
|
||||
(PlayerNumber)p,
|
||||
GAMEMAN->GetCurrentStyleDef(),
|
||||
&newNoteData,
|
||||
m_pCurNotes[p]->m_iMeter,
|
||||
PREFSMAN->m_PlayerOptions[p],
|
||||
&m_LifeMeter[p],
|
||||
&m_ScoreDisplay[p]
|
||||
@@ -304,6 +330,8 @@ void ScreenGameplay::LoadNextSong()
|
||||
}
|
||||
|
||||
m_soundMusic.Load( m_pCurSong->GetMusicPath() );
|
||||
this->SendScreenMessage( SM_PlayMusic, 3 );
|
||||
m_soundMusic.SetPlaybackRate( PREFSMAN->m_SongOptions.m_fMusicRate );
|
||||
|
||||
m_Background.LoadFromSong( m_pCurSong );
|
||||
m_Background.SetDiffuseColor( D3DXCOLOR(0.5f,0.5f,0.5f,1) );
|
||||
@@ -318,6 +346,10 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
Screen::Update( fDeltaTime );
|
||||
|
||||
|
||||
if( m_pCurSong == NULL )
|
||||
return;
|
||||
|
||||
|
||||
float fSongBeat, fBPS;
|
||||
float fPositionSeconds = m_soundMusic.GetPositionSeconds();
|
||||
|
||||
@@ -328,7 +360,7 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
|
||||
//LOG->WriteLine( "m_fOffsetInBeats = %f, m_fBeatsPerSecond = %f, m_Music.GetPositionSeconds = %f", m_fOffsetInBeats, m_fBeatsPerSecond, m_Music.GetPositionSeconds() );
|
||||
|
||||
float fMaxBeatDifference = fBPS*MAX_SECONDS_CAN_BE_OFF_BY;
|
||||
const float fMaxBeatDifference = fBPS * PREFSMAN->m_fJudgeWindow * PREFSMAN->m_SongOptions.m_fMusicRate;
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
@@ -356,16 +388,12 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
continue;
|
||||
|
||||
if( !m_LifeMeter[p].IsAboutToFail() )
|
||||
{
|
||||
bAllAboutToFail = false;
|
||||
|
||||
if( !m_LifeMeter[p].HasFailed() )
|
||||
bAllFailed = false;
|
||||
}
|
||||
else if( !m_LifeMeter[p].HasFailed() )
|
||||
{
|
||||
bAllFailed = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if( bAllAboutToFail ) m_Background.TurnDangerOn();
|
||||
else m_Background.TurnDangerOff();
|
||||
|
||||
@@ -387,9 +415,11 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
|
||||
// Check for end of song
|
||||
if( m_DancingState == STATE_DANCING &&
|
||||
m_soundMusic.GetLengthSeconds() - m_soundMusic.GetPositionSeconds() < 2 )
|
||||
this->SendScreenMessage( SM_SongEnded, 1 );
|
||||
|
||||
m_soundMusic.GetLengthSeconds() - m_soundMusic.GetPositionSeconds() < 0.5f )
|
||||
{
|
||||
this->SendScreenMessage( SM_MusicEnded, 0 );
|
||||
}
|
||||
|
||||
// Check to see if it's time to play a gameplay comment
|
||||
if( PREFSMAN->m_bAnnouncer )
|
||||
{
|
||||
@@ -408,31 +438,52 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Send crossed row messages to Player
|
||||
//
|
||||
int iRowNow = BeatToNoteRowNotRounded( fSongBeat );
|
||||
static int iRowLastCrossed = 0;
|
||||
|
||||
for( int r=iRowLastCrossed+1; r<=iRowNow; r++ ) // for each index we crossed since the last update
|
||||
{
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
|
||||
m_Player[p].CrossedRow( r, fSongBeat, fMaxBeatDifference );
|
||||
}
|
||||
}
|
||||
|
||||
iRowLastCrossed = iRowNow;
|
||||
|
||||
|
||||
|
||||
//
|
||||
// play assist ticks
|
||||
//
|
||||
// Sound cards have a latency between when a sample is Play()ed and when the sound
|
||||
// will start coming out the speaker. Compensate for this by boosting
|
||||
// fPositionSeconds ahead
|
||||
if( PREFSMAN->m_SongOptions.m_AssistType == SongOptions::ASSIST_TICK )
|
||||
{
|
||||
//
|
||||
// play assist ticks
|
||||
//
|
||||
// Sound cards have a latency between when a sample is Play()ed and when the sound
|
||||
// will start coming out the speaker. Compensate for this by boosting
|
||||
// fPositionSeconds ahead
|
||||
fPositionSeconds += (SOUND->GetPlayLatency()+0.06f) * m_soundMusic.GetPlaybackRate(); // HACK: Add 0.06 seconds to make them play a tiny bit earlier
|
||||
m_pCurSong->GetBeatAndBPSFromElapsedTime( fPositionSeconds, fSongBeat, fBPS );
|
||||
|
||||
int iIndexNow = BeatToNoteIndexNotRounded( fSongBeat );
|
||||
static int iIndexLastCrossed = 0;
|
||||
int iRowNow = BeatToNoteRowNotRounded( fSongBeat );
|
||||
static int iRowLastCrossed = 0;
|
||||
|
||||
bool bAnyoneHasANote = false; // set this to true if any player has a note at one of the indicies we crossed
|
||||
|
||||
for( int i=iIndexLastCrossed+1; i<=iIndexNow; i++ ) // for each index we crossed since the last update
|
||||
for( int r=iRowLastCrossed+1; r<=iRowNow; r++ ) // for each index we crossed since the last update
|
||||
{
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
|
||||
bAnyoneHasANote |= m_Player[p].IsThereANoteAtIndex( i );
|
||||
m_Player[p].CrossedRow( r, fSongBeat, fMaxBeatDifference );
|
||||
bAnyoneHasANote |= m_Player[p].IsThereANoteAtRow( r );
|
||||
break; // this will only play the tick for the first player that is joined
|
||||
}
|
||||
}
|
||||
@@ -441,7 +492,7 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
m_soundAssistTick.PlayRandom();
|
||||
|
||||
|
||||
iIndexLastCrossed = iIndexNow;
|
||||
iRowLastCrossed = iRowNow;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -460,6 +511,44 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
|
||||
float fSongBeat, fBPS;
|
||||
m_pCurSong->GetBeatAndBPSFromElapsedTime( m_soundMusic.GetPositionSeconds(), fSongBeat, fBPS );
|
||||
|
||||
|
||||
// Handle special keys to adjust the offset
|
||||
if( type == IET_FIRST_PRESS && DeviceI.device == DEVICE_KEYBOARD )
|
||||
{
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case DIK_F9:
|
||||
m_pCurSong->SetBeatOffsetInSeconds( m_pCurSong->GetBeatOffsetInSeconds()-0.01f );
|
||||
break;
|
||||
case DIK_F10:
|
||||
m_pCurSong->SetBeatOffsetInSeconds( m_pCurSong->GetBeatOffsetInSeconds()+0.01f );
|
||||
break;
|
||||
case DIK_F11:
|
||||
m_pCurSong->SetBeatOffsetInSeconds( m_pCurSong->GetBeatOffsetInSeconds()-(1/fBPS) );
|
||||
break;
|
||||
case DIK_F12:
|
||||
m_pCurSong->SetBeatOffsetInSeconds( m_pCurSong->GetBeatOffsetInSeconds()+(1/fBPS) );
|
||||
break;
|
||||
}
|
||||
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case DIK_F9:
|
||||
case DIK_F10:
|
||||
case DIK_F11:
|
||||
case DIK_F12:
|
||||
m_textDebug.SetText( ssprintf("Offset = %f.", m_pCurSong->GetBeatOffsetInSeconds()) );
|
||||
m_textDebug.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
|
||||
m_textDebug.StopTweening();
|
||||
m_textDebug.BeginTweeningQueued( 3 ); // sleep
|
||||
m_textDebug.BeginTweeningQueued( 0.5f ); // fade out
|
||||
m_textDebug.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
if( MenuI.IsValid() )
|
||||
{
|
||||
@@ -478,14 +567,14 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
|
||||
}
|
||||
}
|
||||
|
||||
float fMaxBeatsCanBeOffBy = MAX_SECONDS_CAN_BE_OFF_BY * fBPS;
|
||||
const float fMaxBeatDifference = fBPS * PREFSMAN->m_fJudgeWindow * PREFSMAN->m_SongOptions.m_fMusicRate;
|
||||
|
||||
if( type == IET_FIRST_PRESS )
|
||||
{
|
||||
if( StyleI.IsValid() )
|
||||
{
|
||||
if( GAMEMAN->IsPlayerEnabled( StyleI.player ) )
|
||||
m_Player[StyleI.player].HandlePlayerStep( fSongBeat, StyleI.col, fMaxBeatsCanBeOffBy );
|
||||
m_Player[StyleI.player].HandlePlayerStep( fSongBeat, StyleI.col, fMaxBeatDifference );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -515,8 +604,6 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
if( PREFSMAN->m_bAnnouncer )
|
||||
m_announcerHereWeGo.PlayRandom();
|
||||
m_Background.SetDiffuseColor( D3DXCOLOR(0.8f,0.8f,0.8f,1) );
|
||||
m_soundMusic.Play();
|
||||
m_soundMusic.SetPlaybackRate( PREFSMAN->m_SongOptions.m_fMusicRate );
|
||||
break;
|
||||
case SM_User+6:
|
||||
break;
|
||||
@@ -535,21 +622,33 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
this->SendScreenMessage( SM_BeginFailed, 0 );
|
||||
m_DancingState = STATE_OUTRO;
|
||||
break;
|
||||
case SM_SongEnded:
|
||||
|
||||
case SM_PlayMusic:
|
||||
m_soundMusic.Play();
|
||||
m_soundMusic.SetPlaybackRate( PREFSMAN->m_SongOptions.m_fMusicRate );
|
||||
break;
|
||||
case SM_MusicEnded:
|
||||
if( m_DancingState == STATE_OUTRO ) // gameplay already ended
|
||||
return; // ignore
|
||||
|
||||
if( m_bBothHaveFailed ) // fail them
|
||||
if( m_apSongQueue.GetSize() > 0 )
|
||||
{
|
||||
this->SendScreenMessage( SM_BeginFailed, 0 );
|
||||
LoadNextSong();
|
||||
}
|
||||
else // cleared
|
||||
else
|
||||
{
|
||||
m_StarWipe.CloseWipingRight( SM_ShowCleared );
|
||||
if( PREFSMAN->m_bAnnouncer )
|
||||
m_announcerCleared.PlayRandom(); // crowd cheer
|
||||
if( m_bBothHaveFailed ) // fail them
|
||||
{
|
||||
this->SendScreenMessage( SM_BeginFailed, 0 );
|
||||
}
|
||||
else // cleared
|
||||
{
|
||||
m_StarWipe.CloseWipingRight( SM_ShowCleared );
|
||||
if( PREFSMAN->m_bAnnouncer )
|
||||
m_announcerCleared.PlayRandom(); // crowd cheer
|
||||
}
|
||||
m_DancingState = STATE_OUTRO;
|
||||
}
|
||||
m_DancingState = STATE_OUTRO;
|
||||
break;
|
||||
|
||||
// received while STATE_OUTRO
|
||||
@@ -562,16 +661,8 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
SCREENMAN->SendMessageToTopScreen( SM_GoToResults, 1 );
|
||||
break;
|
||||
case SM_GoToResults:
|
||||
{
|
||||
// send score summaries to the PREFSMAN object so ScreenResults can grab it.
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMEMAN->IsPlayerEnabled((PlayerNumber)p) )
|
||||
continue; // skip
|
||||
m_Player[p].GetGameplayStatistics( SONGMAN->m_GameplayStatistics[PREFSMAN->m_iNumArcadeStages-1][p] );
|
||||
}
|
||||
SCREENMAN->SetNewScreen( new ScreenResults(false) );
|
||||
}
|
||||
SaveSummary();
|
||||
SCREENMAN->SetNewScreen( new ScreenResults(false) );
|
||||
break;
|
||||
|
||||
|
||||
|
||||
@@ -47,14 +47,16 @@ public:
|
||||
private:
|
||||
void TweenOnScreen();
|
||||
void TweenOffScreen();
|
||||
void SaveSummary();
|
||||
void LoadNextSong();
|
||||
|
||||
|
||||
DancingState m_DancingState;
|
||||
|
||||
Song* m_pCurSong; // nearest songs are on back of queue
|
||||
CArray<Song*,Song*> m_apSongQueue; // nearest songs are on back of queue
|
||||
CArray<Notes*,Notes*> m_apNotesQueue[NUM_PLAYERS]; // nearest notes are on back of queue
|
||||
Song* m_pCurSong;
|
||||
Notes* m_pCurNotes[NUM_PLAYERS];
|
||||
CArray<Song*,Song*> m_apSongQueue; // nearest songs are on front of queue
|
||||
CArray<Notes*,Notes*> m_apNotesQueue[NUM_PLAYERS]; // nearest notes are on front of queue
|
||||
bool m_bBothHaveFailed;
|
||||
|
||||
float m_fTimeLeftBeforeDancingComment; // this counter is only running while STATE_DANCING
|
||||
@@ -62,19 +64,19 @@ private:
|
||||
|
||||
Background m_Background;
|
||||
|
||||
|
||||
ActorFrame m_frameTop;
|
||||
Sprite m_sprTopFrame;
|
||||
Quad m_quadLifeMeterBG[NUM_PLAYERS]; // just a black quad to fill in hole for the life meter
|
||||
LifeMeterBar m_LifeMeter[NUM_PLAYERS];
|
||||
BitmapText m_textStageNumber;
|
||||
|
||||
|
||||
ActorFrame m_frameBottom;
|
||||
Sprite m_sprBottomFrame;
|
||||
ScoreDisplayRolling m_ScoreDisplay[NUM_PLAYERS];
|
||||
BitmapText m_textPlayerOptions[NUM_PLAYERS];
|
||||
|
||||
BitmapText m_textDebug;
|
||||
|
||||
|
||||
TransitionStarWipe m_StarWipe;
|
||||
|
||||
|
||||
@@ -82,8 +82,9 @@ const CString CREDIT_LINES[] =
|
||||
"SPECIAL THANKS TO:",
|
||||
"SimWolf",
|
||||
"Dance With Intensity",
|
||||
"DDR Llama",
|
||||
"DDRManiaX",
|
||||
"DDRLlama",
|
||||
"AngelTK",
|
||||
"www.ddrmaniax.net",
|
||||
"Lagged",
|
||||
"The Melting Pot",
|
||||
"DDRJamz Global BBS",
|
||||
@@ -108,10 +109,8 @@ const CString CREDIT_LINES[] =
|
||||
"",
|
||||
"",
|
||||
"If your name is missing from this list,",
|
||||
"",
|
||||
" I apologize!",
|
||||
"",
|
||||
" -Chris"
|
||||
" send me an e-mail!",
|
||||
" -Chris"
|
||||
};
|
||||
const int NUM_CREDIT_LINES = sizeof(CREDIT_LINES) / sizeof(CString);
|
||||
|
||||
@@ -156,12 +155,12 @@ ScreenMusicScroll::ScreenMusicScroll()
|
||||
{
|
||||
m_textLines[i].SetZoom( 0.7f );
|
||||
m_textLines[i].SetXY( CENTER_X, SCREEN_BOTTOM + 40 );
|
||||
m_textLines[i].BeginTweeningQueued( 0.20f * i );
|
||||
m_textLines[i].BeginTweeningQueued( 2.0f );
|
||||
m_textLines[i].BeginTweeningQueued( 0.30f * i );
|
||||
m_textLines[i].BeginTweeningQueued( 3.0f );
|
||||
m_textLines[i].SetTweenXY( CENTER_X, SCREEN_TOP - 40 );
|
||||
}
|
||||
|
||||
this->SendScreenMessage( SM_StartFadingOut, 0.20f * i + 3.0f );
|
||||
this->SendScreenMessage( SM_StartFadingOut, 0.30f * i + 3.0f );
|
||||
|
||||
this->AddActor( &m_Fade );
|
||||
|
||||
|
||||
@@ -134,7 +134,7 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, const InputEventType
|
||||
if( m_Menu.IsClosing() )
|
||||
return; // ignore
|
||||
|
||||
if( MenuI.player == PLAYER_NONE )
|
||||
if( MenuI.player == PLAYER_INVALID )
|
||||
return;
|
||||
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
|
||||
@@ -174,7 +174,7 @@ void ScreenSelectCourse::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
MUSIC->Stop();
|
||||
|
||||
SCREENMAN->SetNewScreen( new ScreenStage(false) );
|
||||
SCREENMAN->SetNewScreen( new ScreenStage );
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -198,32 +198,38 @@ void ScreenSelectCourse::MenuRight( const PlayerNumber p, const InputEventType t
|
||||
void ScreenSelectCourse::MenuStart( const PlayerNumber p )
|
||||
{
|
||||
// this needs to check whether valid Notes are selected!
|
||||
m_MusicWheel.Select();
|
||||
bool bChoseACourse = m_MusicWheel.Select();
|
||||
|
||||
switch( m_MusicWheel.GetSelectedType() )
|
||||
|
||||
if( bChoseACourse )
|
||||
{
|
||||
case TYPE_COURSE:
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_GENERAL) );
|
||||
|
||||
TweenOffScreen();
|
||||
switch( m_MusicWheel.GetSelectedType() )
|
||||
{
|
||||
case TYPE_COURSE:
|
||||
SONGMAN->m_pCurCourse = m_MusicWheel.GetSelectedCourse();
|
||||
|
||||
m_soundSelect.PlayRandom();
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_GENERAL) );
|
||||
|
||||
// show "hold START for options"
|
||||
m_textHoldForOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
|
||||
m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade in
|
||||
m_textHoldForOptions.SetTweenZoomY( 1 );
|
||||
m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
|
||||
m_textHoldForOptions.BeginTweeningQueued( 2.0f ); // sleep
|
||||
m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade out
|
||||
m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
|
||||
m_textHoldForOptions.SetTweenZoomY( 0 );
|
||||
TweenOffScreen();
|
||||
|
||||
m_Menu.TweenOffScreenToBlack( SM_None, false );
|
||||
m_soundSelect.PlayRandom();
|
||||
|
||||
this->SendScreenMessage( SM_GoToNextState, 2.5f );
|
||||
|
||||
break;
|
||||
// show "hold START for options"
|
||||
m_textHoldForOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
|
||||
m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade in
|
||||
m_textHoldForOptions.SetTweenZoomY( 1 );
|
||||
m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
|
||||
m_textHoldForOptions.BeginTweeningQueued( 2.0f ); // sleep
|
||||
m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade out
|
||||
m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
|
||||
m_textHoldForOptions.SetTweenZoomY( 0 );
|
||||
|
||||
m_Menu.TweenOffScreenToBlack( SM_None, false );
|
||||
|
||||
this->SendScreenMessage( SM_GoToNextState, 2.5f );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -72,6 +72,10 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
|
||||
{
|
||||
LOG->WriteLine( "ScreenSelectDifficulty::ScreenSelectDifficulty()" );
|
||||
|
||||
// Reset the current PlayMode
|
||||
PREFSMAN->m_PlayMode = PLAY_MODE_INVALID;
|
||||
|
||||
|
||||
int p;
|
||||
|
||||
m_Menu.Load(
|
||||
@@ -207,11 +211,22 @@ void ScreenSelectDifficulty::HandleScreenMessage( const ScreenMessage SM )
|
||||
SCREENMAN->SetNewScreen( new ScreenTitleMenu );
|
||||
break;
|
||||
case SM_GoToNextState:
|
||||
{
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
switch( m_iSelection[p] )
|
||||
{
|
||||
case 0: PREFSMAN->m_PreferredDifficultyClass[p] = CLASS_EASY; break;
|
||||
case 1: PREFSMAN->m_PreferredDifficultyClass[p] = CLASS_MEDIUM; break;
|
||||
case 2: PREFSMAN->m_PreferredDifficultyClass[p] = CLASS_HARD; break;
|
||||
}
|
||||
}
|
||||
|
||||
switch( m_iSelection[PLAYER_1] )
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2: // something on page 1 was chosen
|
||||
PREFSMAN->m_PlayMode = PLAY_MODE_ARCADE;
|
||||
SCREENMAN->SetNewScreen( new ScreenSelectGroup );
|
||||
break;
|
||||
case 3:
|
||||
|
||||
@@ -217,7 +217,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType
|
||||
{
|
||||
LOG->WriteLine( "ScreenSelectMusic::Input()" );
|
||||
|
||||
if( MenuI.player == PLAYER_NONE )
|
||||
if( MenuI.player == PLAYER_INVALID )
|
||||
return;
|
||||
|
||||
if( m_Menu.IsClosing() )
|
||||
@@ -323,7 +323,7 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
MUSIC->Stop();
|
||||
|
||||
SCREENMAN->SetNewScreen( new ScreenStage(false) );
|
||||
SCREENMAN->SetNewScreen( new ScreenStage );
|
||||
}
|
||||
break;
|
||||
case SM_PlaySongSample:
|
||||
@@ -350,64 +350,69 @@ void ScreenSelectMusic::MenuRight( const PlayerNumber p, const InputEventType ty
|
||||
void ScreenSelectMusic::MenuStart( const PlayerNumber p )
|
||||
{
|
||||
// this needs to check whether valid Notes are selected!
|
||||
m_MusicWheel.Select();
|
||||
bool bResult = m_MusicWheel.Select();
|
||||
|
||||
switch( m_MusicWheel.GetSelectedType() )
|
||||
if( bResult )
|
||||
{
|
||||
case TYPE_SONG:
|
||||
// a song was selected
|
||||
switch( m_MusicWheel.GetSelectedType() )
|
||||
{
|
||||
if( !m_MusicWheel.GetSelectedSong()->HasMusic() )
|
||||
case TYPE_SONG:
|
||||
{
|
||||
SCREENMAN->AddScreenToTop( new ScreenPrompt( "ERROR:\n \nThis song does not have a music file\n and cannot be played.", PROMPT_OK) );
|
||||
return;
|
||||
if( !m_MusicWheel.GetSelectedSong()->HasMusic() )
|
||||
{
|
||||
SCREENMAN->AddScreenToTop( new ScreenPrompt( "ERROR:\n \nThis song does not have a music file\n and cannot be played.", PROMPT_OK) );
|
||||
return;
|
||||
}
|
||||
|
||||
bool bIsNew = m_MusicWheel.GetSelectedSong()->IsNew();
|
||||
bool bIsHard = false;
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
if( SONGMAN->GetCurrentNotes((PlayerNumber)p) && SONGMAN->GetCurrentNotes((PlayerNumber)p)->m_iMeter >= 9 )
|
||||
bIsHard = true;
|
||||
}
|
||||
|
||||
if( bIsNew )
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_NEW) );
|
||||
else if( bIsHard )
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_HARD) );
|
||||
else
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_GENERAL) );
|
||||
|
||||
|
||||
TweenOffScreen();
|
||||
|
||||
m_bMadeChoice = true;
|
||||
|
||||
m_soundSelect.PlayRandom();
|
||||
|
||||
// show "hold START for options"
|
||||
m_textHoldForOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
|
||||
m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade in
|
||||
m_textHoldForOptions.SetTweenZoomY( 1 );
|
||||
m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
|
||||
m_textHoldForOptions.BeginTweeningQueued( 2.0f ); // sleep
|
||||
m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade out
|
||||
m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
|
||||
m_textHoldForOptions.SetTweenZoomY( 0 );
|
||||
|
||||
m_Menu.TweenOffScreenToBlack( SM_None, false );
|
||||
|
||||
this->SendScreenMessage( SM_GoToNextState, 2.5f );
|
||||
}
|
||||
break;
|
||||
case TYPE_SECTION:
|
||||
|
||||
break;
|
||||
case TYPE_ROULETTE:
|
||||
|
||||
bool bIsNew = m_MusicWheel.GetSelectedSong()->IsNew();
|
||||
bool bIsHard = false;
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
if( SONGMAN->GetCurrentNotes((PlayerNumber)p) && SONGMAN->GetCurrentNotes((PlayerNumber)p)->m_iMeter >= 9 )
|
||||
bIsHard = true;
|
||||
}
|
||||
|
||||
if( bIsNew )
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_NEW) );
|
||||
else if( bIsHard )
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_HARD) );
|
||||
else
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_GENERAL) );
|
||||
|
||||
|
||||
TweenOffScreen();
|
||||
|
||||
m_bMadeChoice = true;
|
||||
|
||||
m_soundSelect.PlayRandom();
|
||||
|
||||
// show "hold START for options"
|
||||
m_textHoldForOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
|
||||
m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade in
|
||||
m_textHoldForOptions.SetTweenZoomY( 1 );
|
||||
m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
|
||||
m_textHoldForOptions.BeginTweeningQueued( 2.0f ); // sleep
|
||||
m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade out
|
||||
m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
|
||||
m_textHoldForOptions.SetTweenZoomY( 0 );
|
||||
|
||||
m_Menu.TweenOffScreenToBlack( SM_None, false );
|
||||
|
||||
this->SendScreenMessage( SM_GoToNextState, 2.5f );
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case TYPE_SECTION:
|
||||
|
||||
break;
|
||||
case TYPE_ROULETTE:
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -434,6 +439,14 @@ void ScreenSelectMusic::AfterNotesChange( const PlayerNumber p )
|
||||
|
||||
m_DifficultyIcon[p].SetFromNotes( pNotes );
|
||||
m_FootMeter[p].SetFromNotes( pNotes );
|
||||
if( pNotes )
|
||||
{
|
||||
// do a little bounce
|
||||
m_FootMeter[p].StopTweening();
|
||||
m_FootMeter[p].SetZoom( 1.1f );
|
||||
m_FootMeter[p].BeginTweening( 0.3f, TWEEN_BOUNCE_BEGIN );
|
||||
m_FootMeter[p].SetTweenZoom( 1 );
|
||||
}
|
||||
m_GrooveRadar.SetFromNotes( p, pNotes );
|
||||
m_MusicWheel.NotesChanged( p );
|
||||
}
|
||||
|
||||
@@ -47,6 +47,11 @@ ScreenSelectStyle::ScreenSelectStyle()
|
||||
{
|
||||
LOG->WriteLine( "ScreenSelectStyle::ScreenSelectStyle()" );
|
||||
|
||||
|
||||
// Reset the current style and game
|
||||
GAMEMAN->m_CurStyle = STYLE_NONE;
|
||||
|
||||
|
||||
for( int s=0; s<NUM_STYLES; s++ )
|
||||
{
|
||||
Style style = (Style)s;
|
||||
@@ -131,7 +136,7 @@ void ScreenSelectStyle::HandleScreenMessage( const ScreenMessage SM )
|
||||
switch( SM )
|
||||
{
|
||||
case SM_MenuTimer:
|
||||
MenuStart(PLAYER_NONE);
|
||||
MenuStart(PLAYER_INVALID);
|
||||
break;
|
||||
case SM_GoToPrevState:
|
||||
MUSIC->Stop();
|
||||
@@ -210,7 +215,7 @@ void ScreenSelectStyle::MenuRight( const PlayerNumber p )
|
||||
|
||||
void ScreenSelectStyle::MenuStart( const PlayerNumber p )
|
||||
{
|
||||
if( p != PLAYER_NONE )
|
||||
if( p != PLAYER_INVALID )
|
||||
GAMEMAN->m_sMasterPlayerNumber = p;
|
||||
GAMEMAN->m_CurStyle = GetSelectedStyle();
|
||||
|
||||
|
||||
@@ -29,41 +29,48 @@ const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
|
||||
const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 3);
|
||||
|
||||
|
||||
ScreenStage::ScreenStage( bool bTryExtraStage )
|
||||
ScreenStage::ScreenStage()
|
||||
{
|
||||
m_bTryExtraStage = false;
|
||||
|
||||
m_textStage.Load( THEME->GetPathTo(FONT_STAGE) );
|
||||
m_textStage.TurnShadowOff();
|
||||
if( bTryExtraStage )
|
||||
|
||||
if( PREFSMAN->IsExtraStage() )
|
||||
{
|
||||
m_textStage.SetText( "Try Extra Stage!" );
|
||||
m_textStage.SetText( "Extra Stage" );
|
||||
m_textStage.SetDiffuseColor( D3DXCOLOR(1,0.1f,0.1f,1) ); // red
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_EXTRA) );
|
||||
}
|
||||
else if( PREFSMAN->IsExtraStage2() )
|
||||
{
|
||||
m_textStage.SetText( "Extra Stage 2" ); // red
|
||||
m_textStage.SetDiffuseColor( D3DXCOLOR(1,0.1f,0.1f,1) );
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_EXTRA) );
|
||||
}
|
||||
else // !bTryExtraStage
|
||||
else if( PREFSMAN->IsFinalStage() )
|
||||
{
|
||||
int iStageNo = PREFSMAN->GetStageNumber();
|
||||
bool bFinal = PREFSMAN->IsFinalStage();
|
||||
|
||||
CString sStagePrefix = PREFSMAN->GetStageText();
|
||||
m_textStage.SetText( sStagePrefix + " Stage" );
|
||||
m_textStage.SetText( "Final Stage" );
|
||||
m_textStage.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_FINAL) );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_textStage.SetText( PREFSMAN->GetStageText() + " Stage" );
|
||||
m_textStage.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
|
||||
|
||||
if( bFinal )
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_FINAL) );
|
||||
else
|
||||
const int iStageNo = PREFSMAN->GetStageIndex()+1;
|
||||
switch( iStageNo )
|
||||
{
|
||||
switch( iStageNo )
|
||||
{
|
||||
case 1: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_1) ); break;
|
||||
case 2: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_2) ); break;
|
||||
case 3: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_3) ); break;
|
||||
case 4: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_4) ); break;
|
||||
case 5: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_5) ); break;
|
||||
}
|
||||
case 1: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_1) ); break;
|
||||
case 2: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_2) ); break;
|
||||
case 3: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_3) ); break;
|
||||
case 4: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_4) ); break;
|
||||
case 5: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_5) ); break;
|
||||
default: ; break; // play nothing
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
m_textStage.SetXY( CENTER_X, CENTER_Y );
|
||||
m_textStage.SetZoomX( 2 );
|
||||
m_textStage.SetZoomY( 0 );
|
||||
|
||||
@@ -17,7 +17,6 @@ class ScreenStage : public Screen
|
||||
{
|
||||
public:
|
||||
ScreenStage();
|
||||
ScreenStage( bool bTryExtraStage );
|
||||
|
||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
|
||||
@@ -95,7 +95,7 @@ ScreenTitleMenu::ScreenTitleMenu()
|
||||
|
||||
m_textVersion.Load( THEME->GetPathTo(FONT_NORMAL) );
|
||||
m_textVersion.SetHorizAlign( Actor::align_right );
|
||||
m_textVersion.SetText( "v3.0 compatibility test" );
|
||||
m_textVersion.SetText( "v3.0 public test" );
|
||||
m_textVersion.SetDiffuseColor( D3DXCOLOR(0.6f,0.6f,0.6f,1) ); // light gray
|
||||
m_textVersion.SetXY( SCREEN_RIGHT-16, SCREEN_BOTTOM-20 );
|
||||
m_textVersion.SetZoom( 0.5f );
|
||||
|
||||
@@ -890,8 +890,8 @@ void Song::TidyUpData()
|
||||
pNM->m_fRadarValues[RADAR_STREAM] = pNM->GetNoteData()->GetStreamRadarValue( fMusicLength );
|
||||
pNM->m_fRadarValues[RADAR_VOLTAGE] = pNM->GetNoteData()->GetVoltageRadarValue( fMusicLength );
|
||||
pNM->m_fRadarValues[RADAR_AIR] = pNM->GetNoteData()->GetAirRadarValue( fMusicLength );
|
||||
pNM->m_fRadarValues[RADAR_CHAOS] = pNM->GetNoteData()->GetChaosRadarValue( fMusicLength );
|
||||
pNM->m_fRadarValues[RADAR_FREEZE] = pNM->GetNoteData()->GetFreezeRadarValue( fMusicLength );
|
||||
pNM->m_fRadarValues[RADAR_CHAOS] = pNM->GetNoteData()->GetChaosRadarValue( fMusicLength );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -77,7 +77,8 @@ void SongManager::SetCurrentNotes( PlayerNumber p, Notes* pNotes )
|
||||
|
||||
GameplayStatistics SongManager::GetLatestGameplayStatistics( PlayerNumber p )
|
||||
{
|
||||
return m_GameplayStatistics[ PREFSMAN->GetStageIndex() ][p];
|
||||
ASSERT( m_aGameplayStatistics[p].GetSize() > 0 );
|
||||
return m_aGameplayStatistics[p][ m_aGameplayStatistics[p].GetSize()-1 ];
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -14,12 +14,10 @@
|
||||
|
||||
#include "Song.h"
|
||||
#include "Course.h"
|
||||
#include "GamePlayStatistics.h"
|
||||
#include "GameplayStatistics.h"
|
||||
//#include <d3dxmath.h> // for D3DXCOLOR
|
||||
|
||||
const int MAX_SONG_QUEUE_SIZE = 400; // this has to be gigantic to fit an "endless" number of songs
|
||||
const int MAX_NUM_STAGES = 10; // the max number of stages that can be played in arcade mode
|
||||
|
||||
|
||||
class SongManager
|
||||
{
|
||||
@@ -32,7 +30,7 @@ public:
|
||||
Course* m_pCurCourse;
|
||||
CString m_sPreferredGroup;
|
||||
|
||||
GameplayStatistics m_GameplayStatistics[MAX_NUM_STAGES][NUM_PLAYERS]; // for passing from Dancing to Results
|
||||
CArray<GameplayStatistics,GameplayStatistics> m_aGameplayStatistics[NUM_PLAYERS]; // for passing from Dancing to Results
|
||||
|
||||
|
||||
CArray<Song*, Song*> m_pSongs; // all songs that can be played
|
||||
|
||||
+21
-18
@@ -1,4 +1,4 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
@@ -27,18 +27,18 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
1 TEXTINCLUDE MOVEABLE PURE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
2 TEXTINCLUDE MOVEABLE PURE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
3 TEXTINCLUDE MOVEABLE PURE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
@@ -52,7 +52,7 @@ END
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDR_MAIN_ACCEL ACCELERATORS
|
||||
IDR_MAIN_ACCEL ACCELERATORS MOVEABLE PURE
|
||||
BEGIN
|
||||
VK_F5, IDM_CHANGEDETAIL, VIRTKEY, NOINVERT
|
||||
"X", IDM_EXIT, VIRTKEY, ALT, NOINVERT
|
||||
@@ -68,8 +68,9 @@ END
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_ICON ICON "StepMania.ICO"
|
||||
IDI_ICON ICON DISCARDABLE "StepMania.ICO"
|
||||
|
||||
#ifndef _MAC
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
@@ -92,14 +93,14 @@ BEGIN
|
||||
BEGIN
|
||||
BLOCK "040904b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "http://www.stepmania.com"
|
||||
VALUE "FileDescription", "StepMania"
|
||||
VALUE "FileVersion", "1, 0, 0, 1"
|
||||
VALUE "InternalName", "StepMania"
|
||||
VALUE "LegalCopyright", "Copyright © 2001-2002"
|
||||
VALUE "OriginalFilename", "StepMania.exe"
|
||||
VALUE "ProductName", " StepMania"
|
||||
VALUE "ProductVersion", "1, 0, 0, 1"
|
||||
VALUE "CompanyName", "http://www.stepmania.com\0"
|
||||
VALUE "FileDescription", "StepMania\0"
|
||||
VALUE "FileVersion", "1, 0, 0, 1\0"
|
||||
VALUE "InternalName", "StepMania\0"
|
||||
VALUE "LegalCopyright", "Copyright © 2001-2002\0"
|
||||
VALUE "OriginalFilename", "StepMania.exe\0"
|
||||
VALUE "ProductName", " StepMania\0"
|
||||
VALUE "ProductVersion", "1, 0, 0, 1\0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
@@ -108,14 +109,16 @@ BEGIN
|
||||
END
|
||||
END
|
||||
|
||||
#endif // !_MAC
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Bitmap
|
||||
//
|
||||
|
||||
BITMAP_ERROR BITMAP "error.bmp"
|
||||
BITMAP_SPLASH BITMAP "splash.bmp"
|
||||
BITMAP_ERROR BITMAP MOVEABLE PURE "error.bmp"
|
||||
BITMAP_SPLASH BITMAP MOVEABLE PURE "splash.bmp"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@@ -123,9 +126,9 @@ BITMAP_SPLASH BITMAP "splash.bmp"
|
||||
//
|
||||
|
||||
IDD_ERROR_DIALOG DIALOGEX 0, 0, 332, 234
|
||||
STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION
|
||||
CAPTION "StepMania Error"
|
||||
FONT 8, "MS Sans Serif", 0, 0, 0x0
|
||||
FONT 8, "MS Sans Serif"
|
||||
BEGIN
|
||||
EDITTEXT IDC_EDIT_ERROR,5,80,320,130,ES_MULTILINE |
|
||||
ES_AUTOHSCROLL | ES_READONLY | WS_VSCROLL | NOT
|
||||
|
||||
@@ -223,6 +223,7 @@ int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR, int nCmdShow )
|
||||
}
|
||||
} // end while( WM_QUIT != msg.message )
|
||||
|
||||
LOG->WriteLine( "Recieved WM_QUIT message. Shutting down..." );
|
||||
|
||||
// clean up after a normal exit
|
||||
DestroyObjects(); // deallocate our game objects and leave fullscreen
|
||||
@@ -236,7 +237,29 @@ int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR, int nCmdShow )
|
||||
}
|
||||
catch( ... )
|
||||
{
|
||||
g_sErrorString = "access violation or other run-time error.";
|
||||
switch( GetExceptionCode() )
|
||||
{
|
||||
case EXCEPTION_ACCESS_VIOLATION: g_sErrorString = "EXCEPTION_ACCESS_VIOLATION"; break;
|
||||
case EXCEPTION_BREAKPOINT: g_sErrorString = "EXCEPTION_BREAKPOINT"; break;
|
||||
case EXCEPTION_DATATYPE_MISALIGNMENT: g_sErrorString = "EXCEPTION_DATATYPE_MISALIGNMENT"; break;
|
||||
case EXCEPTION_SINGLE_STEP: g_sErrorString = "EXCEPTION_SINGLE_STEP"; break;
|
||||
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED: g_sErrorString = "EXCEPTION_ARRAY_BOUNDS_EXCEEDED"; break;
|
||||
case EXCEPTION_FLT_DENORMAL_OPERAND: g_sErrorString = "EXCEPTION_FLT_DENORMAL_OPERAND"; break;
|
||||
case EXCEPTION_FLT_DIVIDE_BY_ZERO: g_sErrorString = "EXCEPTION_FLT_DIVIDE_BY_ZERO"; break;
|
||||
case EXCEPTION_FLT_INEXACT_RESULT: g_sErrorString = "EXCEPTION_FLT_INEXACT_RESULT"; break;
|
||||
case EXCEPTION_FLT_INVALID_OPERATION: g_sErrorString = "EXCEPTION_FLT_INVALID_OPERATION"; break;
|
||||
case EXCEPTION_FLT_OVERFLOW: g_sErrorString = "EXCEPTION_FLT_OVERFLOW"; break;
|
||||
case EXCEPTION_FLT_STACK_CHECK: g_sErrorString = "EXCEPTION_FLT_STACK_CHECK"; break;
|
||||
case EXCEPTION_FLT_UNDERFLOW: g_sErrorString = "EXCEPTION_FLT_UNDERFLOW"; break;
|
||||
case EXCEPTION_INT_DIVIDE_BY_ZERO: g_sErrorString = "EXCEPTION_INT_DIVIDE_BY_ZERO"; break;
|
||||
case EXCEPTION_INT_OVERFLOW: g_sErrorString = "EXCEPTION_INT_OVERFLOW"; break;
|
||||
case EXCEPTION_PRIV_INSTRUCTION: g_sErrorString = "EXCEPTION_PRIV_INSTRUCTION"; break;
|
||||
case EXCEPTION_NONCONTINUABLE_EXCEPTION:g_sErrorString = "EXCEPTION_NONCONTINUABLE_EXCEPTION"; break;
|
||||
case EXCEPTION_ACCESS_VIOLATION: g_sErrorString = "EXCEPTION_ACCESS_VIOLATION"; break;
|
||||
case EXCEPTION_ACCESS_VIOLATION: g_sErrorString = "EXCEPTION_ACCESS_VIOLATION"; break;
|
||||
default: g_sErrorString = "Unknown exception."; break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if( g_sErrorString != "" )
|
||||
@@ -510,12 +533,12 @@ HRESULT CreateObjects( HWND hWnd )
|
||||
|
||||
|
||||
|
||||
SCREENMAN->SetNewScreen( new ScreenTitleMenu );
|
||||
//SCREENMAN->SetNewScreen( new ScreenLoading );
|
||||
//SCREENMAN->SetNewScreen( new ScreenSandbox );
|
||||
//SCREENMAN->SetNewScreen( new ScreenResults(false) );
|
||||
//SCREENMAN->SetNewScreen( new ScreenResults(true) );
|
||||
//SCREENMAN->SetNewScreen( new ScreenSelectDifficulty );
|
||||
//SCREENMAN->SetNewScreen( new ScreenPlayerOptions );
|
||||
SCREENMAN->SetNewScreen( new ScreenTitleMenu );
|
||||
//SCREENMAN->SetNewScreen( new ScreenGameplay );
|
||||
//SCREENMAN->SetNewScreen( new ScreenMusicScroll );
|
||||
//SCREENMAN->SetNewScreen( new ScreenSelectMusic );
|
||||
|
||||
@@ -79,7 +79,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:"../StepMania-debug.exe" /pdbtype:sept
|
||||
# ADD LINK32 /nologo /subsystem:windows /profile /debug /machine:I386 /out:"../StepMania-debug.exe"
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -260,6 +260,14 @@ SOURCE=.\NoteData.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\NoteDataWithScoring.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\NoteDataWithScoring.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Notes.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@@ -658,6 +666,22 @@ SOURCE=.\TipDisplay.h
|
||||
# Begin Group "Actors used in Gameplay"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Group "ParticleSystems"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\DroppingParticleSystem.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ParticleSystem.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ParticleSystem.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ArrowEffects.cpp
|
||||
|
||||
@@ -359,6 +359,12 @@
|
||||
<File
|
||||
RelativePath="NoteData.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="NoteDataWithScoring.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="NoteDataWithScoring.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Notes.cpp">
|
||||
</File>
|
||||
|
||||
@@ -13,15 +13,15 @@
|
||||
|
||||
struct StyleInput
|
||||
{
|
||||
StyleInput() { player = PLAYER_NONE; col = -1; };
|
||||
StyleInput() { player = PLAYER_INVALID; col = -1; };
|
||||
StyleInput( PlayerNumber p, int c ) { player = p; col = c; };
|
||||
bool operator==( const StyleInput &other ) { return player == other.player && col == other.col; };
|
||||
|
||||
PlayerNumber player;
|
||||
int col;
|
||||
|
||||
inline bool IsBlank() const { return player == PLAYER_NONE; };
|
||||
inline bool IsBlank() const { return player == PLAYER_INVALID; };
|
||||
inline bool IsValid() const { return !IsBlank(); };
|
||||
inline void MakeBlank() { player = PLAYER_NONE; col = -1; };
|
||||
inline void MakeBlank() { player = PLAYER_INVALID; col = -1; };
|
||||
|
||||
};
|
||||
@@ -1,5 +1,5 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by StepMania.RC
|
||||
//
|
||||
#define IDD_ERROR_DIALOG 111
|
||||
@@ -24,7 +24,7 @@
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 115
|
||||
#define _APS_NEXT_RESOURCE_VALUE 116
|
||||
#define _APS_NEXT_COMMAND_VALUE 40009
|
||||
#define _APS_NEXT_CONTROL_VALUE 1009
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
|
||||
@@ -86,7 +86,7 @@ public:
|
||||
CString GetArtist() {return m_sArtist; };
|
||||
CString GetCredit() {return m_sCredit; };
|
||||
float GetBeatOffsetInSeconds() {return m_fOffsetInSeconds; };
|
||||
void SetBeatOffsetInSeconds(float fNewOffset) {m_fOffsetInSeconds = fNewOffset; };
|
||||
void SetBeatOffsetInSeconds(float fNewOffset) {m_fOffsetInSeconds = fNewOffset; SetChangedSinceLastSave(); };
|
||||
void GetMinMaxBPM( float &fMinBPM, float &fMaxBPM )
|
||||
{
|
||||
fMaxBPM = 0;
|
||||
@@ -114,12 +114,13 @@ public:
|
||||
bool IsNew() { return GetNumTimesPlayed()==0; };
|
||||
|
||||
bool HasChangedSinceLastSave() { return m_bChangedSinceSave; }
|
||||
void SetChangedSinceLastSave() { m_bChangedSinceSave = true; }
|
||||
|
||||
Grade GetGradeForDifficultyClass( NotesType nt, DifficultyClass dc );
|
||||
|
||||
|
||||
private:
|
||||
void SetChangedSinceLastSave() { m_bChangedSinceSave = true; }
|
||||
|
||||
CString m_sSongFilePath;
|
||||
CString m_sSongDir;
|
||||
CString m_sGroupName;
|
||||
|
||||
Reference in New Issue
Block a user