Chris Danford
e12e28d904
fix mods stored in profile cause DQ in Survival even though they're overridden
2005-11-02 20:02:47 +00:00
Glenn Maynard
30f076e682
remove "StaticBG"
2005-10-27 22:11:06 +00:00
Glenn Maynard
609bd13b76
cleanup
2005-10-27 22:06:21 +00:00
Glenn Maynard
f36c662d96
ScreenGameplay is getting out of hand--58 #includes. Cleanup.
2005-10-27 21:55:24 +00:00
Chris Danford
8b8fa8aad3
move CommonMetrics into a namespace so that it's clear where they're coming from when used.
2005-10-27 05:16:19 +00:00
Glenn Maynard
2618647307
phase out TweenOursOnScreen
2005-10-14 03:11:50 +00:00
Glenn Maynard
3dc1e1b943
cleanup
2005-10-13 22:52:25 +00:00
Chris Danford
634ab18a79
In a survuval course, override stored mods
2005-10-13 17:34:16 +00:00
Glenn Maynard
1a3d247dbf
simplify: m_bGameplayLeadIn is regular state, not music state; reset in Reset(),
...
not ResetMusicStatistics
2005-10-10 04:50:53 +00:00
Glenn Maynard
49b7d0bcbe
m_bGameplayLeadIn
2005-10-10 04:39:32 +00:00
Glenn Maynard
b0df6d2d68
broadcast bPastHereWeGo
2005-10-10 02:24:58 +00:00
Chris Danford
feb1bfb0fc
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
...
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford
32464990af
enum name cleanup to reflect the generic calculations
2005-10-08 04:50:28 +00:00
Chris Danford
0f07808ecc
Use generic names for score values since they are treated genericly by the code.
...
Theme changes coming...
2005-10-08 02:10:32 +00:00
Chris Danford
b6cf3477b4
Use generic names for TapNoteScore values since they are treated genericly by the code.
...
Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard
1b319be859
done automatically
2005-10-07 03:00:01 +00:00
Chris Danford
15880eafd6
When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
...
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford
a1cc399f3f
mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen
2005-10-03 23:54:40 +00:00
Chris Danford
8863adb31a
fix wrong song number displayed in nonstop if one player fails and the other doesn't
2005-10-02 19:58:40 +00:00
Chris Danford
70fb93baaa
cleanup
2005-10-02 19:19:14 +00:00
Chris Danford
fa2a5bddc3
Don't give awards if GaveUp or UsedAutoplay
...
Move bGaveUp into StageStats. It's not really a per-player value.
2005-10-01 00:18:13 +00:00
Glenn Maynard
2f3905325d
style cleanup
2005-09-23 00:12:32 +00:00
Chris Danford
f98cae8ae1
lesson mode polish
2005-09-12 08:04:47 +00:00
Glenn Maynard
4ec619a7c2
ScreenGameplay::Cancel
2005-09-10 20:07:13 +00:00
Glenn Maynard
f258140497
don't reload m_SongFinished
2005-09-10 05:56:09 +00:00
Glenn Maynard
2ef40c8e4e
fix command
2005-09-10 03:46:32 +00:00
Chris Danford
65d71a4f23
expermienting with DEFINE_METHOD macro for Lua methods
2005-09-10 02:47:04 +00:00
Chris Danford
9580a5f8a4
add "success/try again" looping logic to lesson mode
2005-09-09 21:49:29 +00:00
Glenn Maynard
0dcd4fa7eb
remove stage frame, not used in any maintained themes; do this in underlay
2005-09-08 20:31:35 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
14cd016746
fix course transition
2005-09-03 05:50:13 +00:00
Glenn Maynard
234020b489
fix battle crash
2005-09-03 05:49:30 +00:00
Chris Danford
aaa7a2d18a
cleanup MultiPlayer/InputDevice mapping
2005-08-30 16:22:48 +00:00
Chris Danford
9b307b198c
add list of scores and judgments to multiplayer gameplay
2005-08-26 17:39:53 +00:00
Glenn Maynard
42e27c06ab
cleanup
2005-08-24 20:45:57 +00:00
Glenn Maynard
c85554fce8
simplify
2005-08-24 20:44:15 +00:00
Glenn Maynard
c136cf3a9e
fix "warning C4213: nonstandard extension used : cast on l-value"
2005-08-24 20:43:05 +00:00
Chris Danford
dd907dd19c
VC7 compile fix
2005-08-23 23:48:23 +00:00
Chris Danford
f71cb1cdcf
merge Multiplayer into ScreenGameplay. This needs cleanup.
2005-08-23 21:38:51 +00:00
Josh Allen
25020e01b3
Ability to enable/disable scoreboard
2005-08-15 02:10:57 +00:00
Chris Danford
7191258c0a
clean up enum Message names so that they match the corresponding strings
2005-08-14 07:29:48 +00:00
Glenn Maynard
059c4a05a8
remove ScreenPreInitCommand; use ScreenInitCommand
2005-08-03 00:49:44 +00:00
Glenn Maynard
4ec405f13b
IsHoldNoteAtBeat -> IsHoldNoteAtRow
2005-07-22 00:14:24 +00:00
Glenn Maynard
50a31993a6
TweenOursOnScreen/TweenOursOffScreen
2005-07-14 22:26:09 +00:00
Glenn Maynard
3cade20083
NextCourseSong -> BeforeLoadingNextCourseSong, so it's clear that GetNextCourseSong
...
is the next song, and not the next next song
2005-07-12 21:16:15 +00:00
Glenn Maynard
61620bb6f5
fix course mode.
...
We've been using the environment and Lua globals as "parameters" to treat
broadcasts as "functions called on every object". That doesn't work with
queued message handling. It's also a bit confusing; it means there are
"parameters" available only for some messages. It's cleaner to just make the
information available as a function.
2005-07-12 21:12:12 +00:00
Glenn Maynard
f2227977b4
moved RebuildPlayerOptionsFromActiveAttacks
2005-07-07 21:30:25 +00:00
Glenn Maynard
9cb562bdfa
merge dupe
2005-07-06 06:41:57 +00:00
Glenn Maynard
a3cd21e698
cleanup
2005-07-04 23:43:19 +00:00
Glenn Maynard
6c6402b2ee
unneeded
2005-07-04 23:42:17 +00:00