NextCourseSong -> BeforeLoadingNextCourseSong, so it's clear that GetNextCourseSong
is the next song, and not the next next song
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@@ -2197,7 +2197,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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int iPlaySongIndex = GAMESTATE->GetCourseSongIndex()+1;
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iPlaySongIndex %= m_apSongsQueue.size();
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MESSAGEMAN->Broadcast( "NextCourseSong" );
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MESSAGEMAN->Broadcast( "BeforeLoadingNextCourseSong" );
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m_NextSong.PlayCommand( "Start" );
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m_NextSong.Reset();
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m_NextSong.StartTransitioning( SM_LoadNextSong );
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