Commit Graph

17737 Commits

Author SHA1 Message Date
Chris Danford 8f13d08337 SongScoreRowsToShow -> SongScoreRowsToDraw
fix popping at bottom of list because too few copies made
2005-10-15 00:38:49 +00:00
Chris Danford 3610303408 ignore empty directories so we don't have to let CVS prune before we can test changes that delete a dir 2005-10-15 00:35:54 +00:00
Glenn Maynard b9238373b7 lua 2005-10-15 00:09:19 +00:00
Steve Checkoway 1150c33a57 Cleanup. 2005-10-14 07:20:14 +00:00
Glenn Maynard ca20f1e709 IsBaseTheme 2005-10-14 04:52:55 +00:00
Glenn Maynard 247b9c3fb5 prevent falling back further than the base theme, even if it's renamed 2005-10-14 04:51:16 +00:00
Eric Gustafson 6fad243327 renamed from bm to match gametype name 2005-10-14 03:32:00 +00:00
Glenn Maynard ce6eb4f2d9 run base last; it runs SortByDrawOrder 2005-10-14 03:18:30 +00:00
Glenn Maynard 2618647307 phase out TweenOursOnScreen 2005-10-14 03:11:50 +00:00
Glenn Maynard 19914c0e12 WaitForChildrenBeforeTweeningOut 2005-10-14 02:57:08 +00:00
Glenn Maynard ce155d0c3e phase out TweenOursOffScreen 2005-10-14 02:31:55 +00:00
Glenn Maynard ec78fe0019 remove TweenOff 2005-10-14 02:30:47 +00:00
Glenn Maynard 25ee89ef33 Remove SM_AllDoneChoosing. ScreenSelects just send SM_BeginFadingOut when
done.  This is much simpler, and fixes concurrent loads starting late.
2005-10-14 02:13:13 +00:00
Glenn Maynard 7cd8c7c196 make this like the other SM_AllDoneChoosing calls 2005-10-14 02:06:41 +00:00
Glenn Maynard 9f0c59f6da The distinction between "screen elements" and "MenuElements" is meaningless
now; screen elements are often put in overlay/underlay layers, and those
are SWME parts.  This used to be used to separate header/footer transitions,
but there are better ways to do that.  Remove OverrideSleepAfterTweenOffSeconds
and SleepAfterTweenOffSeconds, and run all tweens at once, instead of one
arbitrary set after another.  (opens the path to other simplifications).
2005-10-14 02:04:13 +00:00
Glenn Maynard 64504718d1 move m_sCommandName from TS to TI. Cleaner, and fixes queued commands being wiped
out by LuaExpressionTransform.
2005-10-14 01:46:00 +00:00
Chris Danford 1ab9ace450 larger stats 2005-10-14 01:45:52 +00:00
Ben Anderson 8fb5eb78f6 We can reach, but not exceed MAX_COLS_PER_PLAYER. (fix assert on beat-double7) 2005-10-14 00:16:24 +00:00
Glenn Maynard 3f3ba93c85 update 2005-10-13 23:17:41 +00:00
Glenn Maynard 7dd1233c3c Simplify. This will modify the tween slightly, but this screen is going away
soon anyway.
2005-10-13 23:16:33 +00:00
Glenn Maynard 9d756b8ba4 Allow optional parameters, for rarely-used params. 2005-10-13 23:12:16 +00:00
Glenn Maynard fce721238e cleanup: StopTimer in ScreenSelect 2005-10-13 22:59:53 +00:00
Glenn Maynard 3dc1e1b943 cleanup 2005-10-13 22:52:25 +00:00
Glenn Maynard bd817f3d93 simplify 2005-10-13 22:49:20 +00:00
Glenn Maynard 0895f07f48 simplify: StartTransitioningScreen calls TweenOffScreen 2005-10-13 22:48:22 +00:00
Glenn Maynard 2a7addfe83 fix metric 2005-10-13 22:45:24 +00:00
Glenn Maynard c83a8a676e All of these conditionals surround a call that we're making right above anyway; remove. 2005-10-13 22:35:20 +00:00
Glenn Maynard dfc67cd84d ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
for it easier (vs. Transition::StartTransitioning).  (Trying to simplify tweening; this
may go back later.)
2005-10-13 22:17:13 +00:00
Glenn Maynard d26a729c5c never overriden 2005-10-13 22:11:56 +00:00
Glenn Maynard 483af60641 use parent 2005-10-13 22:11:11 +00:00
Chris Danford 7bfa77f9ac mute before starting the sound. Fixes little pops. 2005-10-13 22:10:40 +00:00
Chris Danford ced0a0c6e9 fix transition sounds playing when attract sounds are off 2005-10-13 22:07:40 +00:00
Chris Danford 634ab18a79 In a survuval course, override stored mods 2005-10-13 17:34:16 +00:00
Glenn Maynard 455d0c7378 simplify 2005-10-13 08:22:49 +00:00
Glenn Maynard 353bbc7d86 simplify 2005-10-13 07:12:46 +00:00
Glenn Maynard 29b2b4226b SWME plays music 2005-10-13 05:22:18 +00:00
Glenn Maynard e7caafa45c Fix screens occasionally being loaded twice. 2005-10-13 05:18:45 +00:00
Glenn Maynard c21b8ad7a9 simplify (prep for a fix) 2005-10-13 05:10:52 +00:00
Glenn Maynard 4018c7be8b typo 2005-10-13 04:20:56 +00:00
Glenn Maynard 242f33fa91 fix type 2005-10-13 04:02:23 +00:00
Glenn Maynard 21223ad474 cleanup 2005-10-13 03:25:15 +00:00
Glenn Maynard 491e97d0ac cleanup 2005-10-13 02:26:17 +00:00
Ben Anderson f83eb0a2ca Send key off when disabled only once. (fixes space bar not responding) 2005-10-13 01:34:06 +00:00
Chris Danford 8473727ea0 removed deleted file 2005-10-12 21:27:49 +00:00
Chris Danford de8a86213f fix VC6 compile 2005-10-12 21:27:15 +00:00
Sean Burke 062d81713b Previously, games with more than two possible name formats were showing up as only abbreviations. These regex changes should fix that. If this breaks other platforms, we need to figure out what to do to hack around this. 2005-10-12 11:10:11 +00:00
Sean Burke 5bfa570139 Fix compile and make changes for consistency 2005-10-12 09:53:54 +00:00
Glenn Maynard 8269bebe3c remove HoldGhostArrow 2005-10-12 05:28:25 +00:00
Glenn Maynard 34e34cad98 remove m_HoldGhost; implement in "tap explosion" 2005-10-12 05:15:03 +00:00
Glenn Maynard 59570b25d1 send HoldingOn/HoldingOff to allow implementing hold explosions
generically
2005-10-12 04:05:54 +00:00