remove HoldGhostArrow
This commit is contained in:
@@ -1,49 +0,0 @@
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#include "global.h"
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#include "HoldGhostArrow.h"
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#include "NoteSkinManager.h"
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HoldGhostArrow::HoldGhostArrow()
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{
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m_bHoldIsActive = false;
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}
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void HoldGhostArrow::Load( const CString &sButton, const CString &sElement )
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{
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m_sprGhost.Load( NOTESKIN->GetPath(sButton, sElement) );
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m_sprGhost->RunCommands( NOTESKIN->GetMetricA("HoldGhostArrow","OnCommand") );
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this->AddChild( m_sprGhost );
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}
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void HoldGhostArrow::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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m_bHoldIsActive = false;
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}
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/*
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* (c) 2001-2004 Ben Nordstrom, Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -1,52 +0,0 @@
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/* HoldGhostArrow - Graphic shown while holding a HoldNote. */
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#ifndef HOLDGHOSTARROW_H
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#define HOLDGHOSTARROW_H
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#include "ActorFrame.h"
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#include "AutoActor.h"
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class HoldGhostArrow : public ActorFrame
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{
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public:
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HoldGhostArrow();
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virtual void Load( const CString &sButton, const CString &sElement );
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virtual void Update( float fDeltaTime );
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virtual bool EarlyAbortDraw() const { return !m_bHoldIsActive; }
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void SetHoldIsActive( bool bHoldIsActive ) { m_bHoldIsActive = bHoldIsActive; }
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private:
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bool m_bHoldIsActive;
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AutoActor m_sprGhost;
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};
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#endif
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/*
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* (c) 2001-2004 Ben Nordstrom, Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -275,7 +275,7 @@ ActorsInGameplay = \
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ArrowEffects.cpp ArrowEffects.h AttackDisplay.cpp AttackDisplay.h \
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Background.cpp Background.h BeginnerHelper.cpp BeginnerHelper.h CombinedLifeMeterTug.cpp CombinedLifeMeterTug.h \
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Combo.cpp Combo.h DancingCharacters.cpp DancingCharacters.h Foreground.cpp Foreground.h \
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GhostArrowRow.cpp GhostArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \
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GhostArrowRow.cpp GhostArrowRow.h HoldJudgment.cpp HoldJudgment.h \
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Judgment.cpp Judgment.h LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h \
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LifeMeterBattery.cpp LifeMeterBattery.h LifeMeterTime.cpp LifeMeterTime.h \
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LyricDisplay.cpp LyricDisplay.h NoteDisplay.cpp NoteDisplay.h NoteField.cpp NoteField.h \
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@@ -1861,12 +1861,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="GhostArrowRow.h">
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</File>
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<File
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RelativePath=".\HoldGhostArrow.cpp">
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</File>
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<File
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RelativePath=".\HoldGhostArrow.h">
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</File>
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<File
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RelativePath="HoldJudgment.cpp">
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</File>
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