All of these conditionals surround a call that we're making right above anyway; remove.
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@@ -956,19 +956,6 @@ void ScreenEvaluation::EndScreen()
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FOREACH_PlayerNumber( p )
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m_Grades[p].SettleImmediately();
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if( !GAMESTATE->IsEventMode() )
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{
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if( !SUMMARY && !GAMESTATE->IsCourseMode() )
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{
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if( !m_bTryExtraStage && (GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2()) )
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{
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/* Tween the screen out, but leave the MenuElements where they are.
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* Play the "swoosh" sound manually (would normally be played by the ME
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* tween out). */
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TweenOursOffScreen();
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}
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}
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}
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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