All of these conditionals surround a call that we're making right above anyway; remove.

This commit is contained in:
Glenn Maynard
2005-10-13 22:35:20 +00:00
parent dfc67cd84d
commit c83a8a676e
-13
View File
@@ -956,19 +956,6 @@ void ScreenEvaluation::EndScreen()
FOREACH_PlayerNumber( p )
m_Grades[p].SettleImmediately();
if( !GAMESTATE->IsEventMode() )
{
if( !SUMMARY && !GAMESTATE->IsCourseMode() )
{
if( !m_bTryExtraStage && (GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2()) )
{
/* Tween the screen out, but leave the MenuElements where they are.
* Play the "swoosh" sound manually (would normally be played by the ME
* tween out). */
TweenOursOffScreen();
}
}
}
StartTransitioningScreen( SM_GoToNextScreen );
}