Commit Graph
60 Commits
Author SHA1 Message Date
Steve Checkoway 7046538f4e Casting an rvalue to nonconst reference is illegal. I'm not positive why these are considered to be rvalues when they are cast. 2006-10-11 10:15:36 +00:00
Glenn Maynard 7d2a424626 GameButton_Invalid 2006-09-27 04:44:15 +00:00
Glenn Maynard 7b1be084f3 NUM_LightsMode 2006-09-26 21:26:35 +00:00
Glenn Maynard 3311f1992c CabinetLight_Invalid 2006-09-26 21:23:30 +00:00
Glenn Maynard cf5dba03a4 GameController_Invalid 2006-09-26 20:59:40 +00:00
Glenn Maynard 4a8ba3a515 cleanup 2006-09-13 09:16:57 +00:00
Glenn Maynard 6a80311172 phase out StyleI.player 2006-09-13 00:16:23 +00:00
Glenn Maynard 5be4331e71 phase out StyleI.player 2006-09-13 00:09:00 +00:00
Glenn Maynard ec3b9382d2 InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed 2006-09-08 02:12:30 +00:00
Glenn Maynard fe00ec613c move out of PrefsManager 2006-04-06 09:39:29 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard b734b602d2 force TypeName arrays for XToString to be an array of const char*, not CString 2006-01-04 22:30:51 +00:00
Glenn Maynard 0066776403 move lights driver pref into LightsMan 2005-12-31 02:06:57 +00:00
Chris Danford 8b8fa8aad3 move CommonMetrics into a namespace so that it's clear where they're coming from when used. 2005-10-27 05:16:19 +00:00
Chris Danford 23d7d3564b only cycle through controller lights that are actually used 2005-06-08 04:46:31 +00:00
Chris Danford 188f764c3c don't turn on menu buttons in LM_Stage 2005-06-02 20:38:30 +00:00
Glenn Maynard ea1bede8c3 drop StepMania.ini sections. Almost everything is in [Options], and it's
hard enough keeping straight which arbitrary options screen an option
is in without having a separate categorization for the INI.  (This will
simplify later changes.)
2005-05-19 01:25:38 +00:00
Chris Danford 9de6862130 hook up MonkeyInput and DebugLights to debug menu 2005-05-16 18:17:06 +00:00
Chris Danford 3db3500226 remove size on statc CString arrays so that XToString can catch size differences 2005-05-05 19:55:04 +00:00
Glenn Maynard 0cbcd2ffab use GAMESTATE->m_fLightSongBeat 2005-05-04 20:37:41 +00:00
Glenn Maynard 7ce4db6eff prefs for lights 2005-05-04 20:28:50 +00:00
Glenn Maynard 91feba30e4 people who suck: me 2005-04-29 02:09:56 +00:00
Glenn Maynard 46fe151b75 whoops, fix 2005-04-29 02:08:45 +00:00
Glenn Maynard 2b3e626920 cleanup 2005-04-29 02:06:51 +00:00
Glenn Maynard 8c5ae31b09 remove NoteData dependency 2005-04-29 02:04:16 +00:00
Glenn Maynard 0c80aa934d add LightsManager::BlinkActorLight 2005-04-29 02:02:27 +00:00
Glenn Maynard 2187d0629b add LightsManager::BlinkActorLightsBetween 2005-04-29 00:26:48 +00:00
Glenn Maynard 7735c23ec0 StringToCabinetLight 2005-04-28 11:13:53 +00:00
Chris Danford c4e5af5a94 cycle individual lights in manual test, not groups 2005-04-22 20:36:45 +00:00
Chris Danford 0fdd7ab7dd add manual cycling in STestLights 2005-04-21 19:54:11 +00:00
Chris Danford 66a30e72b8 optimize: Add GetTimeSinceStartFast() that caches the time for archs where GetMicrosecondsSinceStart() is slow 2005-03-21 21:40:07 +00:00
Ben Anderson 167e5aebc0 Put all the Make* functions into a single .h/.cpp file (yes, kinda like the way it was), and add Make* functions for DialogDrivers. This means there's only one object that's affected by drivers being added/removed. (Driver default changes are a little different -- 2 or 3 objects.) Also one or two minor cleanups. (note: I apparently don't know much about CVS, it appears that some files might not make it into the repository; hang tight, I'm trying to find a solution.) 2005-03-15 00:30:26 +00:00
Chris Danford b60d135493 don't allow StringToX for *_INVALID values 2005-03-05 21:50:33 +00:00
Glenn Maynard 5f0f8a6d28 allow short-circuiting lights logic when lights are not in use 2004-12-03 23:26:59 +00:00
Chris Danford 2126aa8420 blink on button presses during menus so that players can find bad sensors 2004-08-29 04:58:09 +00:00
Chris Danford ff4c12b727 rename GameDef -> Game 2004-07-25 17:07:32 +00:00
Glenn Maynard 396badb225 move some stuff out of arch.cpp 2004-07-07 20:12:21 +00:00
Glenn Maynard 733127d8ed license update 2004-06-08 01:24:17 +00:00
Glenn Maynard 854da28681 cleanup
handle lights via autogen as originally suggested
2004-05-20 19:05:37 +00:00
Charles Lohr 9bf8ca2362 Added functionality to gameplay cabinet lighting code. 2004-05-20 07:44:57 +00:00
Chris Danford 4dfcee7eb0 add option to blink the GameButton lights on note instead of step 2004-04-22 05:25:58 +00:00
Chris Danford 110ecf4fa9 fix VC7 warning 2004-04-20 02:41:02 +00:00
Chris Danford fc8d3ed363 add StepsType for cabinet lights 2004-04-20 02:35:30 +00:00
Chris Danford 854252d7ce don't blink pad lights during gameplay on an unjoined side 2004-04-18 03:09:37 +00:00
Chris Danford 3c62c62a0e fix wrong lights flash on test screen 2004-04-07 02:27:11 +00:00
Glenn Maynard d482fbe40c fix assertion when GAMESTATE->m_fSongBeat < 0 2004-04-02 04:28:40 +00:00
Glenn Maynard de93c1659e fix warning 2004-04-02 00:19:01 +00:00
Chris Danford 493c6c8103 smarter menu button blinking 2004-03-30 08:03:00 +00:00
Chris Danford 95e11e9220 smarter lights 2004-03-30 07:44:29 +00:00
Chris Danford 72c26f501a show lights mode in LightsDriver_SystemMessage 2004-03-30 04:44:09 +00:00