allow short-circuiting lights logic when lights are not in use
This commit is contained in:
@@ -54,6 +54,9 @@ LightsManager::~LightsManager()
|
||||
|
||||
void LightsManager::Update( float fDeltaTime )
|
||||
{
|
||||
if( !IsEnabled() )
|
||||
return;
|
||||
|
||||
// update lights falloff
|
||||
{
|
||||
FOREACH_CabinetLight( cl )
|
||||
|
||||
@@ -53,6 +53,7 @@ public:
|
||||
~LightsManager();
|
||||
|
||||
void Update( float fDeltaTime );
|
||||
bool IsEnabled() const { return m_pDriver != NULL; }
|
||||
|
||||
void BlinkCabinetLight( CabinetLight cl );
|
||||
void BlinkGameButton( GameInput gi );
|
||||
|
||||
@@ -19,12 +19,9 @@ LightsDriver *MakeLightsDriver(CString driver)
|
||||
if( !driver.CompareNoCase("WeedTech") ) ret = new LightsDriver_LinuxWeedTech;
|
||||
if( !driver.CompareNoCase("LinuxParallel") ) ret = new LightsDriver_LinuxParallel;
|
||||
#endif
|
||||
if( !driver.CompareNoCase("Null") || ret == NULL )
|
||||
{
|
||||
if( driver.CompareNoCase("Null") )
|
||||
LOG->Warn( "Unknown lights driver name: %s", driver.c_str() );
|
||||
ret = new LightsDriver_Null;
|
||||
}
|
||||
|
||||
if( ret == NULL && driver.CompareNoCase("Null") )
|
||||
LOG->Warn( "Unknown lights driver name: %s", driver.c_str() );
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user