Commit Graph
23125 Commits
Author SHA1 Message Date
Glenn Maynard 8ea123a15e fix read out of bounds 2007-07-14 18:19:58 +00:00
Glenn Maynard 4bb9a17364 --Fixing log-- 2007-07-14 18:09:19 +00:00
Chris Danford 5cdb22168e add Lua bindings 2007-07-13 20:31:13 +00:00
Chris Danford 544f922c3a add sType param to Load* 2007-07-13 10:42:42 +00:00
Chris Danford 9d00f9f2ae don't CommitStatsToProfiles in Multiplayer 2007-07-13 10:42:15 +00:00
Chris Danford 42c69f8bc8 play command when InputDeviceState changes 2007-07-12 11:03:16 +00:00
Chris Danford 84c966a79b default mapping for Gravis gamepad 2007-07-12 11:02:32 +00:00
Chris Danford ca745476c4 add InputDeviceStateToString 2007-07-12 11:02:00 +00:00
Chris Danford 663640b0c2 allow multiple dummy players 2007-07-12 11:01:25 +00:00
Steve Checkoway 870a4c0c69 Handle numbers larger than 9. Even this is deprecated and should probably be replaced by reading /System/Library/CoreServices/SystemVersion.plist and parsing the property list, but that really seems overkill to get the system version. 2007-06-23 09:08:55 +00:00
Glenn Maynard 545da7424b fix UnlockAuthString 2007-06-20 22:25:57 +00:00
Glenn Maynard fcbe9bd8ae fix some GameCommand use on P2 2007-06-20 15:17:52 +00:00
Glenn Maynard b37dddc1a9 bind Cancel 2007-06-19 21:05:42 +00:00
Glenn Maynard 81ddeacb73 remove unused 2007-06-19 18:26:18 +00:00
Chris Danford f6b50e28e9 persist changes to AssistTick by setting as preferred mods 2007-06-18 23:33:32 +00:00
Glenn Maynard 5c93e0f2fc make music sync follow VisualDelaySeconds by default (fixes
receptors flashing off-sync when VDS is used)
2007-06-18 21:02:28 +00:00
Chris Danford 6487425fde add VisualDelaySeconds to debug menu 2007-06-18 20:59:51 +00:00
Glenn Maynard a585197b73 fix start button misbehaves when ranking is in attract mode 2007-06-18 16:57:19 +00:00
Glenn Maynard 27be11a87a AlignMusicBeat only aligns the fractional part of the beat. This aligned
to every four beats, so the light jumps when changing music.
2007-06-18 16:33:46 +00:00
Glenn Maynard 74d36d5d21 fracf 2007-06-18 16:29:38 +00:00
Glenn Maynard a5f07cf73f unused 2007-06-18 16:01:48 +00:00
Glenn Maynard 0af50c14fd better lights debug 2007-06-18 16:01:34 +00:00
Glenn Maynard 3460fa0874 - don't blink start when joined; blink it when joinable, and make it
solid when joined (otherwise it's just always blinking at different
   rates)
 - fix glitches related to start button light being moved to m_bGameButtonLights
 - lighting on join in JOINING doesn't make sense anymore, since we move on
   immediately
2007-06-18 16:00:48 +00:00
Glenn Maynard cadacd8bcc add FOREACH_GameButton_Custom 2007-06-18 16:00:22 +00:00
Chris Danford 45a225917f fix title menu nav 2007-06-18 10:53:37 +00:00
Glenn Maynard a18b2d4c93 SaveCurrentSettingsToProfile on debug save 2007-06-15 15:53:13 +00:00
Glenn Maynard 6a1db065d2 save m_PreferredStepsType, too. Fixes inconsistent behavior
in ScreenSelectMusic::SwitchToPreferredDifficulty due to
m_PreferredDifficulty being set and m_PreferredStepsType
not.
2007-06-15 15:51:33 +00:00
Glenn Maynard 39f75e24c9 better FillProfileStats 2007-06-15 15:00:14 +00:00
Glenn Maynard 7f08da77f1 set all lights modes in metrics (except for a couple programmatic ones
for now)
2007-06-14 13:38:26 +00:00
Glenn Maynard d1f0b1719e tweak haste 2007-06-14 01:54:26 +00:00
Glenn Maynard f0b64bd6a0 fix semi-leak 2007-06-14 01:08:41 +00:00
Glenn Maynard 2513580980 add HasTimedMods 2007-06-12 18:46:15 +00:00
Glenn Maynard 30bfa285e7 deal with global mod changes 2007-06-12 18:34:09 +00:00
Glenn Maynard 460c0c4412 deal with music rate changes 2007-06-12 18:33:32 +00:00
Glenn Maynard f8cd2c393f fix 8-bit-clean appending 2007-06-11 22:41:32 +00:00
Chris Danford 2019db103e restore logic that was lost in previous changes:
Set the new m_iChoice even for disabled players, since a player might join on a SHARED_SELECTION after the cursor has been moved.
2007-06-11 19:18:13 +00:00
Glenn Maynard 9a41d096ef controllable LightsMode 2007-06-11 19:00:47 +00:00
Glenn Maynard 1f763a3f2c do blink unjoined sides 2007-06-11 18:59:38 +00:00
Glenn Maynard d96b59d1af fix debug 2007-06-11 18:59:14 +00:00
Glenn Maynard a610ba3c9f bind LightsMode 2007-06-11 18:53:58 +00:00
Glenn Maynard 0e838aa74e remove debug 2007-06-11 16:19:58 +00:00
Glenn Maynard 797d0d57cf allow attract screens to ignore SoundVolumeAttract 2007-06-11 16:17:23 +00:00
Chris Danford f6b8d67f5f fix "noteskin change in a course entry lasts through the next entry if the next entry has no attacks" 2007-06-10 23:47:35 +00:00
Chris Danford 244a639e06 temporary revert: LOAD_ALL_COMMANDS -> LOAD_ALL_COMMANDS_AND_SET_XY 2007-06-10 22:29:47 +00:00
Steve Checkoway ca65ebdd63 static 2007-06-09 23:52:10 +00:00
Steve Checkoway 12bad2d6ca Run Choose even if not the first player to choose. 2007-06-09 23:45:07 +00:00
Steve Checkoway bfefade4f3 -Move player input together on the second page (this will probably be changed to an option for the metrics).
-Play (Gain|Lose)Focus on the icon only when the first player moves onto it/last player moves off of it. This doesn't work correctly when switching pages.
-Move the cursor at the beginning of switching page so that it can begin to animate along with the rest of the elements. This requires knowing where it is going so use the destination x and y of the corresponding icons.
2007-06-09 23:33:45 +00:00
Steve Checkoway e23f090f60 Run OnCommand on everything, the hidden actors remain hidden. 2007-06-09 22:00:48 +00:00
Steve Checkoway b9cdcc3e7b Simplify. 2007-06-09 21:56:16 +00:00
Steve Checkoway 8c31e4126e If not shared selection, load everything in init. Don't SET_XY, just do that all in OnCommand. 2007-06-09 21:49:51 +00:00