Steve Checkoway
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e905fa7628
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Have SetSecondsIntoAnimation() set the movie position too. Currently, movies can only be rewound, any value other than 0 is ignored.
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2008-01-05 15:29:53 +00:00 |
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Steve Checkoway
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3b1a156ca6
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We want to update the children manually, so we need to be overriding UpdateInternal(), not Update(). Overriding Update() was causing Update() to be called on each of our children twice.
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2008-01-05 15:14:23 +00:00 |
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Steve Checkoway
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036f468da5
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const.
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2008-01-05 12:17:43 +00:00 |
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Steve Checkoway
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60f953f3c1
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Fix comments. havn't -> haven't.
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2008-01-05 11:56:03 +00:00 |
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Steve Checkoway
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4814056809
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Remove period. (Just playing with a script to read our copyrights.)
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2008-01-05 07:57:59 +00:00 |
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Steve Checkoway
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1d32a92e29
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One "All rights reserved." is enough.
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2008-01-05 06:59:56 +00:00 |
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Steve Checkoway
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cddd962d67
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License cleanup (just spacing and the word Copyright). Do we have a real name for vdl? Our policy is clearly stated in the obvious place: Themes/defaults/BGAnimations/ScreenCredits overlay/credits.lua. Only code and asset contributions from people who are willing to disclose their real name.
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2008-01-05 06:52:07 +00:00 |
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Chris Danford
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4f719f3cdf
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no message
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2008-01-05 05:25:20 +00:00 |
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Steve Checkoway
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fa8e82e6c4
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Name fix.
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2008-01-05 05:15:35 +00:00 |
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Steve Checkoway
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c681e3bb3b
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Revert. ogg wants __MACOSX__.
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2008-01-05 04:35:43 +00:00 |
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Steve Checkoway
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715200afc9
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MACOSX is sufficient.
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2008-01-05 04:21:52 +00:00 |
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Steve Checkoway
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898e0ddcae
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Remove more unnecessary checks. 10.3.9 is only missing C99 functions like llabs()
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2008-01-05 04:19:15 +00:00 |
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Steve Checkoway
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42ab45b44a
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Define attribute_deprecated to nothing to inhibit ffmpeg spewing a million warnings.
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2008-01-05 03:04:16 +00:00 |
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Steve Checkoway
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814465df80
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Be specific about what files to copy.
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2008-01-03 07:45:39 +00:00 |
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Steve Checkoway
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ec58789644
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Remove code needed for supporting 10.2.8 since we don't any more.
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2008-01-03 03:32:56 +00:00 |
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Steve Checkoway
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74a2028160
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If glGetError is slow on a platform, define GL_GET_ERROR_IS_SLOW. Define this on OS X only for now. It's fast on Windows.
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2008-01-03 02:45:00 +00:00 |
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Steve Checkoway
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ce8f578f0c
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Generate a ver.cpp on every make all but not on make stepmania, unless ver.cpp does not exist.
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2008-01-03 02:35:20 +00:00 |
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AJ Kelly
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e63061b675
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fix GetAllCourses arguments
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2008-01-02 19:06:00 +00:00 |
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Steve Checkoway
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2b6391f193
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Fix comment.
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2008-01-02 12:45:48 +00:00 |
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Steve Checkoway
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9f24a8bea3
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All Judgements have a TapNoteScore. Only holds have a HoldNoteScore. This _should_ fix both TNS and HNS judging when the hold finishes. I am having a hard time telling though.
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2008-01-02 12:40:13 +00:00 |
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Steve Checkoway
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7c5853292b
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Only check for openGL errors in debug builds or when initializing. Calling glGet*() or any other synchronizing function is very slow (at least for Mac OS X).
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2008-01-02 12:17:49 +00:00 |
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Steve Checkoway
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09a24016b5
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Only play a key sound for a press, not a release.
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2008-01-02 12:06:37 +00:00 |
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Steve Checkoway
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062ff95d5e
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Do what the comment says and change random movies every 4 measures. This combined with the TimingData.h change fixes random movies switching every beat instead of every four measures.
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2008-01-02 11:49:15 +00:00 |
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Steve Checkoway
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95224847bd
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Add comment. Fix GetNoteRowsPerMeasure() returning note rows per beat.
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2008-01-02 11:48:08 +00:00 |
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Steve Checkoway
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26dc376eeb
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Make InitState() reset Sprite state. Make movies skip the first update. Fixes background movies play too quickly at first.
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2008-01-02 10:40:37 +00:00 |
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AJ Kelly
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b145705ce7
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fix both combo/miss labels being shown at once
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2008-01-01 19:32:32 +00:00 |
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Steve Checkoway
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f8383e7f4e
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Remove boilerplate added by Xcode. This should have been removed 4.5 years ago, when this file was added.
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2007-12-30 04:59:01 +00:00 |
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AJ Kelly
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6756c3b2d3
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add ProfileManager, RageFile, ScreenProfileLoad classes, and some more functions
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2007-12-30 04:46:46 +00:00 |
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AJ Kelly
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345a5505ed
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Changed difficulty icons on gameplay to a new design and have them use localized strings instead of baked text
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2007-12-23 09:05:11 +00:00 |
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Glenn Maynard
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743dd7ce1d
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add ScoreDisplayAliveTime
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2007-12-23 01:27:29 +00:00 |
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AJ Kelly
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51c8a86a97
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always show frames in Rave mode
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2007-12-22 23:05:33 +00:00 |
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Steve Checkoway
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2b75afd00b
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Use iSongRow.
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2007-12-16 00:21:25 +00:00 |
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Steve Checkoway
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c6a3fa5f67
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If we hit a note, play its keysound. If we haven't hit a note, play the sound for the closest note.
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2007-12-16 00:13:20 +00:00 |
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Steve Checkoway
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4be117e4c3
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Key sounded files need not have an associated music file. If it doesn't, don't crash and don't add it to the sound chain.
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2007-12-15 23:26:12 +00:00 |
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Steve Checkoway
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9514f31666
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Fix sounds not being written into the mix buffer.
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2007-12-15 23:22:57 +00:00 |
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Steve Checkoway
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4873e924d7
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Strip the newlines off of the XML before the Warn(). Also, we should never pass user-supplied data as a format string.
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2007-12-15 23:21:30 +00:00 |
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Steve Checkoway
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05c9c69fbb
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Remove debugging.
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2007-12-08 19:33:03 +00:00 |
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Steve Checkoway
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b1e07c027b
|
Document RageTexture and most of Sprite. There are bits I am not clear on still.
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2007-12-03 06:52:33 +00:00 |
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Steve Checkoway
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6393dc1cdd
|
Allow more than only text inside <Link></Link>.
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2007-12-03 06:50:06 +00:00 |
|
Steve Checkoway
|
13fa6a7d14
|
This is overridden by subclasses so it needs to be virtual.
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2007-12-03 06:36:12 +00:00 |
|
Steve Checkoway
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1f58d5a753
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Fix comment typo.
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2007-12-03 06:22:32 +00:00 |
|
Steve Checkoway
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f4915d33e3
|
Patch instructions.
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2007-12-01 23:36:32 +00:00 |
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Steve Checkoway
|
611366a664
|
TrimLeft(); TrimRight(); -> Trim();
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2007-12-01 23:33:38 +00:00 |
|
Steve Checkoway
|
a21830527f
|
Trim both sides of the string.
|
2007-12-01 23:32:28 +00:00 |
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AJ Kelly
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07a5e1b456
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fix typo, add more global functions
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2007-12-01 02:33:53 +00:00 |
|
AJ Kelly
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f18719812a
|
add more Actor commands
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2007-12-01 01:57:39 +00:00 |
|
Steve Checkoway
|
abbe9f7bc0
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ZoomTo{Width,Height} -> zoomto{width,height}
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2007-11-30 22:28:20 +00:00 |
|
Steve Checkoway
|
0de0278ac3
|
Update hardware list.
|
2007-11-27 06:06:15 +00:00 |
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Steve Checkoway
|
f3f26b76ba
|
Remove this for now. It's breaks gdb for reasons that are obvious, in retrospect.
|
2007-11-25 00:39:21 +00:00 |
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Steve Checkoway
|
0a032f3f90
|
Split out SetSampleRate. Only try to set the sample rate if it matches one of the allowable ranges returned by the device. In the future, this could pick a sample rate more intelligently if there isn't an exact match. (Not all code paths tested yet due to lack of hardware in WA.)
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2007-11-25 00:36:51 +00:00 |
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