Commit Graph
22594 Commits
Author SHA1 Message Date
Glenn Maynard 8b8d2af09f update 2006-09-21 03:00:35 +00:00
Glenn Maynard 65b8b8927d remove ActorCommands 2006-09-21 02:58:24 +00:00
Glenn Maynard 62f050aff2 remove ActorCommands.h 2006-09-21 02:57:20 +00:00
Glenn Maynard b3498dbb9f pull in LuaReference; was before from ActorCommands.h, needed
to destruct apActorCommands
2006-09-21 02:55:56 +00:00
Glenn Maynard ed81222b34 ActorCommands.h -> Actor.h or ActorUtil.h 2006-09-21 02:48:15 +00:00
Glenn Maynard 8961602964 remove ActorCommands.h 2006-09-21 02:43:57 +00:00
Glenn Maynard b30aaa63a7 ActorCommands.h -> Actor.h (for the type) or ActorUtil.h
(for ParseActorCommands)
2006-09-21 02:38:01 +00:00
Glenn Maynard 355fdd7264 ActorCommands -> ActorUtil::ParseActorCommands 2006-09-21 02:36:40 +00:00
Glenn Maynard d4cbd09737 apActorCommands in Actor.h 2006-09-21 02:35:30 +00:00
Glenn Maynard c2e5a38930 ActorCommands -> ActorUtil::ParseActorCommands 2006-09-21 02:25:10 +00:00
Glenn Maynard 3a57dca6c4 ActorCommands -> ActorUtil::ParseActorCommands 2006-09-21 02:24:22 +00:00
Glenn Maynard 039e263fbc LuaExpression unused 2006-09-21 02:11:54 +00:00
Glenn Maynard d04a5920fa LuaExpression -> LuaReference 2006-09-21 02:09:44 +00:00
Glenn Maynard fc510e7086 LuaExpression::SetFromExpression -> LuaReference::SetFromExpression 2006-09-21 02:06:42 +00:00
Chris Danford 0012857bfd quick fix to disable affect of tilde in survival 2006-09-21 01:58:30 +00:00
Glenn Maynard e0a68a235e eliminate LuaData type; move Serialize into LuaReference
Nothing uses Serialize right now.  I havn't decided whether
to keep it around.
2006-09-21 01:56:08 +00:00
Steve Checkoway 2e927c3636 Simplify. 2006-09-21 01:51:27 +00:00
Glenn Maynard e20eea62e9 flatten LuaTable -> LuaData -> LuaReference
to LuaTable -> LuaReference
2006-09-21 01:45:51 +00:00
Glenn Maynard 12a21ce930 remove old stuff 2006-09-21 01:41:37 +00:00
Glenn Maynard 8548f1cb33 simplify ActorCommands 2006-09-21 01:39:38 +00:00
Glenn Maynard 6fe7bf2683 clean up strange command code 2006-09-21 01:22:46 +00:00
Glenn Maynard d3e50d80c8 remove unused stuff
simplify ActorCommands

I thought about getting rid of m_sLuaFunction; it's not needed
anymore, and takes up memory (probably more memory than the
function itself), but I use it a lot to identify floating
references when I don't know what I'm looking at.  Store it
generically in LuaReference.
2006-09-21 01:19:18 +00:00
Glenn Maynard 7d1f669e93 remove unused LuaReference::BeforeResetAll, LuaReference::AfterResetAll 2006-09-21 00:00:57 +00:00
Glenn Maynard fe06c2e7fb simplify
don't BeforeResetAll, AfterResetAll
2006-09-20 23:56:11 +00:00
Glenn Maynard 5a5d9b655e don't need to lock in the ctor 2006-09-20 23:54:25 +00:00
Glenn Maynard 1749779ca8 merge ResetState into ctor 2006-09-20 23:47:08 +00:00
Glenn Maynard ab1fd34e76 Previously, changing themes attempted to preserve Lua data by
serializing data and tables while reinstantiating Lua.  That's
ugly, and can't serialize some things (eg. functions).

Instead, when changing themes, shut down the high-level objects
and unregister as much as we can from Lua, change the theme,
then reregister things.  This doesn't clean the slate as much;
globals won't be erased, etc.

A better way would be to clear everything that uses Lua
(delete singletons), then reload it all.  Singleton creation is
a bit of a mess currently so that would break a lot, and we
don't want to reload songs.
2006-09-20 23:45:38 +00:00
Glenn Maynard 494523f741 make RegisterTypes public 2006-09-20 23:31:54 +00:00
Glenn Maynard 41028ca167 NextTheme -> GetNextTheme 2006-09-20 23:10:15 +00:00
Glenn Maynard 65c9a8bd17 unused header 2006-09-20 23:07:00 +00:00
Glenn Maynard abacb7ef9d ThemeManager::ClearSubscribers 2006-09-20 23:05:52 +00:00
Glenn Maynard 70ed0d319e Clear() 2006-09-20 23:04:20 +00:00
Glenn Maynard 107fdf4c8f Remove Profile::m_SavedLuaData. Don't store data as
serialized Lua blobs.  The Lua blob format may change with
Lua upgrades, and it's hard to impossible to use the data
with other apps.  This wasn't used right now anyway, but
if it's needed, use an XML format.
2006-09-20 22:15:56 +00:00
Glenn Maynard 9b94f66bc0 fix leak 2006-09-20 22:09:44 +00:00
Glenn Maynard 45a159bd00 allow setting AutoActor directly 2006-09-20 22:09:16 +00:00
Glenn Maynard 4f555ddb66 remove unused forward decl 2006-09-20 21:56:05 +00:00
Glenn Maynard a273003bbf fix leak 2006-09-20 21:44:58 +00:00
Steve Checkoway c9e0e7e51d Don't return NULL. 2006-09-20 00:04:19 +00:00
Steve Checkoway 6016440012 Don't return NULL. 2006-09-19 23:52:34 +00:00
Glenn Maynard 7210df525b remove coin debouncing; InputFilter does better generic debouncing
on all inputs
2006-09-19 09:42:25 +00:00
Glenn Maynard f9149b5b0d cleanup 2006-09-19 09:37:02 +00:00
Glenn Maynard 26fd04c73c in SpecialFiles.h 2006-09-19 09:22:01 +00:00
Steve Checkoway ea1e408b24 Simplify. 2006-09-19 04:47:09 +00:00
Steve Checkoway 32c209a322 Cleanup. 2006-09-19 04:44:59 +00:00
Renaud Lepage f0eed09446 Project Update 2006-09-19 03:27:29 +00:00
Renaud Lepage d3338b2cc7 windows.h isn't present on xbox 2006-09-19 03:25:55 +00:00
Renaud Lepage c644c890c6 Update to use the Xbox GraphicsWindow resource. 2006-09-19 03:16:05 +00:00
Josh Allen a14bd30a61 include ErrorStrings.h 2006-09-19 03:08:25 +00:00
Jason Felds 0ed7ad1798 Adding the newly added files (DXHelpers and ErrorStrings or something like that). 2006-09-19 01:59:38 +00:00
Glenn Maynard 106b0ae7a3 don't accept NULL to assignment
simplify
2006-09-18 23:42:32 +00:00