Update to use the Xbox GraphicsWindow resource.
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@@ -629,7 +629,8 @@ void RageDisplay_D3D::ResolutionChanged()
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//LOG->Warn( "RageDisplay_D3D::ResolutionChanged" );
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#if defined(XBOX)
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D3DVIEWPORT8 viewData = { 0,0,640,480, 0.f, 1.f };
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VideoModeParams p = GetActualVideoModeParams();
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D3DVIEWPORT8 viewData = { 0, 0, p.width, p.height, 0.f, 1.f };
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g_pd3dDevice->SetViewport( &viewData );
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g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,
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D3DCOLOR_XRGB(0,0,0), 1.0f, 0x00000000 );
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