Glenn Maynard
|
9bf28a134c
|
move to GameState
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2005-10-15 04:44:31 +00:00 |
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Glenn Maynard
|
71f295fc55
|
allow IsDisqualified for inactive players
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2005-10-15 02:20:44 +00:00 |
|
Glenn Maynard
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1a3d247dbf
|
simplify: m_bGameplayLeadIn is regular state, not music state; reset in Reset(),
not ResetMusicStatistics
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2005-10-10 04:50:53 +00:00 |
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Glenn Maynard
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1168414cf0
|
m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
!m_bPastHereWeGo was the usual case.
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2005-10-10 04:36:04 +00:00 |
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Glenn Maynard
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b0df6d2d68
|
broadcast bPastHereWeGo
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2005-10-10 02:24:58 +00:00 |
|
Chris Danford
|
feb1bfb0fc
|
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
|
2005-10-09 04:30:59 +00:00 |
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Chris Danford
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b6cf3477b4
|
Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
|
2005-10-08 00:57:40 +00:00 |
|
Glenn Maynard
|
9b41085586
|
fix IsTimeToPlayAttractSounds
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2005-10-04 07:44:38 +00:00 |
|
Chris Danford
|
15880eafd6
|
When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
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2005-10-04 06:51:06 +00:00 |
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Chris Danford
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a1cc399f3f
|
mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen
|
2005-10-03 23:54:40 +00:00 |
|
Chris Danford
|
eddf78aa5e
|
lock difficulties in couple Styles
|
2005-10-02 20:17:19 +00:00 |
|
Chris Danford
|
1c9f10be42
|
default DancingCharacters to random, not off
|
2005-09-29 06:30:09 +00:00 |
|
Glenn Maynard
|
eb6c1b5781
|
IsDraw
|
2005-09-10 18:32:40 +00:00 |
|
Chris Danford
|
65d71a4f23
|
expermienting with DEFINE_METHOD macro for Lua methods
|
2005-09-10 02:47:04 +00:00 |
|
Glenn Maynard
|
a02626a90f
|
implement IsStagePossible
|
2005-09-08 19:59:07 +00:00 |
|
Glenn Maynard
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0cdc96abd6
|
bind GetCurrentStage and IsStagePossible
|
2005-09-08 06:08:08 +00:00 |
|
Glenn Maynard
|
36f30957a6
|
simplify
|
2005-09-08 05:52:37 +00:00 |
|
Glenn Maynard
|
14e6059328
|
cleanup
|
2005-09-03 23:49:19 +00:00 |
|
Glenn Maynard
|
12426c547c
|
simplify - less state is better
|
2005-09-03 04:10:52 +00:00 |
|
Glenn Maynard
|
94ea3cb9e0
|
cleanup
|
2005-09-03 00:30:46 +00:00 |
|
Glenn Maynard
|
1c2a9bfae6
|
add IsDisqualified
|
2005-08-30 02:52:38 +00:00 |
|
Glenn Maynard
|
f723e70fa3
|
GetPlayerState
|
2005-08-30 01:59:15 +00:00 |
|
Chris Danford
|
d912c743b3
|
don't save stats in multiplayer
|
2005-08-28 18:29:01 +00:00 |
|
Chris Danford
|
df29b126f0
|
remove unused PlayModeName
|
2005-08-28 08:59:14 +00:00 |
|
Glenn Maynard
|
56817d9490
|
broadcast m_SortOrder
|
2005-08-24 20:42:14 +00:00 |
|
Chris Danford
|
f71cb1cdcf
|
merge Multiplayer into ScreenGameplay. This needs cleanup.
|
2005-08-23 21:38:51 +00:00 |
|
Chris Danford
|
995b441180
|
store PlayerStates for MultiPlayers
|
2005-08-23 20:55:58 +00:00 |
|
Chris Danford
|
9731e806b1
|
move MultiPlayer and MultiPlayer join info into GameState
|
2005-08-20 22:51:43 +00:00 |
|
Steve Checkoway
|
3447df45f0
|
Fix crash.
|
2005-08-19 21:55:46 +00:00 |
|
Chris Danford
|
e50a401341
|
move Character stuff out of messy GAMESTATE and into CHARMAN
|
2005-08-14 12:06:40 +00:00 |
|
Chris Danford
|
70d1f0eadb
|
use mixed case values for enum Grade so that enum matches strings matches Lua
|
2005-08-14 11:38:31 +00:00 |
|
Chris Danford
|
7191258c0a
|
clean up enum Message names so that they match the corresponding strings
|
2005-08-14 07:29:48 +00:00 |
|
Chris Danford
|
2e4225435f
|
cleanup
|
2005-08-14 04:33:13 +00:00 |
|
Chris Danford
|
6ba0d4ac35
|
add GetCharacterFromID
|
2005-08-14 01:52:01 +00:00 |
|
Glenn Maynard
|
70a109c54b
|
fPercentDP, fSurviveSeconds
|
2005-08-12 02:46:58 +00:00 |
|
Glenn Maynard
|
d3bd7a7723
|
hide iScore
|
2005-08-12 02:37:04 +00:00 |
|
Glenn Maynard
|
aa04fe60dd
|
hide grade
|
2005-08-12 02:19:08 +00:00 |
|
Glenn Maynard
|
2307fa23d9
|
hidden HighScore::sName
|
2005-08-12 01:52:01 +00:00 |
|
Chris Danford
|
c15b82a222
|
add EditProfileID lua binding
|
2005-08-06 05:33:29 +00:00 |
|
Chris Danford
|
68f8e632f0
|
Add new ScreenOptionsManageProfiles
|
2005-08-04 21:13:29 +00:00 |
|
Chris Danford
|
fcae1e142c
|
more work on course editor
|
2005-08-03 03:28:13 +00:00 |
|
Chris Danford
|
e3167a82d8
|
working on new course edit screens
|
2005-07-30 19:34:23 +00:00 |
|
Chris Danford
|
881001b6c6
|
broadcast on PlayMode changed
|
2005-07-25 03:59:24 +00:00 |
|
Glenn Maynard
|
a7039d9eec
|
remove m_bEditing
|
2005-07-14 05:14:49 +00:00 |
|
Glenn Maynard
|
6badb0dd8c
|
transitioning m_bEditing -> m_EditMode, IsEditing()
|
2005-07-14 05:12:56 +00:00 |
|
Glenn Maynard
|
45b0a3bfdf
|
bindings
|
2005-07-12 21:41:42 +00:00 |
|
Chris Danford
|
e9166ac4ab
|
load EditableData for all local profile on startup so that we don't have to load every profile from disk to enumerate names
|
2005-07-12 20:19:52 +00:00 |
|
Glenn Maynard
|
13e1d04d24
|
pull stuff out from GameState
|
2005-07-12 03:49:19 +00:00 |
|
Glenn Maynard
|
f1e9edd4ea
|
GetSongOptionsString
|
2005-07-09 09:00:49 +00:00 |
|
Chris Danford
|
fcc6c4408a
|
working on SSelectProfile
|
2005-07-07 22:08:05 +00:00 |
|