Commit Graph

602 Commits

Author SHA1 Message Date
Glenn Maynard 9bf28a134c move to GameState 2005-10-15 04:44:31 +00:00
Glenn Maynard 71f295fc55 allow IsDisqualified for inactive players 2005-10-15 02:20:44 +00:00
Glenn Maynard 1a3d247dbf simplify: m_bGameplayLeadIn is regular state, not music state; reset in Reset(),
not ResetMusicStatistics
2005-10-10 04:50:53 +00:00
Glenn Maynard 1168414cf0 m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
!m_bPastHereWeGo was the usual case.
2005-10-10 04:36:04 +00:00
Glenn Maynard b0df6d2d68 broadcast bPastHereWeGo 2005-10-10 02:24:58 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard 9b41085586 fix IsTimeToPlayAttractSounds 2005-10-04 07:44:38 +00:00
Chris Danford 15880eafd6 When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford a1cc399f3f mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen 2005-10-03 23:54:40 +00:00
Chris Danford eddf78aa5e lock difficulties in couple Styles 2005-10-02 20:17:19 +00:00
Chris Danford 1c9f10be42 default DancingCharacters to random, not off 2005-09-29 06:30:09 +00:00
Glenn Maynard eb6c1b5781 IsDraw 2005-09-10 18:32:40 +00:00
Chris Danford 65d71a4f23 expermienting with DEFINE_METHOD macro for Lua methods 2005-09-10 02:47:04 +00:00
Glenn Maynard a02626a90f implement IsStagePossible 2005-09-08 19:59:07 +00:00
Glenn Maynard 0cdc96abd6 bind GetCurrentStage and IsStagePossible 2005-09-08 06:08:08 +00:00
Glenn Maynard 36f30957a6 simplify 2005-09-08 05:52:37 +00:00
Glenn Maynard 14e6059328 cleanup 2005-09-03 23:49:19 +00:00
Glenn Maynard 12426c547c simplify - less state is better 2005-09-03 04:10:52 +00:00
Glenn Maynard 94ea3cb9e0 cleanup 2005-09-03 00:30:46 +00:00
Glenn Maynard 1c2a9bfae6 add IsDisqualified 2005-08-30 02:52:38 +00:00
Glenn Maynard f723e70fa3 GetPlayerState 2005-08-30 01:59:15 +00:00
Chris Danford d912c743b3 don't save stats in multiplayer 2005-08-28 18:29:01 +00:00
Chris Danford df29b126f0 remove unused PlayModeName 2005-08-28 08:59:14 +00:00
Glenn Maynard 56817d9490 broadcast m_SortOrder 2005-08-24 20:42:14 +00:00
Chris Danford f71cb1cdcf merge Multiplayer into ScreenGameplay. This needs cleanup. 2005-08-23 21:38:51 +00:00
Chris Danford 995b441180 store PlayerStates for MultiPlayers 2005-08-23 20:55:58 +00:00
Chris Danford 9731e806b1 move MultiPlayer and MultiPlayer join info into GameState 2005-08-20 22:51:43 +00:00
Steve Checkoway 3447df45f0 Fix crash. 2005-08-19 21:55:46 +00:00
Chris Danford e50a401341 move Character stuff out of messy GAMESTATE and into CHARMAN 2005-08-14 12:06:40 +00:00
Chris Danford 70d1f0eadb use mixed case values for enum Grade so that enum matches strings matches Lua 2005-08-14 11:38:31 +00:00
Chris Danford 7191258c0a clean up enum Message names so that they match the corresponding strings 2005-08-14 07:29:48 +00:00
Chris Danford 2e4225435f cleanup 2005-08-14 04:33:13 +00:00
Chris Danford 6ba0d4ac35 add GetCharacterFromID 2005-08-14 01:52:01 +00:00
Glenn Maynard 70a109c54b fPercentDP, fSurviveSeconds 2005-08-12 02:46:58 +00:00
Glenn Maynard d3bd7a7723 hide iScore 2005-08-12 02:37:04 +00:00
Glenn Maynard aa04fe60dd hide grade 2005-08-12 02:19:08 +00:00
Glenn Maynard 2307fa23d9 hidden HighScore::sName 2005-08-12 01:52:01 +00:00
Chris Danford c15b82a222 add EditProfileID lua binding 2005-08-06 05:33:29 +00:00
Chris Danford 68f8e632f0 Add new ScreenOptionsManageProfiles 2005-08-04 21:13:29 +00:00
Chris Danford fcae1e142c more work on course editor 2005-08-03 03:28:13 +00:00
Chris Danford e3167a82d8 working on new course edit screens 2005-07-30 19:34:23 +00:00
Chris Danford 881001b6c6 broadcast on PlayMode changed 2005-07-25 03:59:24 +00:00
Glenn Maynard a7039d9eec remove m_bEditing 2005-07-14 05:14:49 +00:00
Glenn Maynard 6badb0dd8c transitioning m_bEditing -> m_EditMode, IsEditing() 2005-07-14 05:12:56 +00:00
Glenn Maynard 45b0a3bfdf bindings 2005-07-12 21:41:42 +00:00
Chris Danford e9166ac4ab load EditableData for all local profile on startup so that we don't have to load every profile from disk to enumerate names 2005-07-12 20:19:52 +00:00
Glenn Maynard 13e1d04d24 pull stuff out from GameState 2005-07-12 03:49:19 +00:00
Glenn Maynard f1e9edd4ea GetSongOptionsString 2005-07-09 09:00:49 +00:00
Chris Danford fcc6c4408a working on SSelectProfile 2005-07-07 22:08:05 +00:00