Commit Graph

2629 Commits

Author SHA1 Message Date
AJ Kelly 85d3acb651 a todo for later 2011-10-07 13:51:00 -05:00
AJ Kelly 3e56caf1b1 empty meter fixes for DWI/KSF; KSF is more of a 'it used to be 0, now it's 1' thing 2011-10-07 12:48:21 -05:00
AJ Kelly 16dab959bf [NotesLoaderSM] If the difficulty for a Steps is not set, set it to 1. Should fix issue 571, hopefully. 2011-10-07 12:43:08 -05:00
Mark Cannon deb8ea5347 fix compile error, change RString to const RString& because I can; again, PLEASE try to compile your build before committing it :| 2011-10-06 23:32:23 -04:00
Flameshadowxeroshin 08de56bf23 i know nothing but i never let it stop me 2011-10-06 18:07:07 -05:00
Flameshadowxeroshin d8a7d837be change in wording 2011-10-06 22:47:33 +00:00
AJ Kelly f91e85c53e some small changes to background/disc graphic finding logic. 2011-10-06 14:58:00 -05:00
Flameshadowxeroshin a108138d21 prepare for announcer changes. the game WILL NOT COMPILE right now. 2011-10-06 12:42:09 +00:00
AJ Kelly aacd7e25be if anyone has any problems with StepMania 4 RC1, speak now or forever hold your peace. otherwise, Preview 4 will be released shortly. 2011-10-05 15:20:39 -05:00
Jason Felds b69521c3c6 More accurate left, right, and mirror pump mods.
BIG thanks to Hudson Felker and Bill Shillito.
2011-10-04 00:53:33 -04:00
Jason Felds 6c9a53a607 Any reason why the class was listed twice? 2011-10-03 21:48:48 -04:00
AJ Kelly 264ba574fb part two of three re: Actors/ 2011-10-02 21:40:33 -05:00
AJ Kelly e14b96cfbf part one of three-ish in reverting the Actors/ folder thing 2011-10-02 21:14:01 -05:00
Jason Felds f9d12e1afe I hope Windows likes "/" versus "\". 2011-10-02 00:09:40 -04:00
AJ Kelly 9cf2592a32 fix up some include paths. 2011-10-01 22:59:01 -05:00
AJ Kelly dd3b57bd37 [ScreenHighScores] Disable forced screen transition behavior when ManualScrolling=true. 2011-10-01 14:46:10 -05:00
AJ Kelly fb346d1bc2 uncomment a trace 2011-10-01 00:31:28 -05:00
AJ Kelly 7cea3ae90a put these debug print statements into a debug ifdef 2011-09-30 15:16:43 -05:00
AJ Kelly 92800cdaee [GameState] Added ApplyStageModifiers(player,string) Lua binding. 2011-09-30 14:50:18 -05:00
AJ Kelly a682662ad8 [GameState] Added ApplyPreferredModifiers(player,string) Lua binding. 2011-09-30 13:44:05 -05:00
AJ Kelly 8f80774b22 [GameState] Added CurrentOptionsDisqualifyPlayer(player) Lua binding. 2011-09-30 13:33:57 -05:00
Jason Felds 602aed8d97 Fix unlocking of steps via previous difficulty.
Thanks to Sta and Kevin for the fix.
2011-09-29 23:51:23 -04:00
Jason Felds 91999148d8 Add GameState::EditAllowedForExtra metric. 2011-09-29 22:09:52 -04:00
Jason Felds 4f2e40874c I don't like plain asserts. Add a message. 2011-09-29 22:00:57 -04:00
AJ Kelly 2168af0d3d partial revert of revision 0eec6f0; restores screenshot functionality on Direct3D (fixes issue 463) 2011-09-26 18:25:40 -05:00
AJ Kelly 0e56c9aeaf oops 2011-09-26 17:57:05 -05:00
AJ Kelly e590230968 [ThemeManager] Add global Scripts dir. [originally by shakesoda from broken] 2011-09-26 17:52:08 -05:00
AJ Kelly b675524073 eol crap? are you serious bro? 2011-09-25 23:31:11 -05:00
Flameshadowxeroshin ed9c3934c7 all the live long eh 2011-09-25 21:23:01 -05:00
Flameshadowxeroshin 400e10e79b senhor saturno~~~~~ 2011-09-25 21:21:21 -05:00
Flameshadowxeroshin f2f4a67918 senhor saturno episode II: stupid star wars joke here 2011-09-26 02:08:31 +00:00
Flameshadowxeroshin e9cd8cf863 senhor saturno beckons 2011-09-26 02:03:12 +00:00
AJ Kelly 17f47c7de6 small cleanup 2011-09-25 15:07:04 -05:00
AJ Kelly 3548810ad5 make the 'attempt to index a function value' stand out as a lua panid 2011-09-25 11:17:19 -05:00
Jonathan Payne 94ec7daa21 why was this never added in the first place? seriously. 2011-09-25 02:31:00 -07:00
AJ Kelly 0bab252b0d [WheelItemBase] Added GetColor and GetText Lua bindings. 2011-09-25 01:18:31 -05:00
AJ Kelly a3c1cfc7c2 [FadingBanner] Added LoadFromSortOrder(SortOrder) Lua binding. 2011-09-24 23:47:21 -05:00
AJ Kelly 9ced908183 [MusicWheelItem] Add/reinstate MusicWheelItem Mode Normal/Color/OverPart. 2011-09-24 23:41:03 -05:00
Thai Pangsakulyanont abf23da02f merge 2011-09-25 10:00:34 +07:00
Jason Felds e1ccf9be94 How long must we support this "hack"? 2011-09-24 15:25:17 -04:00
AJ Kelly dbba5bd934 fix visual studio 2008 compile; will check other vs versions soonish 2011-09-24 01:57:19 -05:00
Jason Felds cdcb917e76 Stop some beat 0 crash bugs in the editor.
I suspect that the removal of shifting timing changes at beat 0
will stay in regardless. It is the removal of converting measures
to stops/delays that may be fought against. That is fine.

The bugs attached to these issues, 415 and 525, will only be
resolved when enough devs agree this is a fair fix.
2011-09-24 02:01:46 -04:00
Jason Felds 041d59f315 Anyone recall WHY I had this code?
Remove forced timing data copying if only one Step.
2011-09-23 22:51:06 -04:00
Jason Felds c6fff60998 Finish the 3 decimal write out.
Observation: we have two ways of writing out timing tags in
NotesWriterSSC. Perhaps these should be unified soon.
2011-09-23 22:33:46 -04:00
Jason Felds 83c3899c00 Fix loading of steps from .sm files.
Some files were using non standard difficulty names
that weren't being caught properly.
2011-09-23 22:06:43 -04:00
Jason Felds 3bd53a5cb4 Hopefully linux is caught up. 2011-09-23 19:43:05 -04:00
Jason Felds 79aefde204 These windows builds...well, hopefully are good. 2011-09-23 19:41:54 -04:00
Jason Felds b04438a546 These Windows builds should be good. 2011-09-23 19:41:46 -04:00
Colby Klein 69431604e3 Remove the old files. (also I am very sorry for nuking the line by line history, this has been pissing me off for ages) 2011-09-23 15:44:01 -07:00
Colby Klein 6fed94a210 Move Actors into a folder. The very beginning of organizing things. This WILL break compile. 2011-09-23 15:39:54 -07:00