These windows builds...well, hopefully are good.
This commit is contained in:
@@ -762,14 +762,14 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)</Command>
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<ClCompile Include="RageUtil_CharConversions.cpp" />
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<ClCompile Include="RageUtil_FileDB.cpp" />
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<ClCompile Include="RageUtil_WorkerThread.cpp" />
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<ClCompile Include="Actor.cpp" />
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<ClCompile Include="ActorFrame.cpp" />
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<ClCompile Include="ActorFrameTexture.cpp" />
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<ClCompile Include="ActorMultiTexture.cpp" />
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<ClCompile Include="ActorProxy.cpp" />
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<ClCompile Include="ActorScroller.cpp" />
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<ClCompile Include="ActorSound.cpp" />
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<ClCompile Include="ActorUtil.cpp" />
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<ClCompile Include="Actors\Actor.cpp" />
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<ClCompile Include="Actors\ActorFrame.cpp" />
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<ClCompile Include="Actors\ActorFrameTexture.cpp" />
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<ClCompile Include="Actors\ActorMultiTexture.cpp" />
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<ClCompile Include="Actors\ActorProxy.cpp" />
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<ClCompile Include="Actors\ActorScroller.cpp" />
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<ClCompile Include="Actors\ActorSound.cpp" />
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<ClCompile Include="Actors\ActorUtil.cpp" />
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<ClCompile Include="AutoActor.cpp" />
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<ClCompile Include="BitmapText.cpp" />
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<ClCompile Include="DynamicActorScroller.cpp" />
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@@ -2084,13 +2084,13 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)</Command>
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<ClInclude Include="RageUtil_CircularBuffer.h" />
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<ClInclude Include="RageUtil_FileDB.h" />
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<ClInclude Include="RageUtil_WorkerThread.h" />
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<ClInclude Include="Actor.h" />
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<ClInclude Include="ActorFrame.h" />
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<ClInclude Include="ActorFrameTexture.h" />
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<ClInclude Include="ActorMultiTexture.h" />
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<ClInclude Include="ActorProxy.h" />
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<ClInclude Include="ActorScroller.h" />
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<ClInclude Include="ActorSound.h" />
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<ClInclude Include="Actors\Actor.h" />
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<ClInclude Include="Actors\ActorFrame.h" />
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<ClInclude Include="Actors\ActorFrameTexture.h" />
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<ClInclude Include="Actors\ActorMultiTexture.h" />
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<ClInclude Include="Actors\ActorProxy.h" />
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<ClInclude Include="Actors\ActorScroller.h" />
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<ClInclude Include="Actors\ActorSound.h" />
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<ClInclude Include="ActorUtil.h" />
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<ClInclude Include="AutoActor.h" />
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<ClInclude Include="BitmapText.h" />
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@@ -1242,25 +1242,25 @@
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<ClCompile Include="RageUtil_WorkerThread.cpp">
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<Filter>Rage</Filter>
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</ClCompile>
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<ClCompile Include="Actor.cpp">
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<ClCompile Include="Actors\Actor.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="ActorFrame.cpp">
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<ClCompile Include="Actors\ActorFrame.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="ActorFrameTexture.cpp">
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<ClCompile Include="Actors\ActorFrameTexture.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="ActorMultiTexture.cpp">
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<ClCompile Include="Actors\ActorMultiTexture.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="ActorProxy.cpp">
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<ClCompile Include="Actors\ActorProxy.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="ActorScroller.cpp">
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<ClCompile Include="Actors\ActorScroller.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="ActorSound.cpp">
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<ClCompile Include="Actors\ActorSound.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="ActorUtil.cpp">
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@@ -2777,25 +2777,25 @@
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<ClInclude Include="RageUtil_WorkerThread.h">
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<Filter>Rage</Filter>
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</ClInclude>
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<ClInclude Include="Actor.h">
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<ClInclude Include="Actors\Actor.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="ActorFrame.h">
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<ClInclude Include="Actors\ActorFrame.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="ActorFrameTexture.h">
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<ClInclude Include="Actors\ActorFrameTexture.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="ActorMultiTexture.h">
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<ClInclude Include="Actors\ActorMultiTexture.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="ActorProxy.h">
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<ClInclude Include="Actors\ActorProxy.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="ActorScroller.h">
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<ClInclude Include="Actors\ActorScroller.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="ActorSound.h">
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<ClInclude Include="Actors\ActorSound.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="ActorUtil.h">
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