These windows builds...well, hopefully are good.

This commit is contained in:
Jason Felds
2011-09-23 19:41:54 -04:00
parent b04438a546
commit 79aefde204
2 changed files with 29 additions and 29 deletions
+15 -15
View File
@@ -762,14 +762,14 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)</Command>
<ClCompile Include="RageUtil_CharConversions.cpp" />
<ClCompile Include="RageUtil_FileDB.cpp" />
<ClCompile Include="RageUtil_WorkerThread.cpp" />
<ClCompile Include="Actor.cpp" />
<ClCompile Include="ActorFrame.cpp" />
<ClCompile Include="ActorFrameTexture.cpp" />
<ClCompile Include="ActorMultiTexture.cpp" />
<ClCompile Include="ActorProxy.cpp" />
<ClCompile Include="ActorScroller.cpp" />
<ClCompile Include="ActorSound.cpp" />
<ClCompile Include="ActorUtil.cpp" />
<ClCompile Include="Actors\Actor.cpp" />
<ClCompile Include="Actors\ActorFrame.cpp" />
<ClCompile Include="Actors\ActorFrameTexture.cpp" />
<ClCompile Include="Actors\ActorMultiTexture.cpp" />
<ClCompile Include="Actors\ActorProxy.cpp" />
<ClCompile Include="Actors\ActorScroller.cpp" />
<ClCompile Include="Actors\ActorSound.cpp" />
<ClCompile Include="Actors\ActorUtil.cpp" />
<ClCompile Include="AutoActor.cpp" />
<ClCompile Include="BitmapText.cpp" />
<ClCompile Include="DynamicActorScroller.cpp" />
@@ -2084,13 +2084,13 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)</Command>
<ClInclude Include="RageUtil_CircularBuffer.h" />
<ClInclude Include="RageUtil_FileDB.h" />
<ClInclude Include="RageUtil_WorkerThread.h" />
<ClInclude Include="Actor.h" />
<ClInclude Include="ActorFrame.h" />
<ClInclude Include="ActorFrameTexture.h" />
<ClInclude Include="ActorMultiTexture.h" />
<ClInclude Include="ActorProxy.h" />
<ClInclude Include="ActorScroller.h" />
<ClInclude Include="ActorSound.h" />
<ClInclude Include="Actors\Actor.h" />
<ClInclude Include="Actors\ActorFrame.h" />
<ClInclude Include="Actors\ActorFrameTexture.h" />
<ClInclude Include="Actors\ActorMultiTexture.h" />
<ClInclude Include="Actors\ActorProxy.h" />
<ClInclude Include="Actors\ActorScroller.h" />
<ClInclude Include="Actors\ActorSound.h" />
<ClInclude Include="ActorUtil.h" />
<ClInclude Include="AutoActor.h" />
<ClInclude Include="BitmapText.h" />
+14 -14
View File
@@ -1242,25 +1242,25 @@
<ClCompile Include="RageUtil_WorkerThread.cpp">
<Filter>Rage</Filter>
</ClCompile>
<ClCompile Include="Actor.cpp">
<ClCompile Include="Actors\Actor.cpp">
<Filter>Actors</Filter>
</ClCompile>
<ClCompile Include="ActorFrame.cpp">
<ClCompile Include="Actors\ActorFrame.cpp">
<Filter>Actors</Filter>
</ClCompile>
<ClCompile Include="ActorFrameTexture.cpp">
<ClCompile Include="Actors\ActorFrameTexture.cpp">
<Filter>Actors</Filter>
</ClCompile>
<ClCompile Include="ActorMultiTexture.cpp">
<ClCompile Include="Actors\ActorMultiTexture.cpp">
<Filter>Actors</Filter>
</ClCompile>
<ClCompile Include="ActorProxy.cpp">
<ClCompile Include="Actors\ActorProxy.cpp">
<Filter>Actors</Filter>
</ClCompile>
<ClCompile Include="ActorScroller.cpp">
<ClCompile Include="Actors\ActorScroller.cpp">
<Filter>Actors</Filter>
</ClCompile>
<ClCompile Include="ActorSound.cpp">
<ClCompile Include="Actors\ActorSound.cpp">
<Filter>Actors</Filter>
</ClCompile>
<ClCompile Include="ActorUtil.cpp">
@@ -2777,25 +2777,25 @@
<ClInclude Include="RageUtil_WorkerThread.h">
<Filter>Rage</Filter>
</ClInclude>
<ClInclude Include="Actor.h">
<ClInclude Include="Actors\Actor.h">
<Filter>Actors</Filter>
</ClInclude>
<ClInclude Include="ActorFrame.h">
<ClInclude Include="Actors\ActorFrame.h">
<Filter>Actors</Filter>
</ClInclude>
<ClInclude Include="ActorFrameTexture.h">
<ClInclude Include="Actors\ActorFrameTexture.h">
<Filter>Actors</Filter>
</ClInclude>
<ClInclude Include="ActorMultiTexture.h">
<ClInclude Include="Actors\ActorMultiTexture.h">
<Filter>Actors</Filter>
</ClInclude>
<ClInclude Include="ActorProxy.h">
<ClInclude Include="Actors\ActorProxy.h">
<Filter>Actors</Filter>
</ClInclude>
<ClInclude Include="ActorScroller.h">
<ClInclude Include="Actors\ActorScroller.h">
<Filter>Actors</Filter>
</ClInclude>
<ClInclude Include="ActorSound.h">
<ClInclude Include="Actors\ActorSound.h">
<Filter>Actors</Filter>
</ClInclude>
<ClInclude Include="ActorUtil.h">