part one of three-ish in reverting the Actors/ folder thing
This commit is contained in:
+6
-6
@@ -454,12 +454,12 @@ RageUtil_AutoPtr.h \
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RageUtil_WorkerThread.cpp RageUtil_WorkerThread.h
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Actors = \
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Actors/Actor.cpp Actors/Actor.h Actors/ActorFrame.cpp Actors/ActorFrame.h \
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Actors/ActorFrameTexture.cpp Actors/ActorFrameTexture.h \
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Actors/ActorMultiTexture.cpp Actors/ActorMultiTexture.h \
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Actors/ActorProxy.cpp Actors/ActorProxy.h \
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Actors/ActorScroller.cpp Actors/ActorScroller.h ActorUtil.cpp ActorUtil.h \
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Actors/ActorSound.cpp Actors/ActorSound.h \
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Actor.cpp Actor.h ActorFrame.cpp ActorFrame.h \
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ActorFrameTexture.cpp ActorFrameTexture.h \
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ActorMultiTexture.cpp ActorMultiTexture.h \
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ActorProxy.cpp ActorProxy.h \
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ActorScroller.cpp ActorScroller.h ActorUtil.cpp ActorUtil.h \
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ActorSound.cpp ActorSound.h \
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AutoActor.cpp AutoActor.h \
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BitmapText.cpp BitmapText.h Model.cpp Model.h \
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DynamicActorScroller.cpp DynamicActorScroller.h \
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@@ -2956,46 +2956,46 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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Name="Actors"
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Filter="">
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<File
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RelativePath="Actors\Actor.cpp">
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RelativePath="Actor.cpp">
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</File>
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<File
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RelativePath="Actors\Actor.h">
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RelativePath="Actor.h">
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</File>
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<File
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RelativePath="Actors\ActorFrame.cpp">
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RelativePath="ActorFrame.cpp">
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</File>
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<File
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RelativePath="Actors\ActorFrame.h">
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RelativePath="ActorFrame.h">
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</File>
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<File
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RelativePath="Actors\ActorFrameTexture.cpp">
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RelativePath="ActorFrameTexture.cpp">
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</File>
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<File
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RelativePath="Actors\ActorFrameTexture.h">
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RelativePath="ActorFrameTexture.h">
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</File>
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<File
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RelativePath="Actors\ActorMultiTexture.cpp">
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RelativePath="ActorMultiTexture.cpp">
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</File>
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<File
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RelativePath="Actors\ActorMultiTexture.h">
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RelativePath="ActorMultiTexture.h">
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</File>
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<File
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RelativePath="Actors\ActorProxy.cpp">
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RelativePath="ActorProxy.cpp">
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</File>
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<File
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RelativePath="Actors\ActorProxy.h">
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RelativePath="ActorProxy.h">
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</File>
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<File
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RelativePath="Actors\ActorScroller.cpp">
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RelativePath="ActorScroller.cpp">
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</File>
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<File
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RelativePath="Actors\ActorScroller.h">
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RelativePath="ActorScroller.h">
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</File>
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<File
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RelativePath="Actors\ActorSound.cpp">
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RelativePath="ActorSound.cpp">
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</File>
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<File
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RelativePath="Actors\ActorSound.h">
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RelativePath="ActorSound.h">
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</File>
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<File
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RelativePath="ActorUtil.cpp">
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@@ -4654,59 +4654,59 @@
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Name="Actors"
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>
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<File
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RelativePath="Actors\Actor.cpp"
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RelativePath="Actor.cpp"
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>
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</File>
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<File
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RelativePath="Actors\Actor.h"
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RelativePath="Actor.h"
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>
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</File>
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<File
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RelativePath="Actors\ActorFrame.cpp"
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RelativePath="ActorFrame.cpp"
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>
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</File>
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<File
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RelativePath="Actors\ActorFrame.h"
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RelativePath="ActorFrame.h"
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>
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</File>
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<File
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RelativePath="Actors\ActorFrameTexture.cpp"
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RelativePath="ActorFrameTexture.cpp"
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>
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</File>
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<File
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RelativePath="Actors\ActorFrameTexture.h"
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RelativePath="ActorFrameTexture.h"
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>
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</File>
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<File
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RelativePath="Actors\ActorMultiTexture.cpp"
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RelativePath="ActorMultiTexture.cpp"
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>
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</File>
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<File
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RelativePath="Actors\ActorMultiTexture.h"
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RelativePath="ActorMultiTexture.h"
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>
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</File>
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<File
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RelativePath="Actors\ActorProxy.cpp"
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RelativePath="ActorProxy.cpp"
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>
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</File>
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<File
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RelativePath="Actors\ActorProxy.h"
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RelativePath="ActorProxy.h"
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>
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</File>
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<File
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RelativePath="Actors\ActorScroller.cpp"
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RelativePath="ActorScroller.cpp"
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>
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</File>
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<File
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RelativePath="Actors\ActorScroller.h"
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RelativePath="ActorScroller.h"
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>
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</File>
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<File
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RelativePath="Actors\ActorSound.cpp"
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RelativePath="ActorSound.cpp"
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>
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</File>
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<File
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RelativePath="Actors\ActorSound.h"
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RelativePath="ActorSound.h"
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>
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</File>
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<File
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@@ -3821,59 +3821,59 @@
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Name="Actors"
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>
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<File
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RelativePath="Actors\Actor.cpp"
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RelativePath="Actor.cpp"
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>
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</File>
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<File
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RelativePath="Actors\Actor.h"
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RelativePath="Actor.h"
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>
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</File>
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<File
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RelativePath="Actors\ActorFrame.cpp"
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RelativePath="ActorFrame.cpp"
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>
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</File>
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<File
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RelativePath="Actors\ActorFrame.h"
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RelativePath="ActorFrame.h"
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>
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</File>
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<File
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RelativePath="Actors\ActorFrameTexture.cpp"
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RelativePath="ActorFrameTexture.cpp"
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>
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</File>
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<File
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RelativePath="Actors\ActorFrameTexture.h"
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RelativePath="ActorFrameTexture.h"
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>
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</File>
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<File
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RelativePath="Actors\ActorMultiTexture.cpp"
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RelativePath="ActorMultiTexture.cpp"
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>
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</File>
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<File
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RelativePath="Actors\ActorMultiTexture.h"
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RelativePath="ActorMultiTexture.h"
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>
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</File>
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<File
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RelativePath="Actors\ActorProxy.cpp"
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RelativePath="ActorProxy.cpp"
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>
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</File>
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<File
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RelativePath="Actors\ActorProxy.h"
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RelativePath="ActorProxy.h"
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>
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</File>
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<File
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RelativePath="Actors\ActorScroller.cpp"
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RelativePath="ActorScroller.cpp"
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>
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</File>
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<File
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RelativePath="Actors\ActorScroller.h"
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RelativePath="ActorScroller.h"
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>
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</File>
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<File
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RelativePath="Actors\ActorSound.cpp"
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RelativePath="ActorSound.cpp"
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>
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</File>
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<File
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RelativePath="Actors\ActorSound.h"
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RelativePath="ActorSound.h"
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>
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</File>
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<File
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@@ -762,14 +762,14 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)</Command>
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<ClCompile Include="RageUtil_CharConversions.cpp" />
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<ClCompile Include="RageUtil_FileDB.cpp" />
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<ClCompile Include="RageUtil_WorkerThread.cpp" />
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<ClCompile Include="Actors\Actor.cpp" />
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<ClCompile Include="Actors\ActorFrame.cpp" />
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<ClCompile Include="Actors\ActorFrameTexture.cpp" />
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<ClCompile Include="Actors\ActorMultiTexture.cpp" />
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<ClCompile Include="Actors\ActorProxy.cpp" />
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<ClCompile Include="Actors\ActorScroller.cpp" />
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<ClCompile Include="Actors\ActorSound.cpp" />
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<ClCompile Include="Actors\ActorUtil.cpp" />
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<ClCompile Include="Actor.cpp" />
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<ClCompile Include="ActorFrame.cpp" />
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<ClCompile Include="ActorFrameTexture.cpp" />
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<ClCompile Include="ActorMultiTexture.cpp" />
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<ClCompile Include="ActorProxy.cpp" />
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<ClCompile Include="ActorScroller.cpp" />
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<ClCompile Include="ActorSound.cpp" />
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<ClCompile Include="ActorUtil.cpp" />
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<ClCompile Include="AutoActor.cpp" />
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<ClCompile Include="BitmapText.cpp" />
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<ClCompile Include="DynamicActorScroller.cpp" />
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@@ -2084,13 +2084,13 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)</Command>
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<ClInclude Include="RageUtil_CircularBuffer.h" />
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<ClInclude Include="RageUtil_FileDB.h" />
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<ClInclude Include="RageUtil_WorkerThread.h" />
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<ClInclude Include="Actors\Actor.h" />
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<ClInclude Include="Actors\ActorFrame.h" />
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<ClInclude Include="Actors\ActorFrameTexture.h" />
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<ClInclude Include="Actors\ActorMultiTexture.h" />
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<ClInclude Include="Actors\ActorProxy.h" />
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<ClInclude Include="Actors\ActorScroller.h" />
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<ClInclude Include="Actors\ActorSound.h" />
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<ClInclude Include="Actor.h" />
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<ClInclude Include="ActorFrame.h" />
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<ClInclude Include="ActorFrameTexture.h" />
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<ClInclude Include="ActorMultiTexture.h" />
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<ClInclude Include="ActorProxy.h" />
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<ClInclude Include="ActorScroller.h" />
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<ClInclude Include="ActorSound.h" />
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<ClInclude Include="ActorUtil.h" />
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<ClInclude Include="AutoActor.h" />
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<ClInclude Include="BitmapText.h" />
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@@ -1242,25 +1242,25 @@
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<ClCompile Include="RageUtil_WorkerThread.cpp">
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<Filter>Rage</Filter>
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</ClCompile>
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<ClCompile Include="Actors\Actor.cpp">
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<ClCompile Include="Actor.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="Actors\ActorFrame.cpp">
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<ClCompile Include="ActorFrame.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="Actors\ActorFrameTexture.cpp">
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<ClCompile Include="ActorFrameTexture.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="Actors\ActorMultiTexture.cpp">
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<ClCompile Include="ActorMultiTexture.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="Actors\ActorProxy.cpp">
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<ClCompile Include="ActorProxy.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="Actors\ActorScroller.cpp">
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<ClCompile Include="ActorScroller.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="Actors\ActorSound.cpp">
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<ClCompile Include="ActorSound.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="ActorUtil.cpp">
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@@ -2777,25 +2777,25 @@
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<ClInclude Include="RageUtil_WorkerThread.h">
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<Filter>Rage</Filter>
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</ClInclude>
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<ClInclude Include="Actors\Actor.h">
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<ClInclude Include="Actor.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="Actors\ActorFrame.h">
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<ClInclude Include="ActorFrame.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="Actors\ActorFrameTexture.h">
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<ClInclude Include="ActorFrameTexture.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="Actors\ActorMultiTexture.h">
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<ClInclude Include="ActorMultiTexture.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="Actors\ActorProxy.h">
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<ClInclude Include="ActorProxy.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="Actors\ActorScroller.h">
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<ClInclude Include="ActorScroller.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="Actors\ActorSound.h">
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<ClInclude Include="ActorSound.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="ActorUtil.h">
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