Stop some beat 0 crash bugs in the editor.
I suspect that the removal of shifting timing changes at beat 0 will stay in regardless. It is the removal of converting measures to stops/delays that may be fought against. That is fine. The bugs attached to these issues, 415 and 525, will only be resolved when enough devs agree this is a fair fix.
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@@ -8,6 +8,13 @@ ________________________________________________________________________________
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StepMania 5.0 $next | 2011????
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--------------------------------------------------------------------------------
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2011/09/24
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----------
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* [ScreenEdit] Disable shifting timing changes down one beat if starting on
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beat 0. Important information must stay on that beat. [Wolfman2000]
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* [ScreenEdit] Disable converting rows to a stop or beat starting on beat 0.
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There should be no reason for this at this time. [Wolfman2000]
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2011/09/23
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----------
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* [ScreenEvaluation] Added RollingNumbersMaxComboClass metric. [AJ]
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+5
-1
@@ -1739,7 +1739,8 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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break;
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case EDIT_BUTTON_OPEN_AREA_MENU:
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{
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// update enabled/disabled in g_AreaMenu
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// TODO: Improve behavior if timing changes are shifted down on beat 0.
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g_AreaMenu.rows[shift_pauses_forward].bEnabled = (GetBeat() != 0);
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g_AreaMenu.rows[paste_at_current_beat].bEnabled = !m_Clipboard.IsEmpty();
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g_AreaMenu.rows[paste_at_begin_marker].bEnabled = !m_Clipboard.IsEmpty() != 0 && m_NoteFieldEdit.m_iBeginMarker!=-1;
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g_AreaMenu.rows[paste_partial_timing_at_beat].bEnabled = !this->clipboardTiming.empty();
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@@ -1757,6 +1758,9 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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}
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else
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{
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// TODO: Improve interaction when field is 0.
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g_AlterMenu.rows[convert_to_delay].bEnabled = (m_NoteFieldEdit.m_iBeginMarker > 0);
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g_AlterMenu.rows[convert_to_pause].bEnabled = (m_NoteFieldEdit.m_iBeginMarker > 0);
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bool isRoutine = (m_InputPlayerNumber != PLAYER_INVALID);
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g_AlterMenu.rows[routine_invert_notes].bEnabled = isRoutine;
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g_AlterMenu.rows[routine_mirror_1_to_2].bEnabled = isRoutine;
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