Kyzentun
7a585fcd38
Function chaining for PlayerOptions and SongOptions APIs.
2014-12-02 19:58:52 -07:00
Kyzentun
4e5a2ade73
Added mod for MinTNSToHideNote so it can be set per-player.
2014-11-22 14:55:44 -07:00
Kyzentun
9b847caa45
DefaultFailType preference removed because DefaultModifiers was overriding it. DefaultFailType ConfOptionRow now works by putting the fail type in DefaultModifiers.
...
Fixed double InitCommand bug in Foreground.
Disabled odd dimension check for screen texture.
2014-11-15 17:18:42 -07:00
Kyzentun
455431d8c3
Removed DefaultFail GamePref and reinstated DefaultFailType real preference. Should fix default fail related problems.
2014-09-15 00:04:41 -06:00
Kyzentun
95b16a0196
Merge branch 'LifeMeterMessage' of https://github.com/kyzentun/stepmania
2014-08-25 02:33:53 -06:00
Kyzentun
bdb2b373bc
Added NoteSkinManager::GetDefaultNoteSkinName so that PlayerOptions can avoid clearing the noteskin when the clearall mod is used.
2014-08-07 18:36:42 -06:00
Kyzentun
7e73892e6e
Moved LifeType, DrainType, and BatteryLives from Song Options to Player Options. Added ScreenGameplay:FailFadeRemovePlayer lua function.
2014-08-06 23:26:05 -06:00
Kyzentun
2b9982f505
Added Mmod compensation to ArrowEffects::GetYOffset.
2014-05-08 03:07:02 -06:00
Kyzentun
0dfb131291
Created SongOptions Lua interface with a similar design to the PlayerOptions interface. Moved enums that were inside SongOptions out and made them Lua accessible. Removed sAutosyncType and associated things from AdjustSync.cpp because it was unused. Added DefaultNilArgs and FArgGTEZero to LuaBinding as helpers. Moved INTERFACE defines from PlayerOptions.cpp to OptionsBinding.h.
2014-05-03 19:27:32 -06:00
Kyzentun
24f87d2e57
Fixed stack acciddent bug in PlayerOptions lua functions. Added skew and tilt mods to PlayerOptions::GetMods and FromOneModString for when the perspective isn't one of the old ones.
2014-05-02 16:45:49 -06:00
Kyzentun
421a9be57b
Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.
2014-05-01 23:23:20 -06:00
Kyzentun
0c9728a8a9
Changed resetspeed to use SET_FLOAT so it can be tweened to the way other mods can.
2014-02-14 22:26:03 -07:00
Kyzentun
13a4cccfb5
Added resetspeed mod to PlayerOptions.
2014-02-12 15:49:51 -07:00
Jason Felds
20d94d4b7e
Cat is back in the bag. Revert commits.
...
A-mods need to be tested more.
...and this is what happens when you forget to
stash changes before a merge. Lesson learned.
2013-04-19 21:49:55 -04:00
Jason Felds
489a9312fc
Forced a merge. Should be good.
2013-04-18 22:58:30 -04:00
Devin J. Pohly
bd0e2074ad
replace ASSERT(0) with useful fail messages
2012-12-27 16:59:35 -05:00
Jason Felds
1fc16698ba
War on -Werror, part 12: explicit bool usage.
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It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
2012-12-27 11:38:53 -05:00
AJ Kelly
3eb317522c
[PlayerOptions] Fixes to Get/Set[C, M, X]Mod Lua bindings. [hanubeki]
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Source: http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=97761b5dc87b8c8a1b296985a09814337578c745
2012-05-31 12:19:00 -05:00
Jason Felds
6782efb80f
Fix setting some mods that always used drunk.
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Thanks to TaroNuke for the assist.
2012-04-03 00:07:04 -04:00
AJ Kelly
bd3d71540f
[PlayerOptions] Don't display x-mods when using m-mods. Sourced from hanubeki-modified-sm-ssc rev. bd08a58dd7cf and OpenITG.
2012-03-09 14:25:39 -06:00
AJ Kelly
33372bf05e
fix the crash I was getting when leaving the options. turns out approach for the m-mods was commented for a reason...
2012-01-16 00:31:18 -06:00
AJ Kelly
3fdfc1c4d4
[PlayerOptions] Fix a problem with m-mods where you would get m200 as the default speed modifier.
2012-01-15 23:39:53 -06:00
AJ Kelly
a49044501e
[PlayerOptions] Added IsEasierForSongAndSteps(Song,Steps,PlayerNumber) and IsEasierForCourseAndTrail(Course, Trail) Lua bindings.
2011-11-30 00:35:06 -06:00
AJ Kelly
6919da8e5a
[PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f).
2011-11-27 05:02:39 -06:00
Jason Felds
9e486bec32
[backwards] Add option, Lua call GetBackwards().
2011-10-16 15:41:26 -04:00
AJ Kelly
7fba9a3917
[PlayerOptions] Add GetMMod() Lua binding.
2011-08-20 01:45:06 -05:00
AJ Kelly
6a16952161
FUCK THIS PIECE OF BULLSHIT
2011-07-03 17:52:03 -05:00
Colby Klein
07a2bd6da7
Port OpenITG's M-Mods. Example: m600 to set target BPM of 600, on a 200BPM song this means 3x. Works with custom speed mods. Note: the block in Player.cpp needs to be fixed for these to be usable, do this before releasing PR2.
2011-07-03 00:08:56 -07:00
Jason Felds
4ab534de75
Use NoAttacks vs StepAttacks.
2011-06-26 23:58:24 -04:00
Jason Felds
fcf9e335e6
Use StepAttacks instead.
...
This deprecates the GetSongAttacks lua function.
Next up: make it so that no text is displayed if
Step Attacks are on, but display "No Attacks" if
attacks are turned off.
2011-06-24 12:12:27 -04:00
Jason Felds
6e1d5cf10b
DQ if attacks are there, but disabled.
2011-06-24 10:55:39 -04:00
Jason Felds
b470188ca4
Make Song Attacks on by default.
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No, metrics wasn't enough.
Now to get #ATTACKS working on Split Timing.
2011-06-24 10:49:42 -04:00
Jason Felds
c3c8753620
More prototype warning stuff.
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I know these should be in the .h files,
but we can cover that later.
2011-06-12 19:20:43 -04:00
Jason Felds
cb38eae9ba
Removing the ScoreDisplay mods.
...
Lua has since replaced it.
2011-06-06 18:55:49 -04:00
AJ Kelly
d0cca36f2a
more small comment stuff
2011-06-03 19:52:20 -05:00
Jason Felds
84b5cf192e
Don't ignore those warnings!
2011-05-27 10:53:30 -04:00
Jason Felds
283afa4687
Log if a mod isn't loaded for some reason.
2011-05-27 10:42:47 -04:00
Jason Felds
6b4703d2ed
Not a fan of plain ASSERTs.
2011-05-27 10:26:43 -04:00
Jason Felds
640f8fe9fc
[splittiming] PlayerOptions -> HasTimingChanges.
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Steps gained most of the functionality and lua doc.
Leaving song version in: may still have a use
thanks to #DISPLAYBPM.
2011-05-15 14:05:02 -04:00
Jason Felds
da51e26d07
Standardize conversion processes.
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Too many arguments for or against the many methods:
stick to one inside a common function.
This commit will force recompilation of many files.
2011-05-11 15:58:31 -04:00
AJ Kelly
445f9a5e32
* [PlayerOptions] Added UsingReverse() Lua binding (automatically tests GetReverse() == 1)
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* [PlayerState] Added GetCurrentPlayerOptions() Lua binding
2011-04-16 21:10:44 -05:00
AJ Kelly
7d8e2c33bc
[PlayerOptions] Tons of new Lua bindings. See the Lua documentation for all of them, there's too many to print here.
2011-03-20 21:25:49 -05:00
AJ Kelly
d854a99317
change how GetNoteSkin binding works
2011-03-20 20:52:56 -05:00
AJ Kelly
c7873d9199
[PlayerOptions] Added SetNoteSkin(string) Lua binding.
2011-03-20 13:03:16 -05:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
628a74a792
Effective C++ Violations down by over 5000.
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I think that was the biggest batch.
2011-03-14 16:25:53 -04:00
Jason Felds
ccf92c7c1c
Add No Lifts and No Fakes transform mods.
2011-02-28 10:02:23 -05:00
AJ Kelly
18f7dea5f9
[PlayerState] The old GetPlayerOptions() binding is now GetPlayerOptionsString(). There is a new GetPlayerOptions() binding that gets the PlayerOptions object, which has a GetNoteSkin() binding (and hopefully more in the future).
2011-02-27 18:36:05 -06:00
Jason Felds
30341de96e
Add metrics for random modifier choosing.
2011-02-12 00:18:01 -05:00
AJ Kelly
dc394b8569
add twirl and roll mods from OpenITG [original code by vyhd]
2010-08-21 14:17:52 -05:00