[PlayerOptions] Tons of new Lua bindings. See the Lua documentation for all of them, there's too many to print here.

This commit is contained in:
AJ Kelly
2011-03-20 21:25:49 -05:00
parent d854a99317
commit 7d8e2c33bc
2 changed files with 201 additions and 0 deletions
+2
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@@ -16,6 +16,8 @@ sm-ssc v1.2.4 | 20110???
20110320
--------
* [PlayerOptions] Added SetNoteSkin(string) Lua binding. [AJ]
* [PlayerOptions] Tons of new Lua bindings. See the Lua documentation for all
of them, there's too many to print here. [AJ]
20110317
--------
+199
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@@ -856,10 +856,209 @@ public:
return 0;
}
// Speed Mods
static int GetCMod( T *p, lua_State *L )
{
if( p->m_fTimeSpacing )
lua_pushnumber( L, p->m_fTimeSpacing );
else
lua_pushnil(L);
return 1;
}
static int GetXMod( T *p, lua_State *L )
{
if( !p->m_fTimeSpacing )
lua_pushnumber( L, p->m_fScrollSpeed );
else
lua_pushnil(L);
return 1;
}
// Accel
DEFINE_METHOD( GetBoost, m_fAccels[PlayerOptions::ACCEL_BOOST] )
DEFINE_METHOD( GetBrake, m_fAccels[PlayerOptions::ACCEL_BRAKE] )
DEFINE_METHOD( GetWave, m_fAccels[PlayerOptions::ACCEL_WAVE] )
DEFINE_METHOD( GetExpand, m_fAccels[PlayerOptions::ACCEL_EXPAND] )
DEFINE_METHOD( GetBoomerang, m_fAccels[PlayerOptions::ACCEL_BOOMERANG] )
// Effect
DEFINE_METHOD( GetDrunk, m_fEffects[PlayerOptions::EFFECT_DRUNK] ) // MoonGyuHyuk
DEFINE_METHOD( GetDizzy, m_fEffects[PlayerOptions::EFFECT_DIZZY] )
DEFINE_METHOD( GetConfusion, m_fEffects[PlayerOptions::EFFECT_CONFUSION] )
DEFINE_METHOD( GetMini, m_fEffects[PlayerOptions::EFFECT_MINI] )
DEFINE_METHOD( GetTiny, m_fEffects[PlayerOptions::EFFECT_TINY] )
DEFINE_METHOD( GetFlip, m_fEffects[PlayerOptions::EFFECT_FLIP] )
DEFINE_METHOD( GetInvert, m_fEffects[PlayerOptions::EFFECT_INVERT] )
DEFINE_METHOD( GetTornado, m_fEffects[PlayerOptions::EFFECT_TORNADO] )
DEFINE_METHOD( GetTipsy, m_fEffects[PlayerOptions::EFFECT_TIPSY] )
DEFINE_METHOD( GetBumpy, m_fEffects[PlayerOptions::EFFECT_BUMPY] )
DEFINE_METHOD( GetBeat, m_fEffects[PlayerOptions::EFFECT_BEAT] )
DEFINE_METHOD( GetXMode, m_fEffects[PlayerOptions::EFFECT_XMODE] )
DEFINE_METHOD( GetTwirl, m_fEffects[PlayerOptions::EFFECT_TWIRL] )
DEFINE_METHOD( GetRoll, m_fEffects[PlayerOptions::EFFECT_ROLL] )
// Appearance
DEFINE_METHOD( GetHidden, m_fAppearances[PlayerOptions::APPEARANCE_HIDDEN] )
DEFINE_METHOD( GetHiddenOffset, m_fAppearances[PlayerOptions::APPEARANCE_HIDDEN_OFFSET] )
DEFINE_METHOD( GetSudden, m_fAppearances[PlayerOptions::APPEARANCE_SUDDEN] )
DEFINE_METHOD( GetSuddenOffset, m_fAppearances[PlayerOptions::APPEARANCE_SUDDEN_OFFSET] )
DEFINE_METHOD( GetStealth, m_fAppearances[PlayerOptions::APPEARANCE_STEALTH] )
DEFINE_METHOD( GetBlink, m_fAppearances[PlayerOptions::APPEARANCE_BLINK] )
DEFINE_METHOD( GetRandomVanish, m_fAppearances[PlayerOptions::APPEARANCE_RANDOMVANISH] )
// Scroll
DEFINE_METHOD( GetReverse, m_fScrolls[PlayerOptions::SCROLL_REVERSE] )
static int GetReversePercentForColumn( T *p, lua_State *L )
{
// todo: make sure IArg is within boundaries -aj
lua_pushnumber( L, p->GetReversePercentForColumn(IArg(1)) );
return 1;
}
DEFINE_METHOD( GetSplit, m_fScrolls[PlayerOptions::SCROLL_SPLIT] )
DEFINE_METHOD( GetAlternate, m_fScrolls[PlayerOptions::SCROLL_ALTERNATE] )
DEFINE_METHOD( GetCross, m_fScrolls[PlayerOptions::SCROLL_CROSS] )
DEFINE_METHOD( GetCentered, m_fScrolls[PlayerOptions::SCROLL_CENTERED] )
// Turns
DEFINE_METHOD( GetMirror, m_bTurns[PlayerOptions::TURN_MIRROR] )
DEFINE_METHOD( GetLeft, m_bTurns[PlayerOptions::TURN_LEFT] )
DEFINE_METHOD( GetRight, m_bTurns[PlayerOptions::TURN_RIGHT] )
DEFINE_METHOD( GetShuffle, m_bTurns[PlayerOptions::TURN_SHUFFLE] )
DEFINE_METHOD( GetSoftShuffle, m_bTurns[PlayerOptions::TURN_SOFT_SHUFFLE] )
DEFINE_METHOD( GetSuperShuffle, m_bTurns[PlayerOptions::TURN_SUPER_SHUFFLE] )
// Transform
DEFINE_METHOD( GetNoHolds, m_bTransforms[PlayerOptions::TRANSFORM_NOHOLDS] )
DEFINE_METHOD( GetNoRolls, m_bTransforms[PlayerOptions::TRANSFORM_NOROLLS] )
DEFINE_METHOD( GetNoMines, m_bTransforms[PlayerOptions::TRANSFORM_NOMINES] )
DEFINE_METHOD( GetLittle, m_bTransforms[PlayerOptions::TRANSFORM_LITTLE] )
DEFINE_METHOD( GetWide, m_bTransforms[PlayerOptions::TRANSFORM_WIDE] )
DEFINE_METHOD( GetBig, m_bTransforms[PlayerOptions::TRANSFORM_BIG] )
DEFINE_METHOD( GetQuick, m_bTransforms[PlayerOptions::TRANSFORM_QUICK] )
DEFINE_METHOD( GetBMRize, m_bTransforms[PlayerOptions::TRANSFORM_BMRIZE] )
DEFINE_METHOD( GetSkippy, m_bTransforms[PlayerOptions::TRANSFORM_SKIPPY] )
DEFINE_METHOD( GetMines, m_bTransforms[PlayerOptions::TRANSFORM_MINES] )
DEFINE_METHOD( GetAttackMines, m_bTransforms[PlayerOptions::TRANSFORM_ATTACKMINES] )
DEFINE_METHOD( GetEcho, m_bTransforms[PlayerOptions::TRANSFORM_ECHO] )
DEFINE_METHOD( GetStomp, m_bTransforms[PlayerOptions::TRANSFORM_STOMP] )
DEFINE_METHOD( GetPlanted, m_bTransforms[PlayerOptions::TRANSFORM_PLANTED] )
DEFINE_METHOD( GetFloored, m_bTransforms[PlayerOptions::TRANSFORM_FLOORED] )
DEFINE_METHOD( GetTwister, m_bTransforms[PlayerOptions::TRANSFORM_TWISTER] )
DEFINE_METHOD( GetHoldRolls, m_bTransforms[PlayerOptions::TRANSFORM_HOLDROLLS] )
DEFINE_METHOD( GetNoJumps, m_bTransforms[PlayerOptions::TRANSFORM_NOJUMPS] )
DEFINE_METHOD( GetNoHands, m_bTransforms[PlayerOptions::TRANSFORM_NOHANDS] )
DEFINE_METHOD( GetNoLifts, m_bTransforms[PlayerOptions::TRANSFORM_NOLIFTS] )
DEFINE_METHOD( GetNoFakes, m_bTransforms[PlayerOptions::TRANSFORM_NOFAKES] )
DEFINE_METHOD( GetNoQuads, m_bTransforms[PlayerOptions::TRANSFORM_NOQUADS] )
DEFINE_METHOD( GetNoStretch, m_bTransforms[PlayerOptions::TRANSFORM_NOSTRETCH] )
// Others
DEFINE_METHOD( GetDark, m_fDark )
DEFINE_METHOD( GetBlind, m_fBlind )
DEFINE_METHOD( GetCover, m_fCover )
DEFINE_METHOD( GetRandomAttacks, m_fRandAttack )
DEFINE_METHOD( GetSongAttacks, m_fSongAttack )
DEFINE_METHOD( GetSkew, m_fSkew )
DEFINE_METHOD( GetPassmark, m_fPassmark )
DEFINE_METHOD( GetRandomSpeed, m_fRandomSpeed )
LunaPlayerOptions()
{
ADD_METHOD( GetDark );
// SetDark
ADD_METHOD( GetBlind );
// SetBlind
ADD_METHOD( GetCover );
// SetCover
// GetMuteOnError, SetMuteOnError
ADD_METHOD( GetNoteSkin );
ADD_METHOD( SetNoteSkin );
// GetPerspectiveTilt, SetPerspectiveTilt
ADD_METHOD( GetPassmark );
// SetPassmark
ADD_METHOD( GetRandomAttacks );
// SetRandomAttacks
ADD_METHOD( GetRandomSpeed );
// SetRandomSpeed
ADD_METHOD( GetSkew );
// SetSkew
ADD_METHOD( GetSongAttacks );
// SetSongAttacks
ADD_METHOD( GetCMod );
ADD_METHOD( GetXMod );
// Accel
ADD_METHOD( GetBoost );
ADD_METHOD( GetBrake );
ADD_METHOD( GetWave );
ADD_METHOD( GetExpand );
ADD_METHOD( GetBoomerang );
// Effect
ADD_METHOD( GetDrunk );
ADD_METHOD( GetDizzy );
ADD_METHOD( GetConfusion );
ADD_METHOD( GetMini );
ADD_METHOD( GetTiny );
ADD_METHOD( GetFlip );
ADD_METHOD( GetInvert );
ADD_METHOD( GetTornado );
ADD_METHOD( GetTipsy );
ADD_METHOD( GetBumpy );
ADD_METHOD( GetBeat );
ADD_METHOD( GetXMode );
ADD_METHOD( GetTwirl );
ADD_METHOD( GetRoll );
// Appearance
ADD_METHOD( GetHidden );
ADD_METHOD( GetHiddenOffset );
ADD_METHOD( GetSudden );
ADD_METHOD( GetSuddenOffset );
ADD_METHOD( GetStealth );
ADD_METHOD( GetBlink );
ADD_METHOD( GetRandomVanish );
// Scroll
ADD_METHOD( GetReverse );
ADD_METHOD( GetReversePercentForColumn );
ADD_METHOD( GetSplit );
ADD_METHOD( GetAlternate );
ADD_METHOD( GetCross );
ADD_METHOD( GetCentered );
// Turns
ADD_METHOD( GetMirror );
ADD_METHOD( GetLeft );
ADD_METHOD( GetRight );
ADD_METHOD( GetShuffle );
ADD_METHOD( GetSoftShuffle );
ADD_METHOD( GetSuperShuffle );
// Transform
ADD_METHOD( GetNoHolds );
ADD_METHOD( GetNoRolls );
ADD_METHOD( GetNoMines );
ADD_METHOD( GetLittle );
ADD_METHOD( GetWide );
ADD_METHOD( GetBig );
ADD_METHOD( GetQuick );
ADD_METHOD( GetBMRize );
ADD_METHOD( GetSkippy );
ADD_METHOD( GetMines );
ADD_METHOD( GetAttackMines );
ADD_METHOD( GetEcho );
ADD_METHOD( GetStomp );
ADD_METHOD( GetPlanted );
ADD_METHOD( GetFloored );
ADD_METHOD( GetTwister );
ADD_METHOD( GetHoldRolls );
ADD_METHOD( GetNoJumps );
ADD_METHOD( GetNoHands );
ADD_METHOD( GetNoLifts );
ADD_METHOD( GetNoFakes );
ADD_METHOD( GetNoQuads );
ADD_METHOD( GetNoStretch );
}
};