[PlayerOptions] Tons of new Lua bindings. See the Lua documentation for all of them, there's too many to print here.
This commit is contained in:
@@ -16,6 +16,8 @@ sm-ssc v1.2.4 | 20110???
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20110320
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--------
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* [PlayerOptions] Added SetNoteSkin(string) Lua binding. [AJ]
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* [PlayerOptions] Tons of new Lua bindings. See the Lua documentation for all
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of them, there's too many to print here. [AJ]
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20110317
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--------
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@@ -856,10 +856,209 @@ public:
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return 0;
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}
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// Speed Mods
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static int GetCMod( T *p, lua_State *L )
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{
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if( p->m_fTimeSpacing )
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lua_pushnumber( L, p->m_fTimeSpacing );
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else
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lua_pushnil(L);
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return 1;
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}
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static int GetXMod( T *p, lua_State *L )
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{
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if( !p->m_fTimeSpacing )
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lua_pushnumber( L, p->m_fScrollSpeed );
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else
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lua_pushnil(L);
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return 1;
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}
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// Accel
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DEFINE_METHOD( GetBoost, m_fAccels[PlayerOptions::ACCEL_BOOST] )
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DEFINE_METHOD( GetBrake, m_fAccels[PlayerOptions::ACCEL_BRAKE] )
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DEFINE_METHOD( GetWave, m_fAccels[PlayerOptions::ACCEL_WAVE] )
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DEFINE_METHOD( GetExpand, m_fAccels[PlayerOptions::ACCEL_EXPAND] )
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DEFINE_METHOD( GetBoomerang, m_fAccels[PlayerOptions::ACCEL_BOOMERANG] )
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// Effect
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DEFINE_METHOD( GetDrunk, m_fEffects[PlayerOptions::EFFECT_DRUNK] ) // MoonGyuHyuk
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DEFINE_METHOD( GetDizzy, m_fEffects[PlayerOptions::EFFECT_DIZZY] )
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DEFINE_METHOD( GetConfusion, m_fEffects[PlayerOptions::EFFECT_CONFUSION] )
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DEFINE_METHOD( GetMini, m_fEffects[PlayerOptions::EFFECT_MINI] )
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DEFINE_METHOD( GetTiny, m_fEffects[PlayerOptions::EFFECT_TINY] )
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DEFINE_METHOD( GetFlip, m_fEffects[PlayerOptions::EFFECT_FLIP] )
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DEFINE_METHOD( GetInvert, m_fEffects[PlayerOptions::EFFECT_INVERT] )
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DEFINE_METHOD( GetTornado, m_fEffects[PlayerOptions::EFFECT_TORNADO] )
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DEFINE_METHOD( GetTipsy, m_fEffects[PlayerOptions::EFFECT_TIPSY] )
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DEFINE_METHOD( GetBumpy, m_fEffects[PlayerOptions::EFFECT_BUMPY] )
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DEFINE_METHOD( GetBeat, m_fEffects[PlayerOptions::EFFECT_BEAT] )
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DEFINE_METHOD( GetXMode, m_fEffects[PlayerOptions::EFFECT_XMODE] )
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DEFINE_METHOD( GetTwirl, m_fEffects[PlayerOptions::EFFECT_TWIRL] )
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DEFINE_METHOD( GetRoll, m_fEffects[PlayerOptions::EFFECT_ROLL] )
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// Appearance
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DEFINE_METHOD( GetHidden, m_fAppearances[PlayerOptions::APPEARANCE_HIDDEN] )
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DEFINE_METHOD( GetHiddenOffset, m_fAppearances[PlayerOptions::APPEARANCE_HIDDEN_OFFSET] )
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DEFINE_METHOD( GetSudden, m_fAppearances[PlayerOptions::APPEARANCE_SUDDEN] )
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DEFINE_METHOD( GetSuddenOffset, m_fAppearances[PlayerOptions::APPEARANCE_SUDDEN_OFFSET] )
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DEFINE_METHOD( GetStealth, m_fAppearances[PlayerOptions::APPEARANCE_STEALTH] )
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DEFINE_METHOD( GetBlink, m_fAppearances[PlayerOptions::APPEARANCE_BLINK] )
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DEFINE_METHOD( GetRandomVanish, m_fAppearances[PlayerOptions::APPEARANCE_RANDOMVANISH] )
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// Scroll
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DEFINE_METHOD( GetReverse, m_fScrolls[PlayerOptions::SCROLL_REVERSE] )
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static int GetReversePercentForColumn( T *p, lua_State *L )
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{
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// todo: make sure IArg is within boundaries -aj
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lua_pushnumber( L, p->GetReversePercentForColumn(IArg(1)) );
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return 1;
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}
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DEFINE_METHOD( GetSplit, m_fScrolls[PlayerOptions::SCROLL_SPLIT] )
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DEFINE_METHOD( GetAlternate, m_fScrolls[PlayerOptions::SCROLL_ALTERNATE] )
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DEFINE_METHOD( GetCross, m_fScrolls[PlayerOptions::SCROLL_CROSS] )
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DEFINE_METHOD( GetCentered, m_fScrolls[PlayerOptions::SCROLL_CENTERED] )
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// Turns
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DEFINE_METHOD( GetMirror, m_bTurns[PlayerOptions::TURN_MIRROR] )
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DEFINE_METHOD( GetLeft, m_bTurns[PlayerOptions::TURN_LEFT] )
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DEFINE_METHOD( GetRight, m_bTurns[PlayerOptions::TURN_RIGHT] )
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DEFINE_METHOD( GetShuffle, m_bTurns[PlayerOptions::TURN_SHUFFLE] )
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DEFINE_METHOD( GetSoftShuffle, m_bTurns[PlayerOptions::TURN_SOFT_SHUFFLE] )
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DEFINE_METHOD( GetSuperShuffle, m_bTurns[PlayerOptions::TURN_SUPER_SHUFFLE] )
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// Transform
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DEFINE_METHOD( GetNoHolds, m_bTransforms[PlayerOptions::TRANSFORM_NOHOLDS] )
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DEFINE_METHOD( GetNoRolls, m_bTransforms[PlayerOptions::TRANSFORM_NOROLLS] )
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DEFINE_METHOD( GetNoMines, m_bTransforms[PlayerOptions::TRANSFORM_NOMINES] )
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DEFINE_METHOD( GetLittle, m_bTransforms[PlayerOptions::TRANSFORM_LITTLE] )
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DEFINE_METHOD( GetWide, m_bTransforms[PlayerOptions::TRANSFORM_WIDE] )
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DEFINE_METHOD( GetBig, m_bTransforms[PlayerOptions::TRANSFORM_BIG] )
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DEFINE_METHOD( GetQuick, m_bTransforms[PlayerOptions::TRANSFORM_QUICK] )
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DEFINE_METHOD( GetBMRize, m_bTransforms[PlayerOptions::TRANSFORM_BMRIZE] )
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DEFINE_METHOD( GetSkippy, m_bTransforms[PlayerOptions::TRANSFORM_SKIPPY] )
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DEFINE_METHOD( GetMines, m_bTransforms[PlayerOptions::TRANSFORM_MINES] )
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DEFINE_METHOD( GetAttackMines, m_bTransforms[PlayerOptions::TRANSFORM_ATTACKMINES] )
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DEFINE_METHOD( GetEcho, m_bTransforms[PlayerOptions::TRANSFORM_ECHO] )
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DEFINE_METHOD( GetStomp, m_bTransforms[PlayerOptions::TRANSFORM_STOMP] )
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DEFINE_METHOD( GetPlanted, m_bTransforms[PlayerOptions::TRANSFORM_PLANTED] )
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DEFINE_METHOD( GetFloored, m_bTransforms[PlayerOptions::TRANSFORM_FLOORED] )
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DEFINE_METHOD( GetTwister, m_bTransforms[PlayerOptions::TRANSFORM_TWISTER] )
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DEFINE_METHOD( GetHoldRolls, m_bTransforms[PlayerOptions::TRANSFORM_HOLDROLLS] )
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DEFINE_METHOD( GetNoJumps, m_bTransforms[PlayerOptions::TRANSFORM_NOJUMPS] )
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DEFINE_METHOD( GetNoHands, m_bTransforms[PlayerOptions::TRANSFORM_NOHANDS] )
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DEFINE_METHOD( GetNoLifts, m_bTransforms[PlayerOptions::TRANSFORM_NOLIFTS] )
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DEFINE_METHOD( GetNoFakes, m_bTransforms[PlayerOptions::TRANSFORM_NOFAKES] )
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DEFINE_METHOD( GetNoQuads, m_bTransforms[PlayerOptions::TRANSFORM_NOQUADS] )
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DEFINE_METHOD( GetNoStretch, m_bTransforms[PlayerOptions::TRANSFORM_NOSTRETCH] )
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// Others
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DEFINE_METHOD( GetDark, m_fDark )
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DEFINE_METHOD( GetBlind, m_fBlind )
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DEFINE_METHOD( GetCover, m_fCover )
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DEFINE_METHOD( GetRandomAttacks, m_fRandAttack )
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DEFINE_METHOD( GetSongAttacks, m_fSongAttack )
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DEFINE_METHOD( GetSkew, m_fSkew )
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DEFINE_METHOD( GetPassmark, m_fPassmark )
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DEFINE_METHOD( GetRandomSpeed, m_fRandomSpeed )
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LunaPlayerOptions()
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{
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ADD_METHOD( GetDark );
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// SetDark
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ADD_METHOD( GetBlind );
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// SetBlind
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ADD_METHOD( GetCover );
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// SetCover
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// GetMuteOnError, SetMuteOnError
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ADD_METHOD( GetNoteSkin );
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ADD_METHOD( SetNoteSkin );
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// GetPerspectiveTilt, SetPerspectiveTilt
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ADD_METHOD( GetPassmark );
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// SetPassmark
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ADD_METHOD( GetRandomAttacks );
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// SetRandomAttacks
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ADD_METHOD( GetRandomSpeed );
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// SetRandomSpeed
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ADD_METHOD( GetSkew );
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// SetSkew
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ADD_METHOD( GetSongAttacks );
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// SetSongAttacks
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ADD_METHOD( GetCMod );
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ADD_METHOD( GetXMod );
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// Accel
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ADD_METHOD( GetBoost );
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ADD_METHOD( GetBrake );
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ADD_METHOD( GetWave );
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ADD_METHOD( GetExpand );
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ADD_METHOD( GetBoomerang );
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// Effect
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ADD_METHOD( GetDrunk );
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ADD_METHOD( GetDizzy );
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ADD_METHOD( GetConfusion );
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ADD_METHOD( GetMini );
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ADD_METHOD( GetTiny );
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ADD_METHOD( GetFlip );
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ADD_METHOD( GetInvert );
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ADD_METHOD( GetTornado );
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ADD_METHOD( GetTipsy );
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ADD_METHOD( GetBumpy );
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ADD_METHOD( GetBeat );
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ADD_METHOD( GetXMode );
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ADD_METHOD( GetTwirl );
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ADD_METHOD( GetRoll );
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// Appearance
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ADD_METHOD( GetHidden );
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ADD_METHOD( GetHiddenOffset );
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ADD_METHOD( GetSudden );
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ADD_METHOD( GetSuddenOffset );
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ADD_METHOD( GetStealth );
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ADD_METHOD( GetBlink );
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ADD_METHOD( GetRandomVanish );
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// Scroll
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ADD_METHOD( GetReverse );
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ADD_METHOD( GetReversePercentForColumn );
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ADD_METHOD( GetSplit );
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ADD_METHOD( GetAlternate );
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ADD_METHOD( GetCross );
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ADD_METHOD( GetCentered );
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// Turns
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ADD_METHOD( GetMirror );
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ADD_METHOD( GetLeft );
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ADD_METHOD( GetRight );
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ADD_METHOD( GetShuffle );
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ADD_METHOD( GetSoftShuffle );
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ADD_METHOD( GetSuperShuffle );
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// Transform
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ADD_METHOD( GetNoHolds );
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ADD_METHOD( GetNoRolls );
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ADD_METHOD( GetNoMines );
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ADD_METHOD( GetLittle );
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ADD_METHOD( GetWide );
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ADD_METHOD( GetBig );
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ADD_METHOD( GetQuick );
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ADD_METHOD( GetBMRize );
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ADD_METHOD( GetSkippy );
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ADD_METHOD( GetMines );
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ADD_METHOD( GetAttackMines );
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ADD_METHOD( GetEcho );
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ADD_METHOD( GetStomp );
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ADD_METHOD( GetPlanted );
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ADD_METHOD( GetFloored );
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ADD_METHOD( GetTwister );
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ADD_METHOD( GetHoldRolls );
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ADD_METHOD( GetNoJumps );
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ADD_METHOD( GetNoHands );
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ADD_METHOD( GetNoLifts );
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ADD_METHOD( GetNoFakes );
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ADD_METHOD( GetNoQuads );
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ADD_METHOD( GetNoStretch );
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}
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};
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