Make Song Attacks on by default.

No, metrics wasn't enough.

Now to get #ATTACKS working on Split Timing.
This commit is contained in:
Jason Felds
2011-06-24 10:49:42 -04:00
parent 16d58dc0a4
commit b470188ca4
3 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -2361,9 +2361,9 @@ Mines,4="mod,attackmines;name,AttackMines"
Attacks="3"
AttacksDefault="mod,songattacks"
Attacks,3="mod,no randomattacks,no songattacks;name,Off"
Attacks,2="mod,randomattacks;name,RandomAttacks"
Attacks,1="name,SongAttacks"
Attacks,2="mod,randomattacks;name,RandomAttacks"
Attacks,3="mod,no randomattacks,no songattacks;name,Off"
PlayerAutoPlay="2"
PlayerAutoPlayDefault="mod,no playerautoplay"
+1 -1
View File
@@ -37,7 +37,7 @@ void PlayerOptions::Init()
m_fBlind = 0; m_SpeedfBlind = 1.0f;
m_fCover = 0; m_SpeedfCover = 1.0f;
m_fRandAttack = 0; m_SpeedfRandAttack = 1.0f;
m_fSongAttack = 0; m_SpeedfSongAttack = 1.0f;
m_fSongAttack = 1; m_SpeedfSongAttack = 1.0f;
m_fPlayerAutoPlay = 0; m_SpeedfPlayerAutoPlay = 1.0f;
m_bSetTiltOrSkew = false;
m_fPerspectiveTilt = 0; m_SpeedfPerspectiveTilt = 1.0f;
+1 -1
View File
@@ -27,7 +27,7 @@ public:
m_fBlind(0), m_SpeedfBlind(1.0f),
m_fCover(0), m_SpeedfCover(1.0f),
m_fRandAttack(0), m_SpeedfRandAttack(1.0f),
m_fSongAttack(0), m_SpeedfSongAttack(1.0f),
m_fSongAttack(1), m_SpeedfSongAttack(1.0f),
m_fPlayerAutoPlay(0), m_SpeedfPlayerAutoPlay(1.0f),
m_bSetTiltOrSkew(false),
m_fPerspectiveTilt(0), m_SpeedfPerspectiveTilt(1.0f),