[PlayerState] The old GetPlayerOptions() binding is now GetPlayerOptionsString(). There is a new GetPlayerOptions() binding that gets the PlayerOptions object, which has a GetNoteSkin() binding (and hopefully more in the future).
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@@ -13,6 +13,12 @@ _____________________________________________________________________________
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sm-ssc v1.2.3 | 2011022?
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--------------------------------------------------------------------------------
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20110227
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--------
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* [PlayerState] The old GetPlayerOptions() binding is now GetPlayerOptionsString().
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There is a new GetPlayerOptions() binding that gets the PlayerOptions object,
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which has a GetNoteSkin() binding (and hopefully more in the future). [AJ]
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20110226
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--------
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* [ScreenOptionsToggleSongs] The structure of this screen has now changed.
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@@ -823,6 +823,24 @@ void PlayerOptions::ResetPrefs( ResetPrefsType type )
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#undef CPY
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to PlayerOptions. */
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class LunaPlayerOptions: public Luna<PlayerOptions>
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{
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public:
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DEFINE_METHOD( GetNoteSkin, m_sNoteSkin )
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LunaPlayerOptions()
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{
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ADD_METHOD( GetNoteSkin );
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}
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};
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LUA_REGISTER_CLASS( PlayerOptions )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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+4
-1
@@ -5,6 +5,7 @@ class Course;
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class Song;
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class Steps;
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class Trail;
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struct lua_State;
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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@@ -32,6 +33,9 @@ public:
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void ChooseRandomModifiers();
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bool ContainsTransformOrTurn() const;
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// Lua
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void PushSelf( lua_State *L );
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bool operator==( const PlayerOptions &other ) const;
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bool operator!=( const PlayerOptions &other ) const { return !operator==(other); }
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@@ -188,7 +192,6 @@ public:
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void SetOneScroll( Scroll s );
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void ToggleOneTurn( Turn t );
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// return true if any mods being used will make the song(s) easier
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bool IsEasierForSongAndSteps( Song* pSong, Steps* pSteps, PlayerNumber pn ) const;
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bool IsEasierForCourseAndTrail( Course* pCourse, Trail* pTrail ) const;
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+10
-2
@@ -210,8 +210,8 @@ public:
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static int GetPlayerOptions( T* p, lua_State *L )
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{
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ModsLevel m = Enum::Check<ModsLevel>( L, 1 );
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RString s = p->m_PlayerOptions.Get(m).GetString();
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LuaHelpers::Push( L, s );
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PlayerOptions po = p->m_PlayerOptions.Get(m);
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po.PushSelf(L);
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return 1;
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}
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static int GetPlayerOptionsArray( T* p, lua_State *L )
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@@ -222,6 +222,13 @@ public:
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LuaHelpers::CreateTableFromArray<RString>( s, L );
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return 1;
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}
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static int GetPlayerOptionsString( T* p, lua_State *L )
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{
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ModsLevel m = Enum::Check<ModsLevel>( L, 1 );
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RString s = p->m_PlayerOptions.Get(m).GetString();
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LuaHelpers::Push( L, s );
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return 1;
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}
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DEFINE_METHOD( GetHealthState, m_HealthState );
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LunaPlayerState()
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@@ -231,6 +238,7 @@ public:
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ADD_METHOD( SetPlayerOptions );
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ADD_METHOD( GetPlayerOptions );
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ADD_METHOD( GetPlayerOptionsArray );
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ADD_METHOD( GetPlayerOptionsString );
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ADD_METHOD( GetHealthState );
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}
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};
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+5
-1
@@ -31,7 +31,11 @@ public:
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* in PlayerState and callers should not use PlayerNumber to index into
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* GameState. */
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PlayerNumber m_PlayerNumber;
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/**
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* @brief The MultiPlayer number assigned to this Player, typically 1-32.
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*
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* This is only used if GAMESTATE->m_bMultiplayer is true.
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*/
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MultiPlayer m_mp;
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/**
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