Port OpenITG's M-Mods. Example: m600 to set target BPM of 600, on a 200BPM song this means 3x. Works with custom speed mods. Note: the block in Player.cpp needs to be fixed for these to be usable, do this before releasing PR2.

This commit is contained in:
Colby Klein
2011-07-03 00:08:56 -07:00
parent 544f927932
commit 07a2bd6da7
4 changed files with 109 additions and 12 deletions
@@ -68,7 +68,7 @@ local function ParseSpeedModFile(path)
return mods
else
-- error; write a fallback mod file and return it
local fallbackString = "0.5x,1x,1.5x,2x,3x,4x,8x,C200,C400"
local fallbackString = "0.5x,1x,1.5x,2x,3x,4x,8x,C200,C400,m550"
Trace("[CustomSpeedMods]: Could not read SpeedMods; writing fallback to "..path)
file:Open(path, 2)
file:Write(fallbackString)
@@ -148,6 +148,7 @@ end
local function SpeedModSort(tab)
local xMods = {}
local mMods = {}
local cMods = {}
--local mMods = {}
@@ -159,10 +160,9 @@ local function SpeedModSort(tab)
if string.find(tab[i],"C%d") then
typ = cMods
val = string.gsub(tab[i], "C", "")
elseif string.find(tab[i],"M%d") then
Trace("[CustomSpeedMods] OpenITG's M-Mods are not supported yet in sm-ssc.")
--typ = mMods
--val = string.gsub(tab[i], "M", "")
elseif string.find(tab[i],"m%d") then
typ = mMods
val = string.gsub(tab[i], "m", "")
else
typ = xMods
val = string.gsub(tab[i], "x", "")
@@ -175,7 +175,7 @@ local function SpeedModSort(tab)
-- sort cMods
cMods = AnonSort(cMods)
-- sort mMods
--mMods = AnonSort(mMods)
mMods = AnonSort(mMods)
local fin = {}
-- convert it back to a string since that's what it expects
for i=1,#xMods do
@@ -184,6 +184,9 @@ local function SpeedModSort(tab)
for i=1,#cMods do
table.insert(fin, "C"..cMods[i])
end
for i=1,#mMods do
table.insert(fin, "m"..mMods[i])
end
--for i=1,#mMods do table.insert(fin, "M"..mMods[i]); end;
return fin
end
+56
View File
@@ -400,7 +400,63 @@ void Player::Init(
m_soundAttackEnding.Load( THEME->GetPathS(sType,"course attack ending"), true, &SoundParams );
break;
}
// XXX: Fix errors for m-mod support!
/*
// calculate M-mod speed here, so we can adjust properly on a per-song basis.
// XXX: can we find a better location for this?
if( m_pPlayerState->m_PlayerOptions.m_fMaxScrollBPM != 0 )
{
DisplayBpms bpms;
if( GAMESTATE->IsCourseMode() )
{
ASSERT( GAMESTATE->m_pCurTrail[pn] );
GAMESTATE->m_pCurTrail[pn]->GetDisplayBpms( bpms );
}
else
{
ASSERT( GAMESTATE->m_pCurSong );
GAMESTATE->m_pCurSong->GetDisplayBpms( bpms );
}
float fMaxBPM = 0;
// all BPMs are listed and available, so try them first.
// get the maximum listed value for the song or course.
// if the BPMs are < 0, reset and get the actual values.
if( !bpms.IsSecret() )
{
fMaxBPM = bpms.GetMax();
fMaxBPM = max( 0, fMaxBPM );
}
// we can't rely on the displayed BPMs, so manually calculate.
if( fMaxBPM == 0 )
{
float fThrowAway = 0;
if( GAMESTATE->IsCourseMode() )
{
FOREACH_CONST( TrailEntry, GAMESTATE->m_pCurTrail[pn]->m_vEntries, e )
{
float fMaxForEntry;
e->pSong->m_Timing.GetActualBPM( fThrowAway, fMaxForEntry );
fMaxBPM = max( fMaxForEntry, fMaxBPM );
}
}
else
{
GAMESTATE->m_pCurSong->m_Timing.GetActualBPM( fThrowAway, fMaxBPM );
}
}
ASSERT( fMaxBPM > 0 );
// set an X-mod equal to Mnum / fMaxBPM (e.g. M600 with 150 becomes 4x)
m_pPlayerState->m_StoredPlayerOptions.m_fScrollSpeed =
( m_pPlayerState->m_StoredPlayerOptions.m_fMaxScrollBPM / fMaxBPM );
}
*/
float fBalance = GameSoundManager::GetPlayerBalance( pn );
m_soundMine.SetProperty( "Pan", fBalance );
+43 -6
View File
@@ -26,6 +26,7 @@ ThemeMetric<float> RANDOM_SUDDEN_CHANCE ( "PlayerOptions", "RandomSuddenChance"
void PlayerOptions::Init()
{
m_bSetScrollSpeed = false;
m_fMaxScrollBPM = 0; m_SpeedfMaxScrollBPM = 1.0f;
m_fTimeSpacing = 0; m_SpeedfTimeSpacing = 1.0f;
m_fScrollSpeed = 1.0f; m_SpeedfScrollSpeed = 1.0f;
m_fScrollBPM = 200; m_SpeedfScrollBPM = 1.0f;
@@ -60,6 +61,7 @@ void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
APPROACH( fTimeSpacing );
APPROACH( fScrollSpeed );
APPROACH( fMaxScrollBPM );
fapproach( m_fScrollBPM, other.m_fScrollBPM, fDeltaSeconds * other.m_SpeedfScrollBPM*150 );
for( int i=0; i<NUM_ACCELS; i++ )
APPROACH( fAccels[i] );
@@ -116,6 +118,11 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
if( !m_fTimeSpacing )
{
if( m_fMaxScrollBPM )
{
RString s = ssprintf( "m%.0f", m_fMaxScrollBPM );
AddTo.push_back( s );
}
if( m_bSetScrollSpeed || m_fScrollSpeed != 1 )
{
/* -> 1.00 */
@@ -332,6 +339,7 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
SET_FLOAT( fScrollSpeed )
SET_FLOAT( fTimeSpacing )
m_fTimeSpacing = 0;
m_fMaxScrollBPM = 0;
}
else if( sscanf( sBit, "c%f", &level ) == 1 )
{
@@ -340,17 +348,18 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
SET_FLOAT( fScrollBPM )
SET_FLOAT( fTimeSpacing )
m_fTimeSpacing = 1;
m_fMaxScrollBPM = 0;
}
/* Port M-Mods from OpenITG, starting from r537 */
// Midiman
// oITG's m-mods
// XXX: will not properly tween, I don't think.
else if( sscanf( sBit, "m%f", &level ) == 1 )
{
if( !isfinite(level) || level <= 0.0f )
level = 200.0f; // Just pick some value.
SET_FLOAT( fScrollBPM )
SET_FLOAT( fTimeSpacing )
m_fTimeSpacing = 1;
level = 200.0f;
SET_FLOAT( fMaxScrollBPM )
m_fTimeSpacing = 0;
}
else if( sBit == "clearall" ) Init();
else if( sBit == "boost" ) SET_FLOAT( fAccels[ACCEL_BOOST] )
else if( sBit == "brake" || sBit == "land" ) SET_FLOAT( fAccels[ACCEL_BRAKE] )
@@ -650,6 +659,7 @@ bool PlayerOptions::operator==( const PlayerOptions &other ) const
COMPARE(m_fTimeSpacing);
COMPARE(m_fScrollSpeed);
COMPARE(m_fScrollBPM);
COMPARE(m_fMaxScrollBPM);
COMPARE(m_fRandomSpeed);
COMPARE(m_FailType);
COMPARE(m_bMuteOnError);
@@ -717,6 +727,31 @@ bool PlayerOptions::IsEasierForSongAndSteps( Song* pSong, Steps* pSteps, PlayerN
return true;
if( m_fCover ) return true;
// M-mods make songs with indefinite BPMs easier because
// they ensure that the song has a scrollable speed.
if( m_fMaxScrollBPM != 0 )
{
// BPM display is obfuscated
// if( pSong->m_DisplayBPMType == DISPLAY_BPM_RANDOM )
// return true;
DisplayBpms bpms;
if( GAMESTATE->IsCourseMode() )
{
Trail *pTrail = GAMESTATE->m_pCurCourse->GetTrail( GAMESTATE->GetCurrentStyle()->m_StepsType );
pTrail->GetDisplayBpms( bpms );
}
else
{
GAMESTATE->m_pCurSong->GetDisplayBpms( bpms );
}
pSong->GetDisplayBpms( bpms );
// maximum BPM is obfuscated, so M-mods will set a playable speed.
if( bpms.GetMax() <= 0 )
return true;
}
if( m_fPlayerAutoPlay ) return true;
return false;
}
@@ -788,6 +823,7 @@ RString PlayerOptions::GetSavedPrefsString() const
SAVE( m_fTimeSpacing );
SAVE( m_fScrollSpeed );
SAVE( m_fScrollBPM );
SAVE( m_fMaxScrollBPM );
SAVE( m_fScrolls[SCROLL_REVERSE] );
SAVE( m_fPerspectiveTilt );
SAVE( m_bTransforms[TRANSFORM_NOHOLDS] );
@@ -816,6 +852,7 @@ void PlayerOptions::ResetPrefs( ResetPrefsType type )
CPY( m_fTimeSpacing );
CPY( m_fScrollSpeed );
CPY( m_fScrollBPM );
CPY( m_fMaxScrollBPM );
break;
case saved_prefs_invalid_for_course:
break;
+1
View File
@@ -157,6 +157,7 @@ public:
* PlayerOptions::Approach approaches. */
bool m_bSetScrollSpeed; // true if the scroll speed was set by FromString
float m_fTimeSpacing, m_SpeedfTimeSpacing; // instead of Beat spacing (CMods, mMods)
float m_fMaxScrollBPM, m_SpeedfMaxScrollBPM;
float m_fScrollSpeed, m_SpeedfScrollSpeed; // used if !m_bTimeSpacing (xMods)
float m_fScrollBPM, m_SpeedfScrollBPM; // used if m_bTimeSpacing (CMod)
float m_fAccels[NUM_ACCELS], m_SpeedfAccels[NUM_ACCELS];