Commit Graph
33114 Commits
Author SHA1 Message Date
Colby Klein 804a5d84a0 Revert "Removing CoinMode here."
This reverts commit 7393835644.
2013-02-11 12:12:28 -08:00
Colby Klein 3f32d9114f Revert "CoinMode_Pay->CoinMode_Free, step 1."
This reverts commit 15b3ee1a9a.
2013-02-11 12:11:54 -08:00
Colby Klein a1fc6a38b1 Revert "No point in saving CoinData anymore."
This reverts commit 3d90a33394.
2013-02-11 12:11:11 -08:00
Jason Felds 7603aaef77 Forgot about the "bare" target.
...is this even used?
2013-02-10 21:03:29 -05:00
Jason Felds ae5b1c6d26 Performance Debug should have its own .app name. 2013-02-10 21:00:08 -05:00
Jason Felds 591bbae070 Compiles and links. Try at your own risk. 2013-02-10 20:38:14 -05:00
Jason Felds eaad585fa8 Transplant revision b18dc32.
Original message is as follows:

[Xcode4.4] wrong code: NSBitsPerPixelFromDepth seems to like to return 0.
instead, use a reimplementation of CGGetDisplayBitsPerPixel
2013-02-10 20:31:40 -05:00
Jason Felds bc244cb72b Better update this one too. 2013-02-10 11:47:13 -05:00
Jason Felds bf54a30dbb Definitely confirmed these files are gone.
Mac OS X still broken.
2013-02-10 11:32:43 -05:00
Jason Felds 3d90a33394 No point in saving CoinData anymore. 2013-02-10 10:32:11 -05:00
Jason Felds d7518ef5b3 Bring Xcode up to 4.6 standards.
Basically includes hi def image stuff and headers.

Note: Mac OS X build is broken. LowLevelWindow_MacOSX.mm refers to the removed RageDisplay_Legacy_Helpers files. The replacement is not immediately obvious.
2013-02-10 01:10:01 -05:00
Jonathan Payne 73db99db54 Assets update, Fallback update 2013-02-09 14:16:41 -08:00
Jonathan Payne e9e64018e2 Improvements before branch 2013-02-09 14:11:38 -08:00
Jason Felds 3739c36956 No need for coin data. 2013-02-07 22:14:19 -05:00
Jason Felds 7393835644 Removing CoinMode here.
Don't know if these are even used.
2013-02-07 22:07:00 -05:00
Flameshadowxeroshin 15b3ee1a9a CoinMode_Pay->CoinMode_Free, step 1.
CoinMode_Pay is still a value for the CoinMode enum but is now the same as CoinMode_Free.
Any code that checks for CoinMode_Pay is gone.
2013-02-07 09:12:28 -06:00
Devin J. Pohly 4f7f4f4a51 TimingData: update misleading comment 2013-02-05 17:09:25 -05:00
Jason Felds 28708187c9 Fakes too. 2013-02-05 17:03:36 -05:00
Jason Felds 0e494a3b44 Address warp issue if never passed a warp yet.
Thanks to phantom again for catching this.
2013-02-05 17:02:39 -05:00
Devin J. Pohly 1973091a7f ArchHooks: remove Data from per-user directory, move UserPackages to Packages 2013-02-05 00:01:08 -05:00
Jason Felds 569cd0ad86 Forgot to add my changelog entry. 2013-02-04 23:31:44 -05:00
Devin J. Pohly 2ffaaab125 addition to Lua behavior, update Changelog 2013-02-04 23:17:38 -05:00
Devin J. Pohly 4eb8d72325 Player: add column as a parameter to StepMessage 2013-02-04 22:25:54 -05:00
phantom 53acf0f3a3 Put GamePrefs and UserPrefs into Save. 2013-02-04 15:51:04 +01:00
Jason Felds 1b8da256e1 Fix warp/mine stutter that could take place.
Fixes commit 535ef4d: thanks phantom.
2013-02-03 14:14:05 -05:00
Jason Felds 413538170e Add the <cstring> header......wait.
Did this file change new lines AGAIN?!?

OY.
2013-02-02 00:27:03 -05:00
Jason Felds 04644ed3c3 Only do the _MSC_VER calculations if defined. 2013-02-01 23:04:46 -05:00
Jason Felds 1e9ffd1a64 Reasonably sure that mingw won't use d3d.
If mistaken...well, deal with it then.
2013-02-01 22:57:28 -05:00
Jason Felds 2ae401940a Don't redefine if already defined.
Looks like some MinGW setups already have this.

Also...line endings. OY.
2013-02-01 22:50:17 -05:00
Jason Felds 6ac0e9037f Slightly better phrasing. 2013-02-01 22:08:16 -05:00
Jason Felds 449ab0086f Keep text files with CRLF.
Have to keep the Notepad lovers happy.
2013-02-01 22:07:36 -05:00
Devin J. Pohly 106838cf64 fix warning about const float 2013-01-31 13:35:39 -05:00
Devin J. Pohly 22dedf28c8 document the current Split Timing implementation 2013-01-29 19:06:08 -05:00
Flameshadowxeroshin 4db3e51a03 patch IniFile's Lua implementation to have # comment support. Could potentially be breaking, but I'm unaware of any INI files that try to use tags that start with #. 2013-01-27 00:02:35 -06:00
Devin J. Pohly 1bf8e07584 NoteDataUtil: I thought this control structure looked familiar... 2013-01-26 00:05:46 -05:00
Devin J. Pohly e31558ab8f PaneDisplay: move fake loop to helper function 2013-01-25 23:56:12 -05:00
Devin J. Pohly 1a150b96d5 Player: remove fake loop, simplify hopo logic 2013-01-25 18:18:13 -05:00
Devin J. Pohly 0b32d2bf9a ActorUtil: retry is simpler and more obvious with tail-calls 2013-01-25 18:08:00 -05:00
Devin J. Pohly f68d921d4c we don't need an extra variable here 2013-01-25 18:02:57 -05:00
Devin J. Pohly 900d04e624 replace gotos with if blocks where appropriate 2013-01-25 17:57:03 -05:00
Devin J. Pohly 9237741149 replace gotos with do/while logic where appropriate 2013-01-25 17:56:33 -05:00
Devin J. Pohly 001ee51242 replace gotos with tail calls where appropriate 2013-01-25 17:22:23 -05:00
Devin J. Pohly 7bdfc454ae obviate goto by reordering logic 2013-01-25 17:03:45 -05:00
Devin J. Pohly 13eac7ff2d fix inaccurate comment 2013-01-25 15:57:57 -05:00
Devin J. Pohly cfc3fb0e9a editor fix is user-facing, add to changelog 2013-01-25 15:53:01 -05:00
Devin J. Pohly e840ac9a6c BackgroundUtil: replace goto with helper function 2013-01-25 15:45:01 -05:00
Jason Felds 7769142ec0 That's enough gotos to go away for now. 2013-01-24 23:41:41 -05:00
Jason Felds dacb721e4b goto -> fake infinite. 2013-01-24 23:33:42 -05:00
Jason Felds 3ec76f4dc6 More goto removals. 2013-01-24 23:29:54 -05:00
Jason Felds 1044dcd86d Another goto replace with a fake infinite. 2013-01-24 23:25:28 -05:00