Colby Klein
804a5d84a0
Revert "Removing CoinMode here."
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This reverts commit 7393835644 .
2013-02-11 12:12:28 -08:00
Colby Klein
3f32d9114f
Revert "CoinMode_Pay->CoinMode_Free, step 1."
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This reverts commit 15b3ee1a9a .
2013-02-11 12:11:54 -08:00
Colby Klein
a1fc6a38b1
Revert "No point in saving CoinData anymore."
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This reverts commit 3d90a33394 .
2013-02-11 12:11:11 -08:00
Jason Felds
7603aaef77
Forgot about the "bare" target.
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...is this even used?
2013-02-10 21:03:29 -05:00
Jason Felds
ae5b1c6d26
Performance Debug should have its own .app name.
2013-02-10 21:00:08 -05:00
Jason Felds
591bbae070
Compiles and links. Try at your own risk.
2013-02-10 20:38:14 -05:00
Jason Felds
eaad585fa8
Transplant revision b18dc32.
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Original message is as follows:
[Xcode4.4] wrong code: NSBitsPerPixelFromDepth seems to like to return 0.
instead, use a reimplementation of CGGetDisplayBitsPerPixel
2013-02-10 20:31:40 -05:00
Jason Felds
bc244cb72b
Better update this one too.
2013-02-10 11:47:13 -05:00
Jason Felds
bf54a30dbb
Definitely confirmed these files are gone.
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Mac OS X still broken.
2013-02-10 11:32:43 -05:00
Jason Felds
3d90a33394
No point in saving CoinData anymore.
2013-02-10 10:32:11 -05:00
Jason Felds
d7518ef5b3
Bring Xcode up to 4.6 standards.
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Basically includes hi def image stuff and headers.
Note: Mac OS X build is broken. LowLevelWindow_MacOSX.mm refers to the removed RageDisplay_Legacy_Helpers files. The replacement is not immediately obvious.
2013-02-10 01:10:01 -05:00
Jonathan Payne
73db99db54
Assets update, Fallback update
2013-02-09 14:16:41 -08:00
Jonathan Payne
e9e64018e2
Improvements before branch
2013-02-09 14:11:38 -08:00
Jason Felds
3739c36956
No need for coin data.
2013-02-07 22:14:19 -05:00
Jason Felds
7393835644
Removing CoinMode here.
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Don't know if these are even used.
2013-02-07 22:07:00 -05:00
Flameshadowxeroshin
15b3ee1a9a
CoinMode_Pay->CoinMode_Free, step 1.
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CoinMode_Pay is still a value for the CoinMode enum but is now the same as CoinMode_Free.
Any code that checks for CoinMode_Pay is gone.
2013-02-07 09:12:28 -06:00
Devin J. Pohly
4f7f4f4a51
TimingData: update misleading comment
2013-02-05 17:09:25 -05:00
Jason Felds
28708187c9
Fakes too.
2013-02-05 17:03:36 -05:00
Jason Felds
0e494a3b44
Address warp issue if never passed a warp yet.
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Thanks to phantom again for catching this.
2013-02-05 17:02:39 -05:00
Devin J. Pohly
1973091a7f
ArchHooks: remove Data from per-user directory, move UserPackages to Packages
2013-02-05 00:01:08 -05:00
Jason Felds
569cd0ad86
Forgot to add my changelog entry.
2013-02-04 23:31:44 -05:00
Devin J. Pohly
2ffaaab125
addition to Lua behavior, update Changelog
2013-02-04 23:17:38 -05:00
Devin J. Pohly
4eb8d72325
Player: add column as a parameter to StepMessage
2013-02-04 22:25:54 -05:00
phantom
53acf0f3a3
Put GamePrefs and UserPrefs into Save.
2013-02-04 15:51:04 +01:00
Jason Felds
1b8da256e1
Fix warp/mine stutter that could take place.
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Fixes commit 535ef4d : thanks phantom.
2013-02-03 14:14:05 -05:00
Jason Felds
413538170e
Add the <cstring> header......wait.
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Did this file change new lines AGAIN?!?
OY.
2013-02-02 00:27:03 -05:00
Jason Felds
04644ed3c3
Only do the _MSC_VER calculations if defined.
2013-02-01 23:04:46 -05:00
Jason Felds
1e9ffd1a64
Reasonably sure that mingw won't use d3d.
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If mistaken...well, deal with it then.
2013-02-01 22:57:28 -05:00
Jason Felds
2ae401940a
Don't redefine if already defined.
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Looks like some MinGW setups already have this.
Also...line endings. OY.
2013-02-01 22:50:17 -05:00
Jason Felds
6ac0e9037f
Slightly better phrasing.
2013-02-01 22:08:16 -05:00
Jason Felds
449ab0086f
Keep text files with CRLF.
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Have to keep the Notepad lovers happy.
2013-02-01 22:07:36 -05:00
Devin J. Pohly
106838cf64
fix warning about const float
2013-01-31 13:35:39 -05:00
Devin J. Pohly
22dedf28c8
document the current Split Timing implementation
2013-01-29 19:06:08 -05:00
Flameshadowxeroshin
4db3e51a03
patch IniFile's Lua implementation to have # comment support. Could potentially be breaking, but I'm unaware of any INI files that try to use tags that start with #.
2013-01-27 00:02:35 -06:00
Devin J. Pohly
1bf8e07584
NoteDataUtil: I thought this control structure looked familiar...
2013-01-26 00:05:46 -05:00
Devin J. Pohly
e31558ab8f
PaneDisplay: move fake loop to helper function
2013-01-25 23:56:12 -05:00
Devin J. Pohly
1a150b96d5
Player: remove fake loop, simplify hopo logic
2013-01-25 18:18:13 -05:00
Devin J. Pohly
0b32d2bf9a
ActorUtil: retry is simpler and more obvious with tail-calls
2013-01-25 18:08:00 -05:00
Devin J. Pohly
f68d921d4c
we don't need an extra variable here
2013-01-25 18:02:57 -05:00
Devin J. Pohly
900d04e624
replace gotos with if blocks where appropriate
2013-01-25 17:57:03 -05:00
Devin J. Pohly
9237741149
replace gotos with do/while logic where appropriate
2013-01-25 17:56:33 -05:00
Devin J. Pohly
001ee51242
replace gotos with tail calls where appropriate
2013-01-25 17:22:23 -05:00
Devin J. Pohly
7bdfc454ae
obviate goto by reordering logic
2013-01-25 17:03:45 -05:00
Devin J. Pohly
13eac7ff2d
fix inaccurate comment
2013-01-25 15:57:57 -05:00
Devin J. Pohly
cfc3fb0e9a
editor fix is user-facing, add to changelog
2013-01-25 15:53:01 -05:00
Devin J. Pohly
e840ac9a6c
BackgroundUtil: replace goto with helper function
2013-01-25 15:45:01 -05:00
Jason Felds
7769142ec0
That's enough gotos to go away for now.
2013-01-24 23:41:41 -05:00
Jason Felds
dacb721e4b
goto -> fake infinite.
2013-01-24 23:33:42 -05:00
Jason Felds
3ec76f4dc6
More goto removals.
2013-01-24 23:29:54 -05:00
Jason Felds
1044dcd86d
Another goto replace with a fake infinite.
2013-01-24 23:25:28 -05:00