replace gotos with if blocks where appropriate
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+13
-15
@@ -457,30 +457,28 @@ class OptionRowHandlerListSteps : public OptionRowHandlerList
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if (STEPS_USE_CHART_NAME)
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{
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s = pSteps->GetChartName();
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// TODO: find a way to make this use lua or metrics.
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if (!(s == "" || s == "blank" || s == "Blank"))
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{
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goto nameGotten;
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}
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}
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if( pSteps->GetDifficulty() == Difficulty_Edit )
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// TODO: find a way to make this use lua or metrics.
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if (s == "" || s == "blank" || s == "Blank")
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{
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s = pSteps->GetChartName();
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if (s == "" || s == "blank" || s == "Blank")
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s = pSteps->GetDescription();
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}
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else
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{
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if( pSteps->IsAnEdit() )
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if( pSteps->GetDifficulty() == Difficulty_Edit )
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{
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s = pSteps->GetChartName();
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if (s == "" || s == "blank" || s == "Blank")
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s = pSteps->GetDescription();
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}
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else
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s = CustomDifficultyToLocalizedString( GetCustomDifficulty( pSteps->m_StepsType, pSteps->GetDifficulty(), CourseType_Invalid ) );
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{
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if( pSteps->IsAnEdit() )
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{
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s = pSteps->GetChartName();
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if (s == "" || s == "blank" || s == "Blank")
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s = pSteps->GetDescription();
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}
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else
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s = CustomDifficultyToLocalizedString( GetCustomDifficulty( pSteps->m_StepsType, pSteps->GetDifficulty(), CourseType_Invalid ) );
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}
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}
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nameGotten:
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s += ssprintf( " %d", pSteps->GetMeter() );
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m_Def.m_vsChoices.push_back( s );
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GameCommand mc;
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+20
-21
@@ -869,31 +869,30 @@ void Song::ReCalculateRadarValuesAndLastSecond(bool fromCache, bool duringCache)
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// calculate lastSecond
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// If it's autogen, then first/last beat will come from the parent.
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if( pSteps->IsAutogen() )
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goto wipe_notedata;
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/* Don't calculate with edits unless the song only contains an edit
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/* 1. If it's autogen, then first/last beat will come from the parent.
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* 2. Don't calculate with edits unless the song only contains an edit
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* chart, like those in Mungyodance 3. Otherwise, edits installed on
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* the machine could extend the length of the song. */
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if( pSteps->IsAnEdit() && m_vpSteps.size() > 1 )
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goto wipe_notedata;
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// Don't set first/last beat based on lights. They often start very
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// early and end very late.
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if( pSteps->m_StepsType == StepsType_lights_cabinet )
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continue; // no need to wipe this.
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/* Many songs have stray, empty song patterns. Ignore them, so they
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* don't force the first beat of the whole song to 0. */
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if( tempNoteData.GetLastRow() != 0 )
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if( !pSteps->IsAutogen() &&
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!( pSteps->IsAnEdit() && m_vpSteps.size() > 1 ) )
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{
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localFirst = min(localFirst,
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pSteps->GetTimingData()->GetElapsedTimeFromBeat(tempNoteData.GetFirstBeat()));
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localLast = max(localLast,
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pSteps->GetTimingData()->GetElapsedTimeFromBeat(tempNoteData.GetLastBeat()));
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// Don't set first/last beat based on lights. They often start very
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// early and end very late.
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if( pSteps->m_StepsType == StepsType_lights_cabinet )
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continue; // no need to wipe this.
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/* Many songs have stray, empty song patterns. Ignore them, so they
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* don't force the first beat of the whole song to 0. */
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if( tempNoteData.GetLastRow() != 0 )
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{
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localFirst = min(localFirst,
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pSteps->GetTimingData()->GetElapsedTimeFromBeat(tempNoteData.GetFirstBeat()));
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localLast = max(localLast,
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pSteps->GetTimingData()->GetElapsedTimeFromBeat(tempNoteData.GetLastBeat()));
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}
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}
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wipe_notedata:
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// Wipe NoteData
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if (duringCache)
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{
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NoteData dummy;
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