Fix warp/mine stutter that could take place.
Fixes commit 535ef4d: thanks phantom.
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@@ -2802,6 +2802,11 @@ void Player::UpdateJudgedRows()
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for( ; !iter.IsAtEnd() && iter.Row() <= iEndRow; ++iter )
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{
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int iRow = iter.Row();
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// Do not worry about mines in WarpSegments or FakeSegments
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if (!m_Timing->IsJudgableAtRow(iRow))
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continue;
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TapNote &tn = *iter;
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if( iRow != iLastSeenRow )
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