Fix warp/mine stutter that could take place.

Fixes commit 535ef4d: thanks phantom.
This commit is contained in:
Jason Felds
2013-02-03 14:14:05 -05:00
parent 413538170e
commit 1b8da256e1
+5
View File
@@ -2802,6 +2802,11 @@ void Player::UpdateJudgedRows()
for( ; !iter.IsAtEnd() && iter.Row() <= iEndRow; ++iter )
{
int iRow = iter.Row();
// Do not worry about mines in WarpSegments or FakeSegments
if (!m_Timing->IsJudgableAtRow(iRow))
continue;
TapNote &tn = *iter;
if( iRow != iLastSeenRow )