Commit Graph
133 Commits
Author SHA1 Message Date
Thad Ward c7de8342f5 remove some tls.h includes that were apparently missed. 2003-10-01 09:15:51 +00:00
Glenn Maynard d8d7e4f2ba Fix wrong sounds stopping wiht WaveOut driver 2003-09-29 20:52:51 +00:00
Steve Checkoway 9f5c43d8a6 Fix warnings. No seriously, do it this time. 2003-09-22 11:08:13 +00:00
Steve Checkoway 8ae984d8f6 Fix warnings. Where did %D come from??? 2003-09-22 10:48:05 +00:00
Glenn Maynard a7af267665 warning 2003-09-19 01:20:02 +00:00
Steve Checkoway 6f99281965 Broken drivers 1 and 2. BROKEN_DRIVER_1 plays the audio really poorly (lots of static) but seems to get the playing position correct, at least most of the time it returns a valid position.
BROKEN_DRIVER_2 on the other hand, plays the sound fine, except it seems to change volume, but not during game play, or when it gets a buffer underrun in which case it emits this awful buzzing sound. That happens mostly before the start of a song. However, the position returned is completely invalid.

One of these must work eventually. *sigh*
2003-09-05 00:07:22 +00:00
Steve Checkoway b24129130e Replace magic constant with the flags. 2003-09-01 10:18:38 +00:00
Steve Checkoway 9caf9d24d0 Remove code from the aborted 6th attempt.
Remove SAFE_* since that still couldn't be used in that function. Oh well.
Fix the bug that was crashing SM.

This driver actually works. When I say, "works," I mean that the position of the playing sound is actually returned correctly. The sound, however, is absolutely awful.
2003-08-31 14:26:53 +00:00
Steve Checkoway 819432de8f Initial effort for the 6th (and 7th, sorta) Mac OS X sound driver attempt. 2003-08-31 13:41:04 +00:00
Steve Checkoway 372881248e Well, since this is the only sound driver working atm. Replace the latency with a simple calculation of the time to drain a buffer. Also, use more samples. 2003-08-12 02:44:09 +00:00
Steve Checkoway 5ba3bb1e30 Go back to using the RageSound_QT1 class since RageSound_QT is broken. 2003-08-11 08:55:34 +00:00
Steve Checkoway 99c5923839 Re-added. RageSound_QT broke right after I removed this. 2003-08-11 08:54:30 +00:00
Steve Checkoway 09c5bd5d88 Remove commented code and small changes in an attempt to get this to work again. Still no luck but at least the file is readable again. 2003-08-10 20:09:58 +00:00
Steve Checkoway 7b3a7056c8 Fix crash. 2003-08-10 03:53:02 +00:00
Steve Checkoway d2416b3826 Unneeded class. 2003-08-10 00:51:44 +00:00
Steve Checkoway c000b91536 Sound driver now works. I don't know if it is perfect or not, but GetPosition seems to return valid positions. 2003-08-10 00:43:18 +00:00
Steve Checkoway c1c03d392c argh. It was correct before. Throw the damn exception! 2003-08-08 09:14:44 +00:00
Steve Checkoway 1f321a3809 This isn't finished and shouldn't be used to build a working binary! I didn't mean to commit it in the first place. 2003-08-08 09:11:28 +00:00
Steve Checkoway 9bf1fec101 Added files. 2003-08-08 09:03:30 +00:00
Steve Checkoway 8d40a35d59 RageSoundDriver_QT.cpp 2003-08-05 11:40:21 +00:00
Glenn Maynard 32e81d2bbc Use CHECKPOINT and RageThreads. 2003-08-05 01:32:51 +00:00
Steve Checkoway f23609fbfe simplify and move EnterMovies() to ArchHooks_darwin.cpp. Disable RageSoundDriver_QT because the class isn't quite finished and it's unplayable. 2003-08-04 11:32:30 +00:00
Steve Checkoway 9c1af52570 Nearly complete. If I can get the callbacks working, this should work. 2003-08-04 11:22:33 +00:00
Glenn Maynard 99a5a0f735 add currently unused code 2003-07-31 01:11:42 +00:00
Glenn Maynard 22a3c5b5d9 Experiment: configure the primary mixing buffer 2003-07-31 00:50:25 +00:00
Steve Checkoway 71d1744ea1 Add header. 2003-07-28 10:53:39 +00:00
Steve Checkoway aaeaa06cdf In progress. Added header 2003-07-28 10:42:20 +00:00
Glenn Maynard 7db6d230df Cleanup; improve error output. 2003-07-27 06:43:50 +00:00
Glenn Maynard 6a8b046dc9 use RageThread 2003-07-27 03:35:59 +00:00
Glenn Maynard 473a5fffe6 use RageThread 2003-07-27 03:22:04 +00:00
Glenn Maynard 7fdbfa4879 use RageThread 2003-07-27 03:10:44 +00:00
Glenn Maynard b61b6ea156 add missing header 2003-07-27 00:48:38 +00:00
Glenn Maynard 8f729668ec remove header 2003-07-26 23:13:11 +00:00
Glenn Maynard 2110594735 add missing header 2003-07-26 23:12:38 +00:00
Glenn Maynard 14e63f1c37 Start playing in the thread.
Fill a buffer before we start playing.
2003-07-23 21:25:38 +00:00
Glenn Maynard 16154f7eb2 allow NULL play_pos
allow changing volume back to 1
2003-07-23 21:22:26 +00:00
Chris Danford 278cb4c3f1 runs on Xbox 2003-07-22 07:47:27 +00:00
Chris Danford 8158ca8770 compiles on Xbox (still a CRT linking error though) 2003-07-11 03:15:28 +00:00
Glenn Maynard 7639f547f4 Disable a trace I don't need right now;
error check.
2003-07-09 20:40:28 +00:00
Steve Checkoway 1f2a99a431 fixed assertion failing.
Now GetData bails with an error of -223. I don't know what this is.
2003-07-09 17:24:47 +00:00
Steve Checkoway 9463a65974 added error checking 2003-07-09 17:23:08 +00:00
Steve Checkoway 2156e76b0b failing an assertion but getting closer 2003-07-09 08:27:27 +00:00
Steve Checkoway a98fffe856 removed useless check. 2003-07-09 07:30:48 +00:00
Steve Checkoway e8d718383e Seperate the QuickTime sound drivers into two classes.
One (working atm) class for a single Sound Manager channel.
One (not working atm) class for multiple Sound Manager channels.
2003-07-09 05:26:33 +00:00
Steve Checkoway c9579fe6b5 Not quite working but I can work out a bug or two it _should_ play back the audio much better for computers that support multitple channels (I assume that they all can!) and it should play the same for those computers that don't support it.
Right now I'm getting an error of -223 from the bufferCmd but I haven't figured out what the hell that actually is.

If you want a working sound driver for OS X, just use the previous version of these files.
2003-07-05 07:38:03 +00:00
Steve Checkoway 1d655dcb7a fix, update, etc. 2003-06-25 09:04:42 +00:00
Steve Checkoway 352a8ab860 remove LOG->Trace() 2003-06-25 05:16:19 +00:00
Steve Checkoway a94b35af95 Works correctly now. One assertion might fail when the number of samples
excedes 2^32. That should be handled more gracefully but I haven't figured
out how yet.
2003-06-24 13:23:30 +00:00
Steve Checkoway b7dc511b55 Remove'em in favor of a QuickTime driver. 2003-06-24 08:46:32 +00:00
Steve Checkoway 226c8e8e48 Use QuickTime instead of SDL audio 2003-06-24 08:44:02 +00:00