use RageThread

This commit is contained in:
Glenn Maynard
2003-07-27 03:22:04 +00:00
parent 1414f9149b
commit 473a5fffe6
2 changed files with 5 additions and 4 deletions
@@ -203,7 +203,8 @@ RageSound_OSS::RageSound_OSS()
if(ioctl(fd, SNDCTL_DSP_SETFRAGMENT, &i) == -1)
RageException::ThrowNonfatal("RageSound_OSS: ioctl(SNDCTL_DSP_SETFRAGMENT, %i): %s", i, strerror(errno));
MixerThreadPtr = SDL_CreateThread(MixerThread_start, this);
MixingThread.SetName( "RageSound_OSS" );
MixingThread.Create( MixerThread_start, this );
}
@@ -212,7 +213,7 @@ RageSound_OSS::~RageSound_OSS()
/* Signal the mixing thread to quit. */
shutdown = true;
LOG->Trace("Shutting down mixer thread ...");
SDL_WaitThread(MixerThreadPtr, NULL);
MixingThread.Wait();
LOG->Trace("Mixer thread shut down.");
close(fd);
@@ -2,7 +2,7 @@
#define RAGE_SOUND_WAVEOUT
#include "RageSoundDriver.h"
#include "SDL_thread.h"
#include "RageThreads.h"
class RageSound_OSS: public RageSoundDriver
{
@@ -27,7 +27,7 @@ class RageSound_OSS: public RageSoundDriver
static int MixerThread_start(void *p);
void MixerThread();
SDL_Thread *MixerThreadPtr;
RageThread MixingThread;
public:
bool GetData();