Commit Graph

18258 Commits

Author SHA1 Message Date
Glenn Maynard 79fcf408d6 unneeded 2005-11-22 21:21:48 +00:00
Chris Danford 1ad58b4631 experimental: save NoteData to XML for recording played games 2005-11-22 21:18:45 +00:00
Glenn Maynard 90ad56522c move GetCommandlineArgument, g_argc and g_argv into RageUtil.cpp,
so tests don't have to duplicate stuff, and because PrefsManager
uses it
2005-11-22 21:18:43 +00:00
Chris Danford 100ce95f14 don't pass DISPLAY_OPT as a pointer to avoid NULL pointer deref 2005-11-22 21:14:48 +00:00
Glenn Maynard dbbb29bb05 fix RageFileObjInflate not always flushing the end of files properly 2005-11-22 21:08:39 +00:00
Glenn Maynard 492791d56f cleanup 2005-11-22 20:33:52 +00:00
Glenn Maynard 3b270a96c8 fix g++ 3.3 compile 2005-11-22 20:27:15 +00:00
Renaud Lepage 63b74499ae Okay, who changed #include for struct? Also, fixes to prototypes. 2005-11-16 04:41:16 +00:00
Renaud Lepage 6e6e89276d Fix for Xbox compilation. It was easier with HAVE_FOO, but oh well. 2005-11-16 04:38:28 +00:00
Renaud Lepage 707c893c41 Little changes to the base GraphicsWindow 2005-11-16 04:38:25 +00:00
AJ Kelly bf7992c859 Alright, a few things here:
Some ScreenSelectStyle elements shifted in accordance with new graphics.
Positioning of stage graphics on ScreenGameplay shifted, also because of new graphics.
LifeMeterBar has one chamber, like original system zero theme.
Arrows now look like they smoothly scroll in, instead of just popping out of nowhere. (Modified in [Player], Start/StopDrawingAtPixels)

Some other stuff I may not have noted in here. Hopefully I covered everything though.
2005-11-16 04:38:16 +00:00
Renaud Lepage 1d2e3895f3 Small modification on returned value for Xbox 2005-11-16 04:32:10 +00:00
Renaud Lepage ebc2586f2f Project file update 2005-11-16 04:30:47 +00:00
Renaud Lepage 7b6880ff1f Path adaptation to Xbox 2005-11-16 04:30:42 +00:00
Renaud Lepage cb34951e33 Xbox fix for RGBA8 2005-11-16 04:28:44 +00:00
AJ Kelly 7b0c1edb52 Scrollbar graphics commit 2005-11-16 03:01:35 +00:00
AJ Kelly 43f82f52e1 font is BitDarlingS10 by saru, see previous commits for more info on that
Memory Card for Edit steps might need to be changed.
2005-11-16 03:01:07 +00:00
AJ Kelly f23052d4c9 font is BitDarlingS10 by saru, see previous commits for more info on that 2005-11-16 02:55:07 +00:00
AJ Kelly 86b35125bd font is BitDarlingS10 by saru
it's assumed to be free to use when translating the information on http://www.x-saru-x.com/index.php?mode=fontr
2005-11-16 01:53:30 +00:00
Chris Danford 8e1020d067 add build date 2005-11-14 11:20:10 +00:00
Glenn Maynard 7828dd60ad g_X11Display is unused 2005-11-13 19:09:13 +00:00
Glenn Maynard 0ab285b40a g_X11Display -> X11Helper::Dpy 2005-11-13 19:05:30 +00:00
Glenn Maynard 7803d84ddd Disable the X11 screensaver in LowLevelWindow_X11. 2005-11-13 19:04:07 +00:00
Glenn Maynard e42c227d33 cleanup 2005-11-13 18:58:54 +00:00
Glenn Maynard 2b9b2a7434 remove unused 2005-11-13 18:58:31 +00:00
Glenn Maynard 1cb4525ee6 LowLevelWindow_X11::IsSoftwareRenderer 2005-11-13 18:56:14 +00:00
Glenn Maynard 92504b10cc LowLevelWindow_Win32::IsSoftwareRenderer 2005-11-13 18:55:30 +00:00
Glenn Maynard 05233a7af8 use LowLevelWindow::IsSoftwareRenderer 2005-11-13 18:54:09 +00:00
Glenn Maynard 071ff2adb5 LowLevelWindow::IsSoftwareRenderer 2005-11-13 18:53:48 +00:00
Glenn Maynard 9c17980ed5 move some GLX-specific stuff into LowLevelWindow_X11 2005-11-13 18:43:22 +00:00
Glenn Maynard 7f95e0a309 calling straightforward code an "ugly hackish mess" falls just short of productive and appropriate 2005-11-13 18:38:55 +00:00
Glenn Maynard fec044a796 general minor cosmetics 2005-11-13 18:22:52 +00:00
Steve Checkoway 7580e3d9bf Fix for pre 10.4 2005-11-12 23:10:13 +00:00
Chris Danford e0613bb37b INSTALL_SMPACKAGE -> ASSOCIATE_SMZIP 2005-11-12 07:14:55 +00:00
Chris Danford 7484bdd5a4 smpackage.exe -> tools.exe 2005-11-12 07:14:18 +00:00
Chris Danford 7e1cc9ce0f change PRODUCT_NAME".ini" to "Preferences.ini"
add Clear Preferences and Clear Keymaps to smpackage
2005-11-12 07:03:49 +00:00
Steve Checkoway ad26458081 Fix compile on OS X. 2005-11-12 03:59:24 +00:00
Chris Danford e7dbf5ed3d fix remnants of "convert theme" button 2005-11-11 22:00:26 +00:00
Glenn Maynard 4f52fab65a In OpenGL (not D3D), it's our job to unset and reset the full-screen video mode
when we lose focus.
2005-11-11 21:22:18 +00:00
Chris Danford f16b528107 move Mac pcks into Resources 2005-11-11 21:19:39 +00:00
Chris Danford 182232344f GetVideoModeParams -> GetActualVideoModeParams
add GetApiDescription
2005-11-11 21:16:48 +00:00
Glenn Maynard 4d8ab8a6f6 use ArchHooks::CheckForMultipleInstances. Uses AllowMultipleInstances
pref to disable for advanced use; I sometimes start multiple windows, to
eg. compare D3D and OGL live.
2005-11-11 21:13:13 +00:00
Chris Danford d081c0902c make sphere mapping texture coords look more like OpenGL (though it's still significantly different when viewing side-by-side) 2005-11-11 21:11:30 +00:00
Glenn Maynard f0bb643e11 add ArchHooks::CheckForMultipleInstances 2005-11-11 21:10:10 +00:00
Glenn Maynard cbc31d637b easier to search for by class name 2005-11-11 21:08:35 +00:00
Glenn Maynard 799655dfa5 remove spurious warning 2005-11-11 21:05:05 +00:00
Glenn Maynard 9b39cc4f02 (untested) fix vsync on osx 2005-11-11 21:04:14 +00:00
Glenn Maynard 99fdf95d8e possibly fix stale extension function pointer use after losing context 2005-11-11 21:01:58 +00:00
Glenn Maynard 45650f732d cleanup 2005-11-11 20:58:07 +00:00
Glenn Maynard 3bbfe9ebc0 Two tests for not filling a buffer:
if( m_iBufferBytesFilled > m_iWriteAhead )

	int iNumBytesEmpty = m_iWriteAhead - m_iBufferBytesFilled;
	if( iNumBytesEmpty < iChunksize )

The latter, manipulated a bit, is actually:

	if( m_iBufferBytesFilled+iChunksize >= m_iWriteAhead )

These do almost the same thing.  This isn't what was intended.  The
former checks whether we *want* to write another buffer (based on our
preferred writeahead).  The latter was meant to check whether it's *possible*
to fit another chunk into the buffer.  It should check against m_iBufferSize,
not m_iWriteAhead.

This fixes writeahead: 4096 means "write if we have less than 4096 frames
buffered", not "write if writing the new chunk would result in still having
less than 4096 frames buffered".  This is important on slower devices, like
USB headsets.
2005-11-10 22:10:05 +00:00