Glenn Maynard
79fcf408d6
unneeded
2005-11-22 21:21:48 +00:00
Chris Danford
1ad58b4631
experimental: save NoteData to XML for recording played games
2005-11-22 21:18:45 +00:00
Glenn Maynard
90ad56522c
move GetCommandlineArgument, g_argc and g_argv into RageUtil.cpp,
...
so tests don't have to duplicate stuff, and because PrefsManager
uses it
2005-11-22 21:18:43 +00:00
Chris Danford
100ce95f14
don't pass DISPLAY_OPT as a pointer to avoid NULL pointer deref
2005-11-22 21:14:48 +00:00
Glenn Maynard
dbbb29bb05
fix RageFileObjInflate not always flushing the end of files properly
2005-11-22 21:08:39 +00:00
Glenn Maynard
492791d56f
cleanup
2005-11-22 20:33:52 +00:00
Glenn Maynard
3b270a96c8
fix g++ 3.3 compile
2005-11-22 20:27:15 +00:00
Renaud Lepage
63b74499ae
Okay, who changed #include for struct? Also, fixes to prototypes.
2005-11-16 04:41:16 +00:00
Renaud Lepage
6e6e89276d
Fix for Xbox compilation. It was easier with HAVE_FOO, but oh well.
2005-11-16 04:38:28 +00:00
Renaud Lepage
707c893c41
Little changes to the base GraphicsWindow
2005-11-16 04:38:25 +00:00
AJ Kelly
bf7992c859
Alright, a few things here:
...
Some ScreenSelectStyle elements shifted in accordance with new graphics.
Positioning of stage graphics on ScreenGameplay shifted, also because of new graphics.
LifeMeterBar has one chamber, like original system zero theme.
Arrows now look like they smoothly scroll in, instead of just popping out of nowhere. (Modified in [Player], Start/StopDrawingAtPixels)
Some other stuff I may not have noted in here. Hopefully I covered everything though.
2005-11-16 04:38:16 +00:00
Renaud Lepage
1d2e3895f3
Small modification on returned value for Xbox
2005-11-16 04:32:10 +00:00
Renaud Lepage
ebc2586f2f
Project file update
2005-11-16 04:30:47 +00:00
Renaud Lepage
7b6880ff1f
Path adaptation to Xbox
2005-11-16 04:30:42 +00:00
Renaud Lepage
cb34951e33
Xbox fix for RGBA8
2005-11-16 04:28:44 +00:00
AJ Kelly
7b0c1edb52
Scrollbar graphics commit
2005-11-16 03:01:35 +00:00
AJ Kelly
43f82f52e1
font is BitDarlingS10 by saru, see previous commits for more info on that
...
Memory Card for Edit steps might need to be changed.
2005-11-16 03:01:07 +00:00
AJ Kelly
f23052d4c9
font is BitDarlingS10 by saru, see previous commits for more info on that
2005-11-16 02:55:07 +00:00
AJ Kelly
86b35125bd
font is BitDarlingS10 by saru
...
it's assumed to be free to use when translating the information on http://www.x-saru-x.com/index.php?mode=fontr
2005-11-16 01:53:30 +00:00
Chris Danford
8e1020d067
add build date
2005-11-14 11:20:10 +00:00
Glenn Maynard
7828dd60ad
g_X11Display is unused
2005-11-13 19:09:13 +00:00
Glenn Maynard
0ab285b40a
g_X11Display -> X11Helper::Dpy
2005-11-13 19:05:30 +00:00
Glenn Maynard
7803d84ddd
Disable the X11 screensaver in LowLevelWindow_X11.
2005-11-13 19:04:07 +00:00
Glenn Maynard
e42c227d33
cleanup
2005-11-13 18:58:54 +00:00
Glenn Maynard
2b9b2a7434
remove unused
2005-11-13 18:58:31 +00:00
Glenn Maynard
1cb4525ee6
LowLevelWindow_X11::IsSoftwareRenderer
2005-11-13 18:56:14 +00:00
Glenn Maynard
92504b10cc
LowLevelWindow_Win32::IsSoftwareRenderer
2005-11-13 18:55:30 +00:00
Glenn Maynard
05233a7af8
use LowLevelWindow::IsSoftwareRenderer
2005-11-13 18:54:09 +00:00
Glenn Maynard
071ff2adb5
LowLevelWindow::IsSoftwareRenderer
2005-11-13 18:53:48 +00:00
Glenn Maynard
9c17980ed5
move some GLX-specific stuff into LowLevelWindow_X11
2005-11-13 18:43:22 +00:00
Glenn Maynard
7f95e0a309
calling straightforward code an "ugly hackish mess" falls just short of productive and appropriate
2005-11-13 18:38:55 +00:00
Glenn Maynard
fec044a796
general minor cosmetics
2005-11-13 18:22:52 +00:00
Steve Checkoway
7580e3d9bf
Fix for pre 10.4
2005-11-12 23:10:13 +00:00
Chris Danford
e0613bb37b
INSTALL_SMPACKAGE -> ASSOCIATE_SMZIP
2005-11-12 07:14:55 +00:00
Chris Danford
7484bdd5a4
smpackage.exe -> tools.exe
2005-11-12 07:14:18 +00:00
Chris Danford
7e1cc9ce0f
change PRODUCT_NAME".ini" to "Preferences.ini"
...
add Clear Preferences and Clear Keymaps to smpackage
2005-11-12 07:03:49 +00:00
Steve Checkoway
ad26458081
Fix compile on OS X.
2005-11-12 03:59:24 +00:00
Chris Danford
e7dbf5ed3d
fix remnants of "convert theme" button
2005-11-11 22:00:26 +00:00
Glenn Maynard
4f52fab65a
In OpenGL (not D3D), it's our job to unset and reset the full-screen video mode
...
when we lose focus.
2005-11-11 21:22:18 +00:00
Chris Danford
f16b528107
move Mac pcks into Resources
2005-11-11 21:19:39 +00:00
Chris Danford
182232344f
GetVideoModeParams -> GetActualVideoModeParams
...
add GetApiDescription
2005-11-11 21:16:48 +00:00
Glenn Maynard
4d8ab8a6f6
use ArchHooks::CheckForMultipleInstances. Uses AllowMultipleInstances
...
pref to disable for advanced use; I sometimes start multiple windows, to
eg. compare D3D and OGL live.
2005-11-11 21:13:13 +00:00
Chris Danford
d081c0902c
make sphere mapping texture coords look more like OpenGL (though it's still significantly different when viewing side-by-side)
2005-11-11 21:11:30 +00:00
Glenn Maynard
f0bb643e11
add ArchHooks::CheckForMultipleInstances
2005-11-11 21:10:10 +00:00
Glenn Maynard
cbc31d637b
easier to search for by class name
2005-11-11 21:08:35 +00:00
Glenn Maynard
799655dfa5
remove spurious warning
2005-11-11 21:05:05 +00:00
Glenn Maynard
9b39cc4f02
(untested) fix vsync on osx
2005-11-11 21:04:14 +00:00
Glenn Maynard
99fdf95d8e
possibly fix stale extension function pointer use after losing context
2005-11-11 21:01:58 +00:00
Glenn Maynard
45650f732d
cleanup
2005-11-11 20:58:07 +00:00
Glenn Maynard
3bbfe9ebc0
Two tests for not filling a buffer:
...
if( m_iBufferBytesFilled > m_iWriteAhead )
int iNumBytesEmpty = m_iWriteAhead - m_iBufferBytesFilled;
if( iNumBytesEmpty < iChunksize )
The latter, manipulated a bit, is actually:
if( m_iBufferBytesFilled+iChunksize >= m_iWriteAhead )
These do almost the same thing. This isn't what was intended. The
former checks whether we *want* to write another buffer (based on our
preferred writeahead). The latter was meant to check whether it's *possible*
to fit another chunk into the buffer. It should check against m_iBufferSize,
not m_iWriteAhead.
This fixes writeahead: 4096 means "write if we have less than 4096 frames
buffered", not "write if writing the new chunk would result in still having
less than 4096 frames buffered". This is important on slower devices, like
USB headsets.
2005-11-10 22:10:05 +00:00