cleanup
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@@ -678,7 +678,7 @@ bool RageDisplay_OGL::BeginFrame()
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{
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glClearColor( 0,0,0,1 );
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SetZWrite( true );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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return true;
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}
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