general minor cosmetics

This commit is contained in:
Glenn Maynard
2005-11-13 18:22:52 +00:00
parent 7580e3d9bf
commit fec044a796
+158 -153
View File
@@ -85,7 +85,7 @@ const GLenum RageSpriteVertexFormat = GL_T2F_C4F_N3F_V3F;
/* If we support texture matrix scaling, a handle to the vertex program: */
static GLhandleARB g_bTextureMatrixShader = 0;
LowLevelWindow *wind;
static LowLevelWindow *g_pWind;
static void InvalidateAllGeometry();
@@ -232,10 +232,10 @@ struct GLPixFmtInfo_t {
static void FixLittleEndian()
{
#if defined(ENDIAN_LITTLE)
static bool Initialized = false;
if( Initialized )
static bool bInitialized = false;
if( bInitialized )
return;
Initialized = true;
bInitialized = true;
for( int i = 0; i < NUM_PixelFormat; ++i )
{
@@ -326,7 +326,7 @@ RageDisplay_OGL::RageDisplay_OGL()
FixLittleEndian();
InitStringMap();
wind = NULL;
g_pWind = NULL;
g_bTextureMatrixShader = 0;
}
@@ -424,7 +424,7 @@ void InitScalingScript()
CString RageDisplay_OGL::Init( VideoModeParams p, bool bAllowUnacceleratedRenderer )
{
wind = MakeLowLevelWindow();
g_pWind = MakeLowLevelWindow();
bool bIgnore = false;
CString sError = SetVideoMode( p, bIgnore );
@@ -473,8 +473,8 @@ CString RageDisplay_OGL::Init( VideoModeParams p, bool bAllowUnacceleratedRender
/* Log this, so if people complain that the radar looks bad on their
* system we can compare them: */
glGetFloatv(GL_LINE_WIDTH_RANGE, g_line_range);
glGetFloatv(GL_POINT_SIZE_RANGE, g_point_range);
glGetFloatv( GL_LINE_WIDTH_RANGE, g_line_range );
glGetFloatv( GL_POINT_SIZE_RANGE, g_point_range );
InitScalingScript();
@@ -498,29 +498,29 @@ bool RageDisplay_OGL::IsSoftwareRenderer()
RageDisplay_OGL::~RageDisplay_OGL()
{
delete wind;
delete g_pWind;
}
static void CheckPalettedTextures()
{
CString error;
CString sError;
do
{
if( !GLExt.HasExtension("GL_EXT_paletted_texture") )
{
error = "GL_EXT_paletted_texture missing";
sError = "GL_EXT_paletted_texture missing";
break;
}
if( GLExt.glColorTableEXT == NULL )
{
error = "glColorTableEXT missing";
sError = "glColorTableEXT missing";
break;
}
if( GLExt.glGetColorTableParameterivEXT == NULL )
{
error = "glGetColorTableParameterivEXT missing";
sError = "glGetColorTableParameterivEXT missing";
break;
}
@@ -529,32 +529,31 @@ static void CheckPalettedTextures()
GLenum glImageFormat = g_GLPixFmtInfo[PixelFormat_PAL].format;
GLenum glImageType = g_GLPixFmtInfo[PixelFormat_PAL].type;
int bits = 8;
int iBits = 8;
FlushGLErrors();
#define GL_CHECK_ERROR(f) \
{ \
GLenum glError = glGetError(); \
if( glError != GL_NO_ERROR ) { \
error = ssprintf(f " failed (%s)", GLToString(glError).c_str() ); \
sError = ssprintf(f " failed (%s)", GLToString(glError).c_str() ); \
break; \
} \
}
glTexImage2D(GL_PROXY_TEXTURE_2D,
glTexImage2D( GL_PROXY_TEXTURE_2D,
0, glTexFormat,
16, 16, 0,
glImageFormat, glImageType, NULL);
glImageFormat, glImageType, NULL );
GL_CHECK_ERROR( "glTexImage2D" );
GLuint ifmt = 0;
glGetTexLevelParameteriv( GL_PROXY_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INTERNAL_FORMAT), (GLint *)&ifmt );
GLuint iFormat = 0;
glGetTexLevelParameteriv( GL_PROXY_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INTERNAL_FORMAT), (GLint *) &iFormat );
GL_CHECK_ERROR( "glGetTexLevelParameteriv(GL_TEXTURE_INTERNAL_FORMAT)" );
if( ifmt != glTexFormat )
if( iFormat != glTexFormat )
{
error = ssprintf( "Expected format %s, got %s instead",
GLToString(glTexFormat).c_str(),
GLToString(ifmt).c_str() );
sError = ssprintf( "Expected format %s, got %s instead",
GLToString(glTexFormat).c_str(), GLToString(iFormat).c_str() );
break;
}
@@ -563,61 +562,63 @@ static void CheckPalettedTextures()
GLExt.glColorTableEXT(GL_PROXY_TEXTURE_2D, GL_RGBA8, 256, GL_RGBA, GL_UNSIGNED_BYTE, palette);
GL_CHECK_ERROR( "glColorTableEXT" );
GLint size = 0;
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INDEX_SIZE_EXT), &size);
GLint iSize = 0;
glGetTexLevelParameteriv( GL_PROXY_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INDEX_SIZE_EXT), &iSize );
GL_CHECK_ERROR( "glGetTexLevelParameteriv(GL_TEXTURE_INDEX_SIZE_EXT)" );
if( bits > size || size > 8 )
if( iBits > iSize || iSize > 8 )
{
error = ssprintf("Expected %i-bit palette, got a %i-bit one instead", bits, int(size));
sError = ssprintf( "Expected %i-bit palette, got a %i-bit one instead", iBits, int(iSize) );
break;
}
GLint RealWidth = 0;
GLExt.glGetColorTableParameterivEXT(GL_PROXY_TEXTURE_2D, GL_COLOR_TABLE_WIDTH, &RealWidth);
GLint iRealWidth = 0;
GLExt.glGetColorTableParameterivEXT( GL_PROXY_TEXTURE_2D, GL_COLOR_TABLE_WIDTH, &iRealWidth );
GL_CHECK_ERROR( "glGetColorTableParameterivEXT(GL_COLOR_TABLE_WIDTH)" );
if( RealWidth != 1 << bits )
if( iRealWidth != 1 << iBits )
{
error = ssprintf("GL_COLOR_TABLE_WIDTH returned %i instead of %i", int(RealWidth), 1 << bits );
sError = ssprintf( "GL_COLOR_TABLE_WIDTH returned %i instead of %i", int(iRealWidth), 1 << iBits );
break;
}
GLint RealFormat = 0;
GLExt.glGetColorTableParameterivEXT(GL_PROXY_TEXTURE_2D, GL_COLOR_TABLE_FORMAT, &RealFormat);
GLint iRealFormat = 0;
GLExt.glGetColorTableParameterivEXT( GL_PROXY_TEXTURE_2D, GL_COLOR_TABLE_FORMAT, &iRealFormat );
GL_CHECK_ERROR( "glGetColorTableParameterivEXT(GL_COLOR_TABLE_FORMAT)" );
if( RealFormat != GL_RGBA8 )
if( iRealFormat != GL_RGBA8 )
{
error = ssprintf("GL_COLOR_TABLE_FORMAT returned %s instead of GL_RGBA8", GLToString(RealFormat).c_str() );
sError = ssprintf( "GL_COLOR_TABLE_FORMAT returned %s instead of GL_RGBA8", GLToString(iRealFormat).c_str() );
break;
}
} while(0);
#undef GL_CHECK_ERROR
if( error == "" )
if( sError == "" )
return;
/* If 8-bit palettes don't work, disable them entirely--don't trust 4-bit
* palettes if it can't even get 8-bit ones right. */
GLExt.glColorTableEXT = NULL;
GLExt.glGetColorTableParameterivEXT = NULL;
LOG->Info("Paletted textures disabled: %s.", error.c_str());
LOG->Info( "Paletted textures disabled: %s.", sError.c_str() );
}
static void CheckReversePackedPixels()
{
/* Try to create a texture. */
FlushGLErrors();
glTexImage2D(GL_PROXY_TEXTURE_2D,
glTexImage2D( GL_PROXY_TEXTURE_2D,
0, GL_RGBA,
16, 16, 0,
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL);
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL );
const GLenum glError = glGetError();
if( glError == GL_NO_ERROR )
{
g_bReversePackedPixelsWorks = true;
}
else
{
g_bReversePackedPixelsWorks = false;
LOG->Info("GL_UNSIGNED_SHORT_1_5_5_5_REV failed (%s), disabled",
LOG->Info( "GL_UNSIGNED_SHORT_1_5_5_5_REV failed (%s), disabled",
GLToString(glError).c_str() );
}
}
@@ -630,7 +631,7 @@ void SetupExtensions()
const float fGLUVersion = strtof( (const char *) gluGetString(GLU_VERSION), NULL );
g_gluVersion = int(roundf(fGLUVersion * 10));
GLExt.Load( wind );
GLExt.Load( g_pWind );
g_iMaxTextureUnits = 1;
if( GLExt.glActiveTextureARB != NULL )
@@ -651,7 +652,9 @@ void SetupExtensions()
g_bColorIndexTableWorks = false;
}
else
{
g_bColorIndexTableWorks = true;
}
}
}
@@ -671,7 +674,7 @@ CString RageDisplay_OGL::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut )
{
// LOG->Trace( "RageDisplay_OGL::SetVideoMode( %d, %d, %d, %d, %d, %d )", windowed, width, height, bpp, rate, vsync );
CString err;
err = wind->TryVideoMode( p, bNewDeviceOut );
err = g_pWind->TryVideoMode( p, bNewDeviceOut );
if( err != "" )
return err; // failed to set video mode
@@ -683,7 +686,7 @@ CString RageDisplay_OGL::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut )
{
/* We have a new OpenGL context, so we have to tell our textures that
* their OpenGL texture number is invalid. */
if(TEXTUREMAN)
if( TEXTUREMAN )
TEXTUREMAN->InvalidateTextures();
/* Recreate all vertex buffers. */
@@ -706,16 +709,16 @@ void RageDisplay_OGL::SetViewport(int shift_left, int shift_down)
{
/* left and down are on a 0..SCREEN_WIDTH, 0..SCREEN_HEIGHT scale.
* Scale them to the actual viewport range. */
shift_left = int( shift_left * float(wind->GetActualVideoModeParams().width) / SCREEN_WIDTH );
shift_down = int( shift_down * float(wind->GetActualVideoModeParams().height) / SCREEN_HEIGHT );
shift_left = int( shift_left * float(g_pWind->GetActualVideoModeParams().width) / SCREEN_WIDTH );
shift_down = int( shift_down * float(g_pWind->GetActualVideoModeParams().height) / SCREEN_HEIGHT );
glViewport(shift_left, -shift_down, wind->GetActualVideoModeParams().width, wind->GetActualVideoModeParams().height);
glViewport( shift_left, -shift_down, g_pWind->GetActualVideoModeParams().width, g_pWind->GetActualVideoModeParams().height );
}
int RageDisplay_OGL::GetMaxTextureSize() const
{
GLint size;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &size );
return size;
}
@@ -734,9 +737,9 @@ void RageDisplay_OGL::EndFrame()
// Gog-knows-what.
glFlush();
wind->SwapBuffers();
g_pWind->SwapBuffers();
wind->Update();
g_pWind->Update();
if( PREFSMAN->m_bDisableScreenSaver )
{
@@ -777,8 +780,8 @@ void RageDisplay_OGL::EndFrame()
RageSurface* RageDisplay_OGL::CreateScreenshot()
{
int width = wind->GetActualVideoModeParams().width;
int height = wind->GetActualVideoModeParams().height;
int width = g_pWind->GetActualVideoModeParams().width;
int height = g_pWind->GetActualVideoModeParams().height;
const PixelFormatDesc &desc = PIXEL_FORMAT_DESC[PixelFormat_RGBA8];
RageSurface *image = CreateSurface( width, height, desc.bpp,
@@ -789,8 +792,8 @@ RageSurface* RageDisplay_OGL::CreateScreenshot()
glReadBuffer( GL_FRONT );
AssertNoGLError();
glReadPixels(0, 0, wind->GetActualVideoModeParams().width, wind->GetActualVideoModeParams().height, GL_RGBA,
GL_UNSIGNED_BYTE, image->pixels);
glReadPixels( 0, 0, g_pWind->GetActualVideoModeParams().width, g_pWind->GetActualVideoModeParams().height, GL_RGBA,
GL_UNSIGNED_BYTE, image->pixels );
AssertNoGLError();
RageSurfaceUtils::FlipVertically( image );
@@ -800,7 +803,7 @@ RageSurface* RageDisplay_OGL::CreateScreenshot()
VideoModeParams RageDisplay_OGL::GetActualVideoModeParams() const
{
return wind->GetActualVideoModeParams();
return g_pWind->GetActualVideoModeParams();
}
static void SetupVertices( const RageSpriteVertex v[], int iNumVerts )
@@ -808,7 +811,7 @@ static void SetupVertices( const RageSpriteVertex v[], int iNumVerts )
static float *Vertex, *Texture, *Normal;
static GLubyte *Color;
static int Size = 0;
if(iNumVerts > Size)
if( iNumVerts > Size )
{
Size = iNumVerts;
delete [] Vertex;
@@ -821,7 +824,7 @@ static void SetupVertices( const RageSpriteVertex v[], int iNumVerts )
Normal = new float[Size*3];
}
for(unsigned i = 0; i < unsigned(iNumVerts); ++i)
for( unsigned i = 0; i < unsigned(iNumVerts); ++i )
{
Vertex[i*3+0] = v[i].p[0];
Vertex[i*3+1] = v[i].p[1];
@@ -836,17 +839,17 @@ static void SetupVertices( const RageSpriteVertex v[], int iNumVerts )
Normal[i*3+1] = v[i].n[1];
Normal[i*3+2] = v[i].n[2];
}
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, Vertex);
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 3, GL_FLOAT, 0, Vertex );
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, Color);
glEnableClientState( GL_COLOR_ARRAY );
glColorPointer( 4, GL_UNSIGNED_BYTE, 0, Color );
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, Texture);
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glTexCoordPointer( 2, GL_FLOAT, 0, Texture );
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(GL_FLOAT, 0, Normal);
glEnableClientState( GL_NORMAL_ARRAY );
glNormalPointer( GL_FLOAT, 0, Normal );
}
void RageDisplay_OGL::SendCurrentMatrices()
@@ -1333,14 +1336,14 @@ void RageDisplay_OGL::DrawCompiledGeometryInternal( const RageCompiledGeometry *
p->Draw( iMeshIndex );
}
void RageDisplay_OGL::DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float LineWidth )
void RageDisplay_OGL::DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float fLineWidth )
{
TurnOffHardwareVBO();
if( !GetActualVideoModeParams().bSmoothLines )
{
/* Fall back on the generic polygon-based line strip. */
RageDisplay::DrawLineStripInternal(v, iNumVerts, LineWidth );
RageDisplay::DrawLineStripInternal(v, iNumVerts, fLineWidth );
return;
}
@@ -1349,36 +1352,36 @@ void RageDisplay_OGL::DrawLineStripInternal( const RageSpriteVertex v[], int iNu
/* Draw a nice AA'd line loop. One problem with this is that point and line
* sizes don't always precisely match, which doesn't look quite right.
* It's worth it for the AA, though. */
glEnable(GL_LINE_SMOOTH);
glEnable( GL_LINE_SMOOTH );
/* Our line width is wrt the regular internal SCREEN_WIDTHxSCREEN_HEIGHT screen,
* but these width functions actually want raster sizes (that is, actual pixels).
* Scale the line width and point size by the average ratio of the scale. */
float WidthVal = float(wind->GetActualVideoModeParams().width) / SCREEN_WIDTH;
float HeightVal = float(wind->GetActualVideoModeParams().height) / SCREEN_HEIGHT;
LineWidth *= (WidthVal + HeightVal) / 2;
float fWidthVal = float(g_pWind->GetActualVideoModeParams().width) / SCREEN_WIDTH;
float fHeightVal = float(g_pWind->GetActualVideoModeParams().height) / SCREEN_HEIGHT;
fLineWidth *= (fWidthVal + fHeightVal) / 2;
/* Clamp the width to the hardware max for both lines and points (whichever
* is more restrictive). */
LineWidth = clamp(LineWidth, g_line_range[0], g_line_range[1]);
LineWidth = clamp(LineWidth, g_point_range[0], g_point_range[1]);
fLineWidth = clamp( fLineWidth, g_line_range[0], g_line_range[1] );
fLineWidth = clamp( fLineWidth, g_point_range[0], g_point_range[1] );
/* Hmm. The granularity of lines and points might be different; for example,
* if lines are .5 and points are .25, we might want to snap the width to the
* nearest .5, so the hardware doesn't snap them to different sizes. Does it
* matter? */
glLineWidth(LineWidth);
glLineWidth( fLineWidth );
/* Draw the line loop: */
SetupVertices( v, iNumVerts );
glDrawArrays( GL_LINE_STRIP, 0, iNumVerts );
glDisable(GL_LINE_SMOOTH);
glDisable( GL_LINE_SMOOTH );
/* Round off the corners. This isn't perfect; the point is sometimes a little
* larger than the line, causing a small bump on the edge. Not sure how to fix
* that. */
glPointSize(LineWidth);
glPointSize( fLineWidth );
/* Hack: if the points will all be the same, we don't want to draw
* any points at all, since there's nothing to connect. That'll happen
@@ -1390,15 +1393,15 @@ void RageDisplay_OGL::DrawLineStripInternal( const RageSpriteVertex v[], int iNu
RageMatrix mat;
glGetFloatv( GL_MODELVIEW_MATRIX, (float*)mat );
if(mat.m[0][0] < 1e-5 && mat.m[1][1] < 1e-5)
if( mat.m[0][0] < 1e-5 && mat.m[1][1] < 1e-5 )
return;
glEnable(GL_POINT_SMOOTH);
glEnable( GL_POINT_SMOOTH );
SetupVertices( v, iNumVerts );
glDrawArrays( GL_POINTS, 0, iNumVerts );
glDisable(GL_POINT_SMOOTH);
glDisable( GL_POINT_SMOOTH );
}
void RageDisplay_OGL::ClearAllTextures()
@@ -1453,9 +1456,10 @@ void RageDisplay_OGL::SetTexture( TextureUnit tu, RageTexture* pTexture )
glDisable( GL_TEXTURE_2D );
}
}
void RageDisplay_OGL::SetTextureModeModulate()
{
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
}
void RageDisplay_OGL::SetTextureModeGlow()
@@ -1469,16 +1473,16 @@ void RageDisplay_OGL::SetTextureModeGlow()
}
/* Source color is the diffuse color only: */
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
glTexEnvi(GL_TEXTURE_ENV, GLenum(GL_COMBINE_RGB_EXT), GL_REPLACE);
glTexEnvi(GL_TEXTURE_ENV, GLenum(GL_SOURCE0_RGB_EXT), GL_PRIMARY_COLOR_EXT);
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT );
glTexEnvi( GL_TEXTURE_ENV, GLenum(GL_COMBINE_RGB_EXT), GL_REPLACE );
glTexEnvi( GL_TEXTURE_ENV, GLenum(GL_SOURCE0_RGB_EXT), GL_PRIMARY_COLOR_EXT );
/* Source alpha is texture alpha * diffuse alpha: */
glTexEnvi(GL_TEXTURE_ENV, GLenum(GL_COMBINE_ALPHA_EXT), GL_MODULATE);
glTexEnvi(GL_TEXTURE_ENV, GLenum(GL_OPERAND0_ALPHA_EXT), GL_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GLenum(GL_SOURCE0_ALPHA_EXT), GL_PRIMARY_COLOR_EXT);
glTexEnvi(GL_TEXTURE_ENV, GLenum(GL_OPERAND1_ALPHA_EXT), GL_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GLenum(GL_SOURCE1_ALPHA_EXT), GL_TEXTURE);
glTexEnvi( GL_TEXTURE_ENV, GLenum(GL_COMBINE_ALPHA_EXT), GL_MODULATE );
glTexEnvi( GL_TEXTURE_ENV, GLenum(GL_OPERAND0_ALPHA_EXT), GL_SRC_ALPHA );
glTexEnvi( GL_TEXTURE_ENV, GLenum(GL_SOURCE0_ALPHA_EXT), GL_PRIMARY_COLOR_EXT );
glTexEnvi( GL_TEXTURE_ENV, GLenum(GL_OPERAND1_ALPHA_EXT), GL_SRC_ALPHA );
glTexEnvi( GL_TEXTURE_ENV, GLenum(GL_SOURCE1_ALPHA_EXT), GL_TEXTURE );
}
void RageDisplay_OGL::SetTextureModeAdd()
@@ -1610,6 +1614,7 @@ void RageDisplay_OGL::SetLightOff( int index )
{
glDisable( GL_LIGHT0+index );
}
void RageDisplay_OGL::SetLightDirectional(
int index,
const RageColor &ambient,
@@ -1623,11 +1628,11 @@ void RageDisplay_OGL::SetLightDirectional(
glLoadIdentity();
glEnable( GL_LIGHT0+index );
glLightfv(GL_LIGHT0+index, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0+index, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0+index, GL_SPECULAR, specular);
glLightfv( GL_LIGHT0+index, GL_AMBIENT, ambient );
glLightfv( GL_LIGHT0+index, GL_DIFFUSE, diffuse );
glLightfv( GL_LIGHT0+index, GL_SPECULAR, specular );
float position[4] = {dir.x, dir.y, dir.z, 0};
glLightfv(GL_LIGHT0+index, GL_POSITION, position);
glLightfv( GL_LIGHT0+index, GL_POSITION, position );
glPopMatrix();
}
@@ -1669,7 +1674,7 @@ void RageDisplay_OGL::DeleteTexture( unsigned uTexHandle )
}
PixelFormat RageDisplay_OGL::GetImgPixelFormat( RageSurface* &img, bool &FreeImg, int width, int height, bool bPalettedTexture )
PixelFormat RageDisplay_OGL::GetImgPixelFormat( RageSurface* &img, bool &bFreeImg, int width, int height, bool bPalettedTexture )
{
PixelFormat pixfmt = FindPixelFormat( img->format->BitsPerPixel, img->format->Rmask, img->format->Gmask, img->format->Bmask, img->format->Amask );
@@ -1697,11 +1702,11 @@ PixelFormat RageDisplay_OGL::GetImgPixelFormat( RageSurface* &img, bool &FreeImg
pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );
RageSurfaceUtils::Blit( img, imgconv, width, height );
img = imgconv;
FreeImg = true;
bFreeImg = true;
}
else
{
FreeImg = false;
bFreeImg = false;
}
return pixfmt;
@@ -1739,16 +1744,16 @@ void SetPixelMapForSurface( int glImageFormat, int glTexFormat, const RageSurfac
unsigned RageDisplay_OGL::CreateTexture(
PixelFormat pixfmt,
RageSurface* img,
RageSurface* pImg,
bool bGenerateMipMaps )
{
ASSERT( pixfmt < NUM_PixelFormat );
ASSERT( img->w == power_of_two(img->w) && img->h == power_of_two(img->h) );
ASSERT( pImg->w == power_of_two(pImg->w) && pImg->h == power_of_two(pImg->h) );
/* Find the pixel format of the image we've been given. */
bool FreeImg;
PixelFormat imgpixfmt = GetImgPixelFormat( img, FreeImg, img->w, img->h, pixfmt == PixelFormat_PAL );
bool bFreeImg;
PixelFormat imgpixfmt = GetImgPixelFormat( pImg, bFreeImg, pImg->w, pImg->h, pixfmt == PixelFormat_PAL );
ASSERT( imgpixfmt != PixelFormat_INVALID );
GLenum glTexFormat = g_GLPixFmtInfo[pixfmt].internalfmt;
@@ -1757,7 +1762,7 @@ unsigned RageDisplay_OGL::CreateTexture(
/* If the image is paletted, but we're not sending it to a paletted image,
* set up glPixelMap. */
SetPixelMapForSurface( glImageFormat, glTexFormat, img->format->palette );
SetPixelMapForSurface( glImageFormat, glTexFormat, pImg->format->palette );
// HACK: OpenGL 1.2 types aren't available in GLU 1.3. Don't call GLU for mip
// mapping if we're using an OGL 1.2 type and don't have >= GLU 1.3.
@@ -1782,59 +1787,59 @@ unsigned RageDisplay_OGL::CreateTexture(
// allocate OpenGL texture resource
unsigned int uTexHandle;
glGenTextures(1, reinterpret_cast<GLuint*>(&uTexHandle));
ASSERT(uTexHandle);
glGenTextures( 1, reinterpret_cast<GLuint*>(&uTexHandle) );
ASSERT( uTexHandle );
glBindTexture( GL_TEXTURE_2D, uTexHandle );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GLint minFilter;
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
GLint iMinFilter;
if( bGenerateMipMaps )
{
if( wind->GetActualVideoModeParams().bTrilinearFiltering )
minFilter = GL_LINEAR_MIPMAP_LINEAR;
if( g_pWind->GetActualVideoModeParams().bTrilinearFiltering )
iMinFilter = GL_LINEAR_MIPMAP_LINEAR;
else
minFilter = GL_LINEAR_MIPMAP_NEAREST;
iMinFilter = GL_LINEAR_MIPMAP_NEAREST;
}
else
{
minFilter = GL_LINEAR;
iMinFilter = GL_LINEAR;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iMinFilter );
if( wind->GetActualVideoModeParams().bAnisotropicFiltering &&
if( g_pWind->GetActualVideoModeParams().bAnisotropicFiltering &&
GLExt.HasExtension("GL_EXT_texture_filter_anisotropic") )
{
GLfloat largest_supported_anisotropy;
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_supported_anisotropy);
GLfloat fLargestSupportedAnisotropy;
glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fLargestSupportedAnisotropy );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, fLargestSupportedAnisotropy );
}
SetTextureWrapping( false );
glPixelStorei(GL_UNPACK_ROW_LENGTH, img->pitch / img->format->BytesPerPixel);
glPixelStorei( GL_UNPACK_ROW_LENGTH, pImg->pitch / pImg->format->BytesPerPixel );
if( pixfmt == PixelFormat_PAL )
{
/* The texture is paletted; set the texture palette. */
GLubyte palette[256*4];
memset(palette, 0, sizeof(palette));
memset( palette, 0, sizeof(palette) );
int p = 0;
/* Copy the palette to the format OpenGL expects. */
for(int i = 0; i < img->format->palette->ncolors; ++i)
for( int i = 0; i < pImg->format->palette->ncolors; ++i )
{
palette[p++] = img->format->palette->colors[i].r;
palette[p++] = img->format->palette->colors[i].g;
palette[p++] = img->format->palette->colors[i].b;
palette[p++] = img->format->palette->colors[i].a;
palette[p++] = pImg->format->palette->colors[i].r;
palette[p++] = pImg->format->palette->colors[i].g;
palette[p++] = pImg->format->palette->colors[i].b;
palette[p++] = pImg->format->palette->colors[i].a;
}
/* Set the palette. */
GLExt.glColorTableEXT(GL_TEXTURE_2D, GL_RGBA8, 256, GL_RGBA, GL_UNSIGNED_BYTE, palette);
GLExt.glColorTableEXT( GL_TEXTURE_2D, GL_RGBA8, 256, GL_RGBA, GL_UNSIGNED_BYTE, palette );
GLint RealFormat = 0;
GLExt.glGetColorTableParameterivEXT(GL_TEXTURE_2D, GL_COLOR_TABLE_FORMAT, &RealFormat);
ASSERT( RealFormat == GL_RGBA8); /* This is a case I don't expect to happen. */
GLint iRealFormat = 0;
GLExt.glGetColorTableParameterivEXT( GL_TEXTURE_2D, GL_COLOR_TABLE_FORMAT, &iRealFormat );
ASSERT( iRealFormat == GL_RGBA8 );
}
@@ -1844,7 +1849,7 @@ unsigned RageDisplay_OGL::CreateTexture(
s << (bGenerateMipMaps? "gluBuild2DMipmaps":"glTexImage2D");
s << "(format " << GLToString(glTexFormat) <<
", " << img->w << "x" << img->h <<
", " << pImg->w << "x" << pImg->h <<
", format " << GLToString(glImageFormat) <<
", type " << GLToString(glImageType) <<
", pixfmt " << pixfmt <<
@@ -1859,16 +1864,16 @@ unsigned RageDisplay_OGL::CreateTexture(
{
GLenum error = gluBuild2DMipmaps(
GL_TEXTURE_2D, glTexFormat,
img->w, img->h,
glImageFormat, glImageType, img->pixels );
pImg->w, pImg->h,
glImageFormat, glImageType, pImg->pixels );
ASSERT_M( error == 0, (char *) gluErrorString(error) );
}
else
{
glTexImage2D(
GL_TEXTURE_2D, 0, glTexFormat,
img->w, img->h, 0,
glImageFormat, glImageType, img->pixels);
pImg->w, pImg->h, 0,
glImageFormat, glImageType, pImg->pixels);
GLenum error = glGetError();
ASSERT_M( error == GL_NO_ERROR, GLToString(error) );
@@ -1878,17 +1883,17 @@ unsigned RageDisplay_OGL::CreateTexture(
/* Sanity check: */
if( pixfmt == PixelFormat_PAL )
{
GLint size = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INDEX_SIZE_EXT), &size);
if(size != 8)
RageException::Throw("Thought paletted textures worked, but they don't.");
GLint iSize = 0;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INDEX_SIZE_EXT), &iSize );
if( iSize != 8 )
RageException::Throw( "Thought paletted textures worked, but they don't." );
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
glFlush();
if( FreeImg )
delete img;
if( bFreeImg )
delete pImg;
return uTexHandle;
}
@@ -1896,31 +1901,31 @@ unsigned RageDisplay_OGL::CreateTexture(
* This is only used for movies anyway, which are never paletted. */
void RageDisplay_OGL::UpdateTexture(
unsigned uTexHandle,
RageSurface* img,
int xoffset, int yoffset, int width, int height )
RageSurface* pImg,
int iXOffset, int iYOffset, int iWidth, int iHeight )
{
glBindTexture( GL_TEXTURE_2D, uTexHandle );
bool FreeImg;
PixelFormat pixfmt = GetImgPixelFormat( img, FreeImg, width, height, false );
bool bFreeImg;
PixelFormat pixfmt = GetImgPixelFormat( pImg, bFreeImg, iWidth, iHeight, false );
glPixelStorei(GL_UNPACK_ROW_LENGTH, img->pitch / img->format->BytesPerPixel);
glPixelStorei( GL_UNPACK_ROW_LENGTH, pImg->pitch / pImg->format->BytesPerPixel );
// GLenum glTexFormat = g_GLPixFmtInfo[pixfmt].internalfmt;
GLenum glImageFormat = g_GLPixFmtInfo[pixfmt].format;
GLenum glImageType = g_GLPixFmtInfo[pixfmt].type;
glTexSubImage2D(GL_TEXTURE_2D, 0,
xoffset, yoffset,
width, height,
glImageFormat, glImageType, img->pixels);
glTexSubImage2D( GL_TEXTURE_2D, 0,
iXOffset, iYOffset,
iWidth, iHeight,
glImageFormat, glImageType, pImg->pixels );
/* Must unset PixelStore when we're done! */
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
glFlush();
if( FreeImg )
delete img;
if( bFreeImg )
delete pImg;
}
void RageDisplay_OGL::SetPolygonMode( PolygonMode pm )
@@ -2010,15 +2015,15 @@ void RageDisplay_OGL::SetSphereEnvironmentMapping( bool b )
{
if( b )
{
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
glEnable( GL_TEXTURE_GEN_S );
glEnable( GL_TEXTURE_GEN_T );
}
else
{
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable( GL_TEXTURE_GEN_S );
glDisable( GL_TEXTURE_GEN_T );
}
}