Xbox fix for RGBA8

This commit is contained in:
Renaud Lepage
2005-11-16 04:28:44 +00:00
parent 7b0c1edb52
commit cb34951e33
+1 -1
View File
@@ -709,7 +709,7 @@ bool RageDisplay_D3D::SupportsTextureFormat( PixelFormat pixfmt, bool realtime )
// Palettized Texture Performance" in XDK).
// So, just force 32bit ARGB textures. -Chris
// This is also needed for XGSwizzleRect().
return pixfmt == FMT_RGBA8;
return pixfmt == PixelFormat_RGBA8;
#endif
// Some cards (Savage) don't support alpha in palettes.