Commit Graph
23009 Commits
Author SHA1 Message Date
Glenn Maynard 7696cef6b0 move XML loading and saving into XmlFileUtil 2006-10-02 05:54:52 +00:00
Glenn Maynard 19e7328d78 move XML loading and saving into XmlFileUtil, reducing XNode
to a data structure
2006-10-02 05:53:56 +00:00
Glenn Maynard f8e3807996 fix AppendChild("string", RString) calls bool overload 2006-10-02 05:44:57 +00:00
Steve Checkoway aeee3d9758 Declare HoldNoteScore. 2006-10-02 01:32:06 +00:00
Steve Checkoway d2b9ea130d Separate declaration from definition. This way, if LuaXType( Foo ) is used without a preceding LuaDeclareType( Foo ) the compiler will complain. 2006-10-02 01:31:24 +00:00
Steve Checkoway 78d3e04936 For some reason, explicitly instantiating struct EnumTraits<X> isn't enough. When defining the static members, it needs template<> as well. 2006-10-02 00:49:11 +00:00
Steve Checkoway 2ead045397 Something is already pulling this in in ScreenEdit.h. 2006-10-02 00:40:22 +00:00
Steve Checkoway a1c30f9211 Type punned pointers break strict-aliasing rules. I'm not sure this ENUM_CLAMP works very well since generally you want to clamp between 0 and Num_Foo but it requires casting both rvalues. Hmm... 2006-10-02 00:28:31 +00:00
Glenn Maynard a31f76e9ad allocate GameCommand as needed 2006-10-01 20:13:27 +00:00
Steve Checkoway ca0f34d5a8 End with a new line. 2006-10-01 14:58:19 +00:00
Steve Checkoway 40212d0a01 Simplify. Done. 2006-10-01 14:53:03 +00:00
Steve Checkoway 01fb4540f3 Simplify. 2006-10-01 14:51:50 +00:00
Steve Checkoway 65007cf941 ctor that takes the name. 2006-10-01 14:46:28 +00:00
Steve Checkoway b22b7972aa Simplify. 2006-10-01 14:24:19 +00:00
Steve Checkoway b885a19f89 Simplify. 2006-10-01 14:22:15 +00:00
Steve Checkoway b7ce93ffad Simplify. 2006-10-01 14:02:24 +00:00
Steve Checkoway f73100705b Simplify. 2006-10-01 13:55:01 +00:00
Steve Checkoway 01cd66bd0f DISP_OPT -> XMLDisplayOptions. 2006-10-01 13:07:20 +00:00
Steve Checkoway 6651be1203 Always true. 2006-10-01 13:00:20 +00:00
Steve Checkoway 08155c351a Simplify. 2006-10-01 12:52:00 +00:00
Steve Checkoway d778966fc6 The existence of an error is signaled by error_string being nonempty. 2006-10-01 12:39:50 +00:00
Steve Checkoway c89900e2c1 Always true. 2006-10-01 12:29:14 +00:00
Steve Checkoway 9f9f61579c Unused. 2006-10-01 12:22:28 +00:00
Steve Checkoway 45a5b01c87 Unused. 2006-10-01 12:16:03 +00:00
Steve Checkoway fbe0626a68 Cleanup. 2006-10-01 12:09:19 +00:00
Steve Checkoway 49ebe752f2 Add namespace and schema. 2006-10-01 11:46:41 +00:00
Steve Checkoway 49645f302c Cleanup xsl. Use templates and proper indentation so that this is actually human readable now. 2006-10-01 08:56:25 +00:00
Steve Checkoway 9a936c8aaf More hacked to get xsl to display the enums. 2006-10-01 07:36:35 +00:00
Steve Checkoway 2f2b286b45 Use quotes around string constants and enum values since they are strings in lua. 2006-10-01 07:35:59 +00:00
Glenn Maynard cd905f9372 simplify 2006-10-01 07:34:55 +00:00
Glenn Maynard 57ddaa78ef remove unused fDelayRemaining 2006-10-01 07:33:24 +00:00
Glenn Maynard df8630b91b remove unused fDelayRemaining. If we want to delay a broadcast,
delay the actual broadcast and handle the timer in MessageManager,
not process the broadcast in every individual listener.
2006-10-01 07:32:53 +00:00
Steve Checkoway fcbe0609c3 Move miss combo calculations into the ScoreKeeper. 2006-10-01 04:02:28 +00:00
Steve Checkoway 9df54e925c DEFAULT_FAIL. 2006-10-01 04:01:37 +00:00
Steve Checkoway 2af7999542 Fix crash. 2006-10-01 03:48:07 +00:00
Steve Checkoway 3323cfb9dd Simplify. 2006-10-01 02:33:52 +00:00
Steve Checkoway 4d931a6577 Cleanup. 2006-10-01 02:32:23 +00:00
Steve Checkoway c99a463f62 Cleanup. 2006-10-01 01:59:35 +00:00
Steve Checkoway da9fa5af22 Old comment. 2006-10-01 01:52:29 +00:00
Steve Checkoway 15dd5a69e5 Clean up, move code out of the header. 2006-10-01 01:48:41 +00:00
Glenn Maynard 09d26bc908 unused 2006-10-01 00:10:39 +00:00
Glenn Maynard 45c85f0ebb unused 2006-10-01 00:04:02 +00:00
Glenn Maynard 8d465d99a6 unused code 2006-09-30 23:54:08 +00:00
Glenn Maynard 2b9d731dfd unused 2006-09-30 23:53:16 +00:00
Glenn Maynard 16d6a4de1b update comment 2006-09-30 22:41:27 +00:00
Glenn Maynard 7c4b4f0291 use GetInputScheme 2006-09-30 22:38:39 +00:00
Glenn Maynard 56d3ecf83d move InputScheme code into InputMapper 2006-09-30 22:36:01 +00:00
Glenn Maynard fa60068e06 GetNumGameplayButtons unused 2006-09-30 22:34:55 +00:00
Glenn Maynard e6033c3739 isolate "start" special case, and don't assert if it isn't found 2006-09-30 22:34:20 +00:00
Glenn Maynard ecef158b06 eliminate InputMapper dependency on GameState. GameState
now tells InputMapper if it should join players.
2006-09-30 22:29:03 +00:00