Glenn Maynard
|
7696cef6b0
|
move XML loading and saving into XmlFileUtil
|
2006-10-02 05:54:52 +00:00 |
|
Glenn Maynard
|
19e7328d78
|
move XML loading and saving into XmlFileUtil, reducing XNode
to a data structure
|
2006-10-02 05:53:56 +00:00 |
|
Glenn Maynard
|
f8e3807996
|
fix AppendChild("string", RString) calls bool overload
|
2006-10-02 05:44:57 +00:00 |
|
Steve Checkoway
|
aeee3d9758
|
Declare HoldNoteScore.
|
2006-10-02 01:32:06 +00:00 |
|
Steve Checkoway
|
d2b9ea130d
|
Separate declaration from definition. This way, if LuaXType( Foo ) is used without a preceding LuaDeclareType( Foo ) the compiler will complain.
|
2006-10-02 01:31:24 +00:00 |
|
Steve Checkoway
|
78d3e04936
|
For some reason, explicitly instantiating struct EnumTraits<X> isn't enough. When defining the static members, it needs template<> as well.
|
2006-10-02 00:49:11 +00:00 |
|
Steve Checkoway
|
2ead045397
|
Something is already pulling this in in ScreenEdit.h.
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2006-10-02 00:40:22 +00:00 |
|
Steve Checkoway
|
a1c30f9211
|
Type punned pointers break strict-aliasing rules. I'm not sure this ENUM_CLAMP works very well since generally you want to clamp between 0 and Num_Foo but it requires casting both rvalues. Hmm...
|
2006-10-02 00:28:31 +00:00 |
|
Glenn Maynard
|
a31f76e9ad
|
allocate GameCommand as needed
|
2006-10-01 20:13:27 +00:00 |
|
Steve Checkoway
|
ca0f34d5a8
|
End with a new line.
|
2006-10-01 14:58:19 +00:00 |
|
Steve Checkoway
|
40212d0a01
|
Simplify. Done.
|
2006-10-01 14:53:03 +00:00 |
|
Steve Checkoway
|
01fb4540f3
|
Simplify.
|
2006-10-01 14:51:50 +00:00 |
|
Steve Checkoway
|
65007cf941
|
ctor that takes the name.
|
2006-10-01 14:46:28 +00:00 |
|
Steve Checkoway
|
b22b7972aa
|
Simplify.
|
2006-10-01 14:24:19 +00:00 |
|
Steve Checkoway
|
b885a19f89
|
Simplify.
|
2006-10-01 14:22:15 +00:00 |
|
Steve Checkoway
|
b7ce93ffad
|
Simplify.
|
2006-10-01 14:02:24 +00:00 |
|
Steve Checkoway
|
f73100705b
|
Simplify.
|
2006-10-01 13:55:01 +00:00 |
|
Steve Checkoway
|
01cd66bd0f
|
DISP_OPT -> XMLDisplayOptions.
|
2006-10-01 13:07:20 +00:00 |
|
Steve Checkoway
|
6651be1203
|
Always true.
|
2006-10-01 13:00:20 +00:00 |
|
Steve Checkoway
|
08155c351a
|
Simplify.
|
2006-10-01 12:52:00 +00:00 |
|
Steve Checkoway
|
d778966fc6
|
The existence of an error is signaled by error_string being nonempty.
|
2006-10-01 12:39:50 +00:00 |
|
Steve Checkoway
|
c89900e2c1
|
Always true.
|
2006-10-01 12:29:14 +00:00 |
|
Steve Checkoway
|
9f9f61579c
|
Unused.
|
2006-10-01 12:22:28 +00:00 |
|
Steve Checkoway
|
45a5b01c87
|
Unused.
|
2006-10-01 12:16:03 +00:00 |
|
Steve Checkoway
|
fbe0626a68
|
Cleanup.
|
2006-10-01 12:09:19 +00:00 |
|
Steve Checkoway
|
49ebe752f2
|
Add namespace and schema.
|
2006-10-01 11:46:41 +00:00 |
|
Steve Checkoway
|
49645f302c
|
Cleanup xsl. Use templates and proper indentation so that this is actually human readable now.
|
2006-10-01 08:56:25 +00:00 |
|
Steve Checkoway
|
9a936c8aaf
|
More hacked to get xsl to display the enums.
|
2006-10-01 07:36:35 +00:00 |
|
Steve Checkoway
|
2f2b286b45
|
Use quotes around string constants and enum values since they are strings in lua.
|
2006-10-01 07:35:59 +00:00 |
|
Glenn Maynard
|
cd905f9372
|
simplify
|
2006-10-01 07:34:55 +00:00 |
|
Glenn Maynard
|
57ddaa78ef
|
remove unused fDelayRemaining
|
2006-10-01 07:33:24 +00:00 |
|
Glenn Maynard
|
df8630b91b
|
remove unused fDelayRemaining. If we want to delay a broadcast,
delay the actual broadcast and handle the timer in MessageManager,
not process the broadcast in every individual listener.
|
2006-10-01 07:32:53 +00:00 |
|
Steve Checkoway
|
fcbe0609c3
|
Move miss combo calculations into the ScoreKeeper.
|
2006-10-01 04:02:28 +00:00 |
|
Steve Checkoway
|
9df54e925c
|
DEFAULT_FAIL.
|
2006-10-01 04:01:37 +00:00 |
|
Steve Checkoway
|
2af7999542
|
Fix crash.
|
2006-10-01 03:48:07 +00:00 |
|
Steve Checkoway
|
3323cfb9dd
|
Simplify.
|
2006-10-01 02:33:52 +00:00 |
|
Steve Checkoway
|
4d931a6577
|
Cleanup.
|
2006-10-01 02:32:23 +00:00 |
|
Steve Checkoway
|
c99a463f62
|
Cleanup.
|
2006-10-01 01:59:35 +00:00 |
|
Steve Checkoway
|
da9fa5af22
|
Old comment.
|
2006-10-01 01:52:29 +00:00 |
|
Steve Checkoway
|
15dd5a69e5
|
Clean up, move code out of the header.
|
2006-10-01 01:48:41 +00:00 |
|
Glenn Maynard
|
09d26bc908
|
unused
|
2006-10-01 00:10:39 +00:00 |
|
Glenn Maynard
|
45c85f0ebb
|
unused
|
2006-10-01 00:04:02 +00:00 |
|
Glenn Maynard
|
8d465d99a6
|
unused code
|
2006-09-30 23:54:08 +00:00 |
|
Glenn Maynard
|
2b9d731dfd
|
unused
|
2006-09-30 23:53:16 +00:00 |
|
Glenn Maynard
|
16d6a4de1b
|
update comment
|
2006-09-30 22:41:27 +00:00 |
|
Glenn Maynard
|
7c4b4f0291
|
use GetInputScheme
|
2006-09-30 22:38:39 +00:00 |
|
Glenn Maynard
|
56d3ecf83d
|
move InputScheme code into InputMapper
|
2006-09-30 22:36:01 +00:00 |
|
Glenn Maynard
|
fa60068e06
|
GetNumGameplayButtons unused
|
2006-09-30 22:34:55 +00:00 |
|
Glenn Maynard
|
e6033c3739
|
isolate "start" special case, and don't assert if it isn't found
|
2006-09-30 22:34:20 +00:00 |
|
Glenn Maynard
|
ecef158b06
|
eliminate InputMapper dependency on GameState. GameState
now tells InputMapper if it should join players.
|
2006-09-30 22:29:03 +00:00 |
|