Separate declaration from definition. This way, if LuaXType( Foo ) is used without a preceding LuaDeclareType( Foo ) the compiler will complain.
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@@ -160,8 +160,8 @@ template<> LuaReference EnumTraits<X>::StringToEnum; \
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template<> LuaReference EnumTraits<X>::EnumToString; \
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template<> X EnumTraits<X>::Invalid = enum_add2( NUM_##X, 1 ); \
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template<> const char *EnumTraits<X>::szName = #X; \
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namespace LuaHelpers { bool FromStack( lua_State *L, X &Object, int iOffset ) { Object = Enum::Check<X>( L, iOffset ); return true; } } \
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namespace LuaHelpers { void Push( lua_State *L, const X &Object ) { Enum::Push<X>( L, Object ); } }
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bool LuaHelpers::FromStack( lua_State *L, X &Object, int iOffset ) { Object = Enum::Check<X>( L, iOffset ); return true; } \
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void LuaHelpers::Push( lua_State *L, const X &Object ) { Enum::Push<X>( L, Object ); }
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#endif
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