point to new StepMania.ini location

This commit is contained in:
Chris Danford
2005-11-10 09:19:48 +00:00
parent 423caaf207
commit 34debc4e59
3 changed files with 7 additions and 3 deletions
@@ -5,6 +5,7 @@
#include "smpackage.h"
#include "ChangeGameSettings.h"
#include "IniFile.h"
#include "SMPackageUtil.h"
#ifdef _DEBUG
#define new DEBUG_NEW
@@ -50,7 +51,7 @@ BOOL ChangeGameSettings::OnInitDialog()
// Fill the radio buttons
//
IniFile ini;
ini.SetPath( "Data\\" PRODUCT_NAME );
ini.SetPath( STEPMANIA_INI );
ini.ReadFile();
CString sValue;
@@ -99,7 +100,7 @@ void ChangeGameSettings::OnOK()
{
// TODO: Add extra validation here
IniFile ini;
ini.SetPath( "Data\\" PRODUCT_NAME );
ini.SetPath( STEPMANIA_INI );
ini.ReadFile();
+1 -1
View File
@@ -195,5 +195,5 @@ BOOL MainMenuDlg::OnInitDialog()
void MainMenuDlg::OnOpenStepmaniaIni()
{
// TODO: Add your control notification handler code here
::ShellExecute( this->m_hWnd, "open", "Data\\" PRODUCT_NAME, "", "", SW_SHOWNORMAL );
::ShellExecute( this->m_hWnd, "open", STEPMANIA_INI, "", "", SW_SHOWNORMAL );
}
+3
View File
@@ -2,6 +2,9 @@
#define SMPACKAGE_UTIL_H
#include "RageUtil.h"
#include "../ProductInfo.h"
static const CString STEPMANIA_INI = "Save\\" + CString(PRODUCT_NAME) + ".ini";
void WriteStepManiaInstallDirs( const CStringArray& asInstallDirsToWrite );
void GetStepManiaInstallDirs( CStringArray& asInstallDirsOut );