Commit Graph
247 Commits
Author SHA1 Message Date
Glenn Maynard be9b9ef05c add pcre 2003-06-27 19:59:05 +00:00
Glenn Maynard e347b0f3a3 add RageSoundReader_FileReader.h 2003-06-22 02:06:49 +00:00
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Glenn Maynard 321adf57e0 add DifficultyDisplay 2003-06-18 07:03:51 +00:00
Glenn Maynard 81fbead16b split this up
Fix losing keyboard input when changing graphics settings (this happened
with the old code, too).
2003-06-18 05:43:12 +00:00
Thad Ward ae028273a5 Fixed an output dir in the VC6 project file, left over from having 4 targets 2003-06-17 19:55:57 +00:00
Glenn Maynard 16bbc4703a update 2003-06-17 05:24:24 +00:00
Chris Danford 6edf835853 add sort by Artist, Top Grade 2003-06-16 20:23:07 +00:00
Chris Danford 08d60ad58b update VC7 project 2003-06-15 17:07:16 +00:00
Chris Danford bf77ee902f fix DrawIndexedTriangles bug that caused uninited verticies to be drawn 2003-06-07 11:54:44 +00:00
Chris Danford 049a1bc5bc remove ScreenAutoGraphicDetail (in favor of specific presets for each card) 2003-06-06 21:58:40 +00:00
Chris Danford 429d311c2a Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph. 2003-06-05 22:18:42 +00:00
Chris Danford 428d560a6b Clean up resolution fallback logic
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Glenn Maynard 6de2faf3aa add BannerCache 2003-06-04 22:41:58 +00:00
Andrew Livy efb49096a8 Pump Song Select now using Masked Banners. 2003-06-02 19:25:29 +00:00
Chris Danford 4d182f85a4 add automatic mapping of joysticks 2003-05-28 02:35:05 +00:00
Chris Danford 9ec65e3509 remove "-ogl" from output file name 2003-05-28 00:51:30 +00:00
Glenn Maynard d94aa65179 add VideoDriverInfo 2003-05-26 23:36:17 +00:00
Glenn Maynard 6434a3b7d0 Go back to one configuration. 2003-05-26 21:00:51 +00:00
Chris Danford c54214c1d2 On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps. 2003-05-26 09:18:44 +00:00
Thad Ward f0e3bac8de fix a couple of settings that used the dirs from the old 2-config setup project 2003-05-24 14:13:05 +00:00
Chris Danford 02016ae442 Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Glenn Maynard a8129c4543 Add a simple conversion interface. 2003-05-21 00:08:58 +00:00
Andrew Livy 83e0db4ec1 Fix for conflict.... 2003-05-20 19:19:32 +00:00
Andrew Livy c8b3b8cf72 More Korean Fonts, (still more to come), Ez2 UK Move theme updates, started working on mode-specific BGAnim support 2003-05-20 14:48:38 +00:00
Kevin Slaughter b1396c186a Fix ScreenHowToPlay:: Now displays until all the hard-coded steps are gone (SecondsToShow metric), and added into Player.cpp a value to show/hide judgment messages (miss/perfect etc*). This is turned OFF by default so everything still shows the judgment, except for ScreenHowToPlay 2003-05-19 08:18:21 +00:00
Andrew Livy 5227ac7ea1 IN: Ez2dancer UK Move Theme (Still Work-in-Progress) should support the current version of CVS. Will fix the old 1st Move theme later.
OUT: SPDS' Extreme Theme 'test' (SPDS: please don't upload so many files again, took me ages to remove them... (also it breaks SM))
2003-05-16 20:21:21 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford a5f09f296c new battle layout 2003-05-13 13:35:32 +00:00
Andrew Livy 502f6fa0b6 Some rather massive changes to Evaluation to allow for theming of Pump It Up style Evaluation Screens.
In Short: A sound plays each time a judgement appears on the screen. I've made a fair few options available for themers on this one... hence so many redir files.
2003-05-11 22:19:40 +00:00
Chris Danford dd8331d9fc add support for models in NoteSkin 2003-05-11 07:23:47 +00:00
Chris Danford c04b5b993b add Model to NoteDisplay 2003-05-09 04:42:04 +00:00
Chris Danford d2f11ba37f update VC6 project 2003-05-05 05:30:37 +00:00
Chris Danford 35dd3886dd add dancing character support, option to enable 2003-05-05 04:43:11 +00:00
Chris Danford b72804294a working on Mesh support
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Glenn Maynard 631c00928d add RageSoundReader_Resample 2003-04-23 19:10:01 +00:00
Glenn Maynard e6dfa1f081 add resampler 2003-04-23 07:17:31 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Chris Danford 1b38fe101c Show banners while MusicWheel is moving fast.
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Glenn Maynard 3d90301e70 add ArrowBackdrop 2003-04-14 22:21:09 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 5e4ec48c3f TransitionBGAnimation -> Transition 2003-04-13 01:09:19 +00:00
Chris Danford 6f37a59b79 remove unused Transition class 2003-04-13 00:53:45 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00
Chris Danford 5e0f9956f2 replace uses of TransitionFade with TransitionBGAnimation 2003-04-12 18:34:05 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Glenn Maynard 94836c7be1 add InputHandler_SDL 2003-04-12 02:20:38 +00:00
Kevin Slaughter d4c91605f3 Cleaned out old SSDEX files 2003-04-09 04:41:06 +00:00
Chris Danford 14cbdd2ce7 working on player AI 2003-04-07 22:07:44 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00