add RageSoundReader_FileReader.h

This commit is contained in:
Glenn Maynard
2003-06-22 02:06:49 +00:00
parent 4c73bd7b99
commit e347b0f3a3
4 changed files with 42 additions and 23 deletions
+1 -1
View File
@@ -67,7 +67,7 @@ RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_SDL_So
RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \
RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h RageUtil_CharConversions.cpp RageUtil_CharConversions.h \
RageSoundReader_Preload.cpp RageSoundReader_Preload.h \
RageSoundResampler.cpp RageSoundResampler.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h
RageSoundResampler.cpp RageSoundResampler.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h RageSoundReader_FileReader.h
DataStructures = \
CodeDetector.cpp CodeDetector.h Course.cpp Course.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \
@@ -0,0 +1,16 @@
#ifndef RAGE_SOUND_READER_FILE_READER
#define RAGE_SOUND_READER_FILE_READER
/* Simple abstract class for SoundReaders that read from files. */
#include "RageSoundReader.h"
class SoundReader_FileReader: public SoundReader {
public:
virtual bool Open(CString filename) = 0;
};
#endif
/*
* Copyright (c) 2003 by the person(s) listed below. All rights reserved.
* Glenn Maynard
*/
+22 -22
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -61,10 +61,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# Begin Special Build Tool
IntDir=.\../Debug6
TargetDir=\stepmania\stepmania
TargetDir=\temp\stepmania
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -82,29 +82,25 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Intermediate_Dir "StepMania___Xbox_Debug___VC6"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /stack:0x10000 /debug
LINK32=link.exe
# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# ADD LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /stack:0x10000 /debug
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
# Begin Special Build Tool
IntDir=.\StepMania___Xbox_Debug___VC6
TargetDir=.\StepMania___Xbox_Debug___VC6
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -141,10 +137,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /pdb:none
# Begin Special Build Tool
IntDir=.\../Release6
TargetDir=\stepmania\stepmania
TargetDir=\temp\stepmania
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -429,6 +425,10 @@ SOURCE=.\RageSoundReader.h
# End Source File
# Begin Source File
SOURCE=.\RageSoundReader_FileReader.h
# End Source File
# Begin Source File
SOURCE=.\RageSoundReader_Preload.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
+3
View File
@@ -1545,6 +1545,9 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
<File
RelativePath="RageSoundReader.h">
</File>
<File
RelativePath="RageSoundReader_FileReader.h">
</File>
<File
RelativePath="RageSoundReader_Preload.cpp">
</File>