add DifficultyDisplay
This commit is contained in:
@@ -0,0 +1,46 @@
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#include "global.h"
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#include "DifficultyDisplay.h"
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#include "song.h"
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#include "ThemeManager.h"
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#define ICONONCOMMAND THEME->GetMetric ("DifficultyDisplay","IconOnCommand")
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#define ICONOFFCOMMAND THEME->GetMetric ("DifficultyDisplay","IconOffCommand")
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DifficultyDisplay::DifficultyDisplay()
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{
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float fWidth = 0;
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int diff;
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for( diff = DIFFICULTY_BEGINNER; diff <= DIFFICULTY_CHALLENGE; ++diff )
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{
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m_difficulty[diff].Load( THEME->GetPathToG("DifficultyDisplay bar 5x1") );
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m_difficulty[diff].SetState(diff);
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m_difficulty[diff].StopAnimating();
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this->AddChild( &m_difficulty[diff] );
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fWidth += m_difficulty[diff].GetUnzoomedWidth();
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}
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float fX = -fWidth/2;
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for( diff = DIFFICULTY_BEGINNER; diff <= DIFFICULTY_CHALLENGE; ++diff )
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{
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m_difficulty[diff].SetHorizAlign( align_left );
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m_difficulty[diff].SetX( fX );
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fX += m_difficulty[diff].GetUnzoomedWidth();
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}
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}
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void DifficultyDisplay::SetDifficulties( const Song* pSong, NotesType curType )
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{
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for( int diff = DIFFICULTY_BEGINNER; diff <= DIFFICULTY_CHALLENGE; ++diff )
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{
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if( pSong->SongHasNotesTypeAndDifficulty( curType, Difficulty(diff) ) )
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m_difficulty[diff].Command( ICONONCOMMAND );
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else
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m_difficulty[diff].Command( ICONOFFCOMMAND );
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}
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}
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/*
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Copyright (c) 2003 by the person(s) listed below. All rights reserved.
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Steven Towle
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*/
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@@ -0,0 +1,31 @@
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#ifndef DIFFICULTY_DISPLAY_H
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#define DIFFICULTY_DISPLAY_H
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/*
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-----------------------------------------------------------------------
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File: DifficultyDisplay.h
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Desc: A graphic displayed on the screen during dance
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Copyright (c) 2003 by the person(s) listed below. All rights reserved.
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Steven Towle
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-----------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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#include "Sprite.h"
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#include "ActorFrame.h"
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class Song;
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class DifficultyDisplay : public ActorFrame
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{
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public:
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DifficultyDisplay();
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void SetDifficulties( const Song* pSong, NotesType curType );
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protected:
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Sprite m_difficulty[NUM_DIFFICULTIES];
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};
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#endif
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+34
-17
@@ -61,10 +61,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\projects\stepmania\stepmania
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TargetDir=\temp\stepmania
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -82,25 +82,25 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "StepMania___Xbox_Debug___VC6"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# Begin Special Build Tool
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -137,10 +137,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /pdb:none
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\projects\stepmania\stepmania
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TargetDir=\temp\stepmania
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -2739,6 +2739,23 @@ SOURCE=.\CourseEntryDisplay.h
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# End Source File
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# Begin Source File
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SOURCE=.\DifficultyDisplay.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\DifficultyDisplay.h
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# End Source File
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# Begin Source File
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SOURCE=.\DifficultyMeter.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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@@ -1068,6 +1068,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="CroppedSprite.h">
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</File>
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<File
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RelativePath="DifficultyDisplay.cpp">
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</File>
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<File
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RelativePath="DifficultyDisplay.h">
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</File>
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<File
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RelativePath="DifficultyIcon.cpp">
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</File>
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