guh
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@@ -1012,7 +1012,6 @@ void RageDisplay_OGL::UpdateTexture(
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if( pixfmt == NUM_PIX_FORMATS )
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{
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LOG->Trace("guh");
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/* The source isn't in a supported, known pixel format. We need to convert
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* it ourself. Just convert it to RGBA8, and let OpenGL convert it back
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* down to whatever the actual pixel format is. This is a very slow code
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