optimization

This commit is contained in:
Glenn Maynard
2003-06-30 00:34:18 +00:00
parent 4df0a19973
commit edb9ce03b6
+3 -1
View File
@@ -32,7 +32,6 @@
#include "Notes.h"
#define NUM_WHEEL_ITEMS min( MAX_WHEEL_ITEMS, THEME->GetMetricI("MusicWheel","NumWheelItems") )
#define FADE_SECONDS THEME->GetMetricF("MusicWheel","FadeSeconds")
#define SWITCH_SECONDS THEME->GetMetricF("MusicWheel","SwitchSeconds")
#define ROULETTE_SWITCH_SECONDS THEME->GetMetricF("MusicWheel","RouletteSwitchSeconds")
@@ -49,6 +48,8 @@ CachedThemeMetricF ITEM_SPACING_Y ("MusicWheel","ItemSpacingY");
#define SHOW_ROULETTE THEME->GetMetricB("MusicWheel","ShowRoulette")
#define SHOW_RANDOM THEME->GetMetricB("MusicWheel","ShowRandom")
CachedThemeMetricB USE_3D ("MusicWheel","Use3D");
CachedThemeMetricI NUM_WHEEL_ITEMS_METRIC ("MusicWheel","NumWheelItems");
#define NUM_WHEEL_ITEMS min( MAX_WHEEL_ITEMS, (int) NUM_WHEEL_ITEMS_METRIC )
const int MAX_WHEEL_SOUND_SPEED = 15;
@@ -72,6 +73,7 @@ MusicWheel::MusicWheel()
ITEM_CURVE_X.Refresh();
ITEM_SPACING_Y.Refresh();
USE_3D.Refresh();
NUM_WHEEL_ITEMS_METRIC.Refresh();
// for debugging
if( GAMESTATE->m_CurStyle == STYLE_INVALID )