Commit Graph

212 Commits

Author SHA1 Message Date
Steve Checkoway d0b8780fe6 LoadSongBackground() returns an actor for the song background and explicitly disables the dimension warning. 2007-03-23 13:48:56 +00:00
Glenn Maynard 97cce6fe1b add ActorSound:playforplayer 2007-03-16 05:09:58 +00:00
Chris Danford a4d0ec095a replace 6 commands in TextBanner with 1 now that Lua can access children 2007-03-11 20:21:42 +00:00
Glenn Maynard 52aca4602b do unhide 2007-03-05 23:50:38 +00:00
Glenn Maynard ebadef6de5 add Sprite.LinearFrames 2007-03-05 04:19:04 +00:00
Glenn Maynard ef8d796c96 same logic for combo positioning as judgement 2007-03-03 01:38:42 +00:00
Glenn Maynard d8f11a452f update JudgmentTransformCommand 2007-03-02 21:53:45 +00:00
Glenn Maynard 9a7c5aa0de adjust align shortcut 2007-03-01 08:20:54 +00:00
Glenn Maynard 848e6eaa9b remove old 2007-03-01 08:15:18 +00:00
Glenn Maynard 2513603042 "trace" and "warn" are now just convenience aliases for "lua.Trace"
and "lua.Warn", not hardcoded namespace pollution
2007-02-21 00:26:48 +00:00
Glenn Maynard 1dcc088a5b done in code 2007-02-20 23:59:45 +00:00
Glenn Maynard 669609fc20 add alignment helpers 2007-02-20 00:36:21 +00:00
Glenn Maynard 2158dc6c23 add LoadFont 2007-02-16 07:41:09 +00:00
Steve Checkoway d3c116a178 Separate song and player mods. Set fall off for Battle. 2007-02-11 04:47:16 +00:00
Glenn Maynard 7a6b2d6c47 add ActorFrame:RunCommandsRecursively 2007-02-08 22:17:14 +00:00
Glenn Maynard 0ec4356901 Allow Lua concatenated tables to concatenate functions. This means
that code loading an actor can have an InitCommand even if the actor
itself also has an InitCommand.  The actor's own InitCommand will be
run first, followed by the caller's.
2007-02-06 02:59:48 +00:00
Glenn Maynard 09a1a6091a Context -> LuaThreadVariable 2007-02-03 22:24:28 +00:00
Glenn Maynard 107fe9294f add LoadActorWithParams 2007-02-03 12:38:33 +00:00
Glenn Maynard f375632588 WrapInActorFrame helper 2006-12-19 02:01:52 +00:00
Glenn Maynard 1cf89233a8 rename LoadActor to LoadActorFunc
allow level param to LoadActorFunc
LoadActor now evaluates the function; arguments can be passed
directly to LoadActor; use LoadActorFunc if you want to get the
factory directly
2006-12-15 23:03:47 +00:00
Glenn Maynard 16dff41de5 FileType_Sound 2006-12-04 22:33:14 +00:00
Josh Allen bcfa4e2fb0 Detect all networking not just SMO 2006-11-24 14:35:41 +00:00
Mike Calfin a4b71154fa added LUA command for ScreenNetworkOptions2 nextscreen 2006-11-24 04:35:19 +00:00
Glenn Maynard 98178e6700 GAMESTATE:GetCurrentStyleType -> GAMESTATE:GetCurrentStyle():GetStyleType 2006-11-22 02:06:00 +00:00
Glenn Maynard 91f2f662b1 propagate metatable on merge 2006-11-22 01:19:03 +00:00
Glenn Maynard 32820b65e3 use LuaThreadVariable 2006-11-02 04:36:05 +00:00
Glenn Maynard a3e5c4dae1 shorthand 2006-11-02 04:33:26 +00:00
Glenn Maynard c65a15f2f1 simplify 2006-10-23 08:45:33 +00:00
Glenn Maynard c955bde20c iterator for lists 2006-10-23 08:43:19 +00:00
Steve Checkoway e00b841aec Fix extra stage. 2006-10-17 08:23:09 +00:00
Steve Checkoway b90d4f8769 Cleanup. 2006-10-17 07:56:48 +00:00
Steve Checkoway 1e3466997e Cleanup. 2006-10-15 09:53:27 +00:00
Steve Checkoway 061df3ccfa cleanup 2006-10-15 09:51:54 +00:00
Glenn Maynard 329e2ea4a1 Type -> Class 2006-10-15 06:01:44 +00:00
Glenn Maynard 16ee8fec3a IsRegisteredClass 2006-10-15 05:58:54 +00:00
Glenn Maynard 68064ec6aa Always use a real type with Def; don't say "Def.Layer". If you don't
know the type you're using, you should be using LoadActor.
2006-10-15 05:56:30 +00:00
Glenn Maynard 5a3a5a926f save before commit 2006-10-15 05:08:29 +00:00
Glenn Maynard b0e5b201e3 move actor definition stuff into ActorDef.lua
handle loading other definitions
2006-10-15 05:02:58 +00:00
Glenn Maynard 285b1db112 debug.traceback in a more natural format for me 2006-10-15 02:55:21 +00:00
Glenn Maynard 32e6fe6198 license 2006-10-15 02:53:11 +00:00
Glenn Maynard 95cf160912 usable loadfile/dofile 2006-10-15 02:52:04 +00:00
Glenn Maynard f7bb9fe3a4 change DeepCopy(table) to DeepCopy(from,to) 2006-10-15 01:36:50 +00:00
Steve Checkoway daa4b4617c "0" is not a boolean. 2006-10-14 08:04:57 +00:00
Steve Checkoway 4195f10b80 LoadingScreen is a global. 2006-10-14 07:00:31 +00:00
Glenn Maynard 9ae99e24d9 don't care about the args themselves 2006-10-12 09:08:13 +00:00
Glenn Maynard 5eafec5ab8 fixup 2006-10-09 07:32:26 +00:00
Glenn Maynard c8e76b5048 add Def{} helper.
(This uses the debug API.  This particular use seems OK, but maybe
should be abstracted.)
2006-10-09 07:30:48 +00:00
Glenn Maynard fca0a40bf8 fix comparing enum values with nil (invalid > all other enum values) 2006-10-05 23:14:38 +00:00
Glenn Maynard 02635f3653 enum helpers 2006-10-05 23:12:59 +00:00
Glenn Maynard ee2d17a64f fix loop 2006-10-05 23:10:00 +00:00