Steve Checkoway
d0b8780fe6
LoadSongBackground() returns an actor for the song background and explicitly disables the dimension warning.
2007-03-23 13:48:56 +00:00
Glenn Maynard
97cce6fe1b
add ActorSound:playforplayer
2007-03-16 05:09:58 +00:00
Chris Danford
a4d0ec095a
replace 6 commands in TextBanner with 1 now that Lua can access children
2007-03-11 20:21:42 +00:00
Glenn Maynard
52aca4602b
do unhide
2007-03-05 23:50:38 +00:00
Glenn Maynard
ebadef6de5
add Sprite.LinearFrames
2007-03-05 04:19:04 +00:00
Glenn Maynard
ef8d796c96
same logic for combo positioning as judgement
2007-03-03 01:38:42 +00:00
Glenn Maynard
d8f11a452f
update JudgmentTransformCommand
2007-03-02 21:53:45 +00:00
Glenn Maynard
9a7c5aa0de
adjust align shortcut
2007-03-01 08:20:54 +00:00
Glenn Maynard
848e6eaa9b
remove old
2007-03-01 08:15:18 +00:00
Glenn Maynard
2513603042
"trace" and "warn" are now just convenience aliases for "lua.Trace"
...
and "lua.Warn", not hardcoded namespace pollution
2007-02-21 00:26:48 +00:00
Glenn Maynard
1dcc088a5b
done in code
2007-02-20 23:59:45 +00:00
Glenn Maynard
669609fc20
add alignment helpers
2007-02-20 00:36:21 +00:00
Glenn Maynard
2158dc6c23
add LoadFont
2007-02-16 07:41:09 +00:00
Steve Checkoway
d3c116a178
Separate song and player mods. Set fall off for Battle.
2007-02-11 04:47:16 +00:00
Glenn Maynard
7a6b2d6c47
add ActorFrame:RunCommandsRecursively
2007-02-08 22:17:14 +00:00
Glenn Maynard
0ec4356901
Allow Lua concatenated tables to concatenate functions. This means
...
that code loading an actor can have an InitCommand even if the actor
itself also has an InitCommand. The actor's own InitCommand will be
run first, followed by the caller's.
2007-02-06 02:59:48 +00:00
Glenn Maynard
09a1a6091a
Context -> LuaThreadVariable
2007-02-03 22:24:28 +00:00
Glenn Maynard
107fe9294f
add LoadActorWithParams
2007-02-03 12:38:33 +00:00
Glenn Maynard
f375632588
WrapInActorFrame helper
2006-12-19 02:01:52 +00:00
Glenn Maynard
1cf89233a8
rename LoadActor to LoadActorFunc
...
allow level param to LoadActorFunc
LoadActor now evaluates the function; arguments can be passed
directly to LoadActor; use LoadActorFunc if you want to get the
factory directly
2006-12-15 23:03:47 +00:00
Glenn Maynard
16dff41de5
FileType_Sound
2006-12-04 22:33:14 +00:00
Josh Allen
bcfa4e2fb0
Detect all networking not just SMO
2006-11-24 14:35:41 +00:00
Mike Calfin
a4b71154fa
added LUA command for ScreenNetworkOptions2 nextscreen
2006-11-24 04:35:19 +00:00
Glenn Maynard
98178e6700
GAMESTATE:GetCurrentStyleType -> GAMESTATE:GetCurrentStyle():GetStyleType
2006-11-22 02:06:00 +00:00
Glenn Maynard
91f2f662b1
propagate metatable on merge
2006-11-22 01:19:03 +00:00
Glenn Maynard
32820b65e3
use LuaThreadVariable
2006-11-02 04:36:05 +00:00
Glenn Maynard
a3e5c4dae1
shorthand
2006-11-02 04:33:26 +00:00
Glenn Maynard
c65a15f2f1
simplify
2006-10-23 08:45:33 +00:00
Glenn Maynard
c955bde20c
iterator for lists
2006-10-23 08:43:19 +00:00
Steve Checkoway
e00b841aec
Fix extra stage.
2006-10-17 08:23:09 +00:00
Steve Checkoway
b90d4f8769
Cleanup.
2006-10-17 07:56:48 +00:00
Steve Checkoway
1e3466997e
Cleanup.
2006-10-15 09:53:27 +00:00
Steve Checkoway
061df3ccfa
cleanup
2006-10-15 09:51:54 +00:00
Glenn Maynard
329e2ea4a1
Type -> Class
2006-10-15 06:01:44 +00:00
Glenn Maynard
16ee8fec3a
IsRegisteredClass
2006-10-15 05:58:54 +00:00
Glenn Maynard
68064ec6aa
Always use a real type with Def; don't say "Def.Layer". If you don't
...
know the type you're using, you should be using LoadActor.
2006-10-15 05:56:30 +00:00
Glenn Maynard
5a3a5a926f
save before commit
2006-10-15 05:08:29 +00:00
Glenn Maynard
b0e5b201e3
move actor definition stuff into ActorDef.lua
...
handle loading other definitions
2006-10-15 05:02:58 +00:00
Glenn Maynard
285b1db112
debug.traceback in a more natural format for me
2006-10-15 02:55:21 +00:00
Glenn Maynard
32e6fe6198
license
2006-10-15 02:53:11 +00:00
Glenn Maynard
95cf160912
usable loadfile/dofile
2006-10-15 02:52:04 +00:00
Glenn Maynard
f7bb9fe3a4
change DeepCopy(table) to DeepCopy(from,to)
2006-10-15 01:36:50 +00:00
Steve Checkoway
daa4b4617c
"0" is not a boolean.
2006-10-14 08:04:57 +00:00
Steve Checkoway
4195f10b80
LoadingScreen is a global.
2006-10-14 07:00:31 +00:00
Glenn Maynard
9ae99e24d9
don't care about the args themselves
2006-10-12 09:08:13 +00:00
Glenn Maynard
5eafec5ab8
fixup
2006-10-09 07:32:26 +00:00
Glenn Maynard
c8e76b5048
add Def{} helper.
...
(This uses the debug API. This particular use seems OK, but maybe
should be abstracted.)
2006-10-09 07:30:48 +00:00
Glenn Maynard
fca0a40bf8
fix comparing enum values with nil (invalid > all other enum values)
2006-10-05 23:14:38 +00:00
Glenn Maynard
02635f3653
enum helpers
2006-10-05 23:12:59 +00:00
Glenn Maynard
ee2d17a64f
fix loop
2006-10-05 23:10:00 +00:00