use LuaThreadVariable
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@@ -50,12 +50,12 @@ end
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-- Get a metric from the currently-loading screen. This is only valid while loading
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-- an actor, such as from File or InitCommand attributes; not from commands.
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function ScreenMetric( sName )
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local sClass = LoadingScreen;
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local sClass = Var "LoadingScreen";
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return THEME:GetMetric( sClass, sName )
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end
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function ScreenString( sName )
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local sClass = LoadingScreen;
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local sClass = Var "LoadingScreen";
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return THEME:GetString( sClass, sName )
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end
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@@ -16,7 +16,7 @@ void RegisterScreenClass( const RString& sClassName, CreateScreenFn pfn );
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// Each Screen class should have a REGISTER_SCREEN_CLASS in its CPP file.
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#define REGISTER_SCREEN_CLASS( className ) \
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static Screen* Create##className( const RString &sName ) { Screen *pRet = new className; pRet->SetName( sName ); Screen::InitScreen( pRet ); return pRet; } \
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static Screen* Create##className( const RString &sName ) { LuaThreadVariable var( "LoadingScreen", sName ); Screen *pRet = new className; pRet->SetName( sName ); Screen::InitScreen( pRet ); return pRet; } \
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struct Register##className { \
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Register##className() { RegisterScreenClass( #className,Create##className); } \
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}; \
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